
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $172.8K — a different platform, not this one.
A "SIMPLE" JOB Security 51 is an atmospheric horror security guard simulator inspired by Papers, Please, and SCP paranoia. You're on duty in the underground bunker of Area 51, where the most dangerous part begins at the elevator: the shaft descends for miles down to unknown levels. Whether it's laboratories, anomalies, inhumane experiments, or something alien—you're not supposed to know. Your task is simple: let in those who have access and stop those who don't... even if everything looks "right" on the surface. SECURE, CONTAIN, PROTECT Everyone who passes through your checkpoint carries papers, passes, or verbal orders. Your job is to check names, positions, clearance levels, and time, ensuring the number of people entering and leaving matches, and pay attention to any oddities. These could be incorrect answers, behavior that deviates from protocol, slurred speech, or even documents that seem too perfect. As time passes you'll catch yourself thinking that something's wrong more and more, and the only thing to rely on will be the protocols. But even they can be wrong. TOTAL CONTROL With experience, you'll gain increasingly more accurate methods of identity verification, such as fingerprint verification or blood testing. Did that janitor simply open the wrong door, or are they a spy for an enemy government? Or are they not even human? When in doubt, quarantine the suspect. Sometimes you'll make mistakes and lock up an ordinary employee, and sometimes you'll find a titanium cell ripped open from the inside. Some decisions will have immediate consequences, others only after several shifts. ABNORMAL SITUATIONS What should you do if the elevator coming up from the lower levels registers as empty on all the cameras, but when the doors open, a person is standing inside? Is this a camera system malfunction or something else? Or what if the employee who went home already rises from the depths with the same papers? The decision is yours. Remember, it's not just about who you let in, but who or what you let out into the world.
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #245, worst US #279 · 7 markets collected
US · last 30 days
About
Security 51 is an atmospheric horror security guard simulator inspired by Papers, Please, and SCP paranoia. You're on duty in the underground bunker of Area 51, where the most dangerous part begins at the elevator: the shaft descends for miles down to unknown levels. Whether it's laboratories, anomalies, inhumane experiments, or something alien—you're not supposed to know. Your task is simple: let in those who have access and stop those who don't... even if everything looks "right" on the surface.
Everyone who passes through your checkpoint carries papers, passes, or verbal orders. Your job is to check names, positions, clearance levels, and time, ensuring the number of people entering and leaving matches, and pay attention to any oddities. These could be incorrect answers, behavior that deviates from protocol, slurred speech, or even documents that seem too perfect. As time passes you'll catch yourself thinking that something's wrong more and more, and the only thing to rely on will be the protocols. But even they can be wrong.
With experience, you'll gain increasingly more accurate methods of identity verification, such as fingerprint verification or blood testing. Did that janitor simply open the wrong door, or are they a spy for an enemy government? Or are they not even human? When in doubt, quarantine the suspect. Sometimes you'll make mistakes and lock up an ordinary employee, and sometimes you'll find a titanium cell ripped open from the inside. Some decisions will have immediate consequences, others only after several shifts.
What should you do if the elevator coming up from the lower levels registers as empty on all the cameras, but when the doors open, a person is standing inside? Is this a camera system malfunction or something else? Or what if the employee who went home already rises from the depths with the same papers? The decision is yours.
Remember, it's not just about who you let in, but who or what you let out into the world.
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Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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