
This is a light casual game of roguelite with Chinese style. Fight your way out of the monsters, either alone or with a group of three or four friends. Play as different characters, form a unique Build game, defeat the final monster, enjoy killing monsters!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Traditional Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an alright survivors game, but not great. They copied a lot of the ideas of this genre but without any of the soul. The experience that drops doesn't make a sound when you pick it up.
The massive skill bloat is an interesting take on this genre. I however believe it removes any and all tactical planing and strategy and changes it to a get all the shiny skills as fast as possible game play.
哈哈,跑路了
This game is getting very good very quickly. I already liked it before all of these updates, although some people could easily attribute the early versions of it as a cash grab. It is so far from that. There are updates daily, sometimes multiple in a single day, new systems being rolled out constantly as well as fresh takes on the genre. My ONLY complaint about this game, and it hardly is one, is that there are some obvious translation issues here and in the early versions I had very little idea of what was going on, now systems are being rolled out in a point where you can understand what they do. If you like any of the other "survivors" games, like Vampire Survivors, you should really give this one a go
群里好评返现十元,客服提桶跑路了,不要买
不推薦,還有更多其他好玩的,可以選擇其他的
I rarely write reviews but I wanted this game to get more attention. While there are dozens upon dozens of options for games in this genre, Jianghu Survivor has multiplayer and a pretty fun theme and aesthetic. Lots of weapons available and many have "new" styles of attacks. While the game is currently lacking a bit of clarity around upgrades and such, it looks good for early access and my multiplayer experience has been great.
Survivors with actual multiplayer. But I've yet to experience the leetness of multiplayer, maybe when I'm better at the game. Anyways, its another Survivors game but with that fantasy ancient chinese settings. You know the one like Wuxia and whatnot. The good thing about this game is that synergies are fun and work quite well with each other and the game handles a lot of projectiles but making them opaque which I haven't seen in a Survivors thus far. Another thing is that each character has a sort of OP passive but they are unique and some of them can really snowball you even from the early game. But on the other hand, some of the translation is difficult to understand. The UI is atrocious. The selection menu for characters and the map are combined into one but they are resized if the flavor texts for the map has too much word. It's like a freaking microsoft word table. The letters are way too small for bigger screens and ability icons simply don't have whim or pattern to them. Fire skills are sometimes blue, while metal skills are green but wood skills are orange for some reason??? It makes remembering and recognising skills at a glance difficult. Enemies are repetitive and all of them literally rushes and you and that's it. Some of them have more HP but that's as far as it goes. Boring. It's a pretty good game. Mediocre in execution but has pretty nice theories on paper.
Well overall the game is okay but the major difficulty is the first few minutes, if you survive that and don't mess up you can beat it pretty easily. That being said, with most characters you can't afford being afk, though there is one you can do it even on the endless mode and use it to farm resources, since you need a lot of them for endgame upgrades and even with easy farm I didn't bother leaving the computer idle for that purpose. The synergy mechanic is nice, though if not for the character using those hospitals, I'd say they're totally useless, especially if you raise their cost... Haven't tried multiplayer and don't really feel like doing it in a game like that.
Bleak at the beginning, but has a lot of interesting ideas hidden behind it. The "game" is quite short, you can unlock 95% of the "content" after 10 hours (if you figure out the abusing mechanics), then you just grind the digits. Wish the mid-game period was longer, it was fun discovering all the intricacies, other than that a very solid game, multiplayer works flawlessly, had much fun! Funny translation reminded me of Magic Survival's earlier days, there definitely is some magic in it :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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