
You're a security officer deep within Area 51. Scan the staff, verify clearances, and decide who can enter the elevator and who absolutely mustn't leave. The deeper you go, the less certain you are that anyone standing before you is still human.
Modeled estimate, not a reported figure. How we estimate →
Security 51 is an atmospheric security guard simulator inspired by Papers, Please, and SCP paranoia. You're on duty in the underground bunker of Area 51, where the most dangerous part begins at the elevator: the shaft descends for miles down to unknown levels. Whether it's laboratories, anomalies, inhumane experiments, or something alien—you're not supposed to know. Your task is simple: let in those who have access and stop those who don't... even if everything looks "right" on the surface.
Everyone who passes through your checkpoint carries papers and passes. Your job is to check names, positions, clearance levels, and time, ensuring the number of people entering and leaving matches, and pay attention to any oddities. As time passes you'll catch yourself thinking that something's wrong more and more, and the only thing to rely on will be the protocols. But even they can be wrong.
With experience, you'll gain increasingly more accurate methods of identity verification, such as blood testing. Did that janitor simply open the wrong door, or are they a spy for an enemy government? Or are they not even human? When in doubt, quarantine the suspect. Sometimes you'll make mistakes and lock up an ordinary employee, and sometimes you'll find a titanium cell ripped open from the inside. Some decisions will have immediate consequences, others only after several shifts.
The consequences of every mistake go far beyond issues in the workplace. Let the wrong person out, and the infection will ravage the city. Isolate suspicious employees, investigate anomalies, and launch new operations to contain the threat before it's too late.
Remember, it's not just about who you let in, but who or what you let out into the world.
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Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall a good time, but could do with polish and a re-balance of some of its mechanics. - At least for those who have played through Papers Please, this game will prove to be too easy. - Practically all the upgrades are -- I want to say pointless, but certainly not very useful. You're never under such a time pressure where upgrading the reticle size of the various devices does anything for you. - A few inconsistancies with the "Rorscach Test" where it would incorrectly mark a fail; or at least it felt that way, there being no way to look back. - Could do with more sound effects and names for people. It felt like the same two-three dozen names were used on a loop. - Ending a bit of a letdown. I don't think there's anything unfixable here and considering the price point, I think this is a fine purchase for anyone interested in the Papers Please style of game.
Es un buen juego, el concepto está muy bien hecho, hay muchas cosas por analizar y la verdad, es algo que me gustó. La música, lo que te sale en el periódico cada día es muy divertido; si te gusta Papers Please, este juego también
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Languages: English, Simplified Chinese, Russian, French, German, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Japanese
| $9.99 |
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| #49 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
slop. quirck chungus writing. neither the level of challange of beholder nor the likeble characters such as in papers please. minigame simulator.
als ich das erste mal von dem spiel gehört habe, habe ich mich gefreut und dachte, es wird so etwas wie paper please. papers please hat aber eine story und teilweise auch konsequenzen je nachdem, was man für entscheidungen trifft. das kommt mir hier nicht so vor. schade, viel potential verloren gegangen
Really cool cosy game, I used to play it while watching videos or my friends streaming games. Good Papers, please-like, if you enjoyed this one, you should gi Security 51 a try !
верните мои деньги за эту игру
看了下评分一般,但是对于《请出示证件》的平替,我觉得很好了~·但是我为什么老卡在25关!!!!
it was ok. just not what i expected. i imagine others would enjoy this if they enjoyed that zombie one too.
Un superbe Papers Please like avec pleins de mécaniques de gameplay et de fins alternatives. Encore une bombe d'Alawar! (I need a mobile version!!!!)
The game itself exhibits abnormal quantity of mechanics. However, being already on level three, shows that in comparison to the plot-based games in this genre (like papers please) this game lack freedom in choice and personal interest contamination to the process (like in beholder from the same developer and mentioned paper please). This is funny and time-killing game for routine work simulator, but no rule breaking incentive or personal choice influence is not introduced. This is not directly the disadvantage itself, but if plot and setting were as powerful as mechanics, the game could be one of the best!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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