
Sea Salt is a dark fantasy reverse horror action-strategy game where you play as the nightmarish force of Dagon by controlling and growing a horde of minions.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SEA SALT, I NEED YOU SEA SALT, WHERE IS OMNI-MAN? Are you sure? YOU CALL THAT A pretty sure, threw a steak into a steak. YOU CALL THAT A STEAK? Mark, this is good news, we can finally be bees. IN 500 YEARS WHAT WILL YOU HAVE? Your steaks dad, I'd still have your steaks. WHERE IS HE? SEA SALT, SEA SALT I NEED YOU CALL THAT A STEAK? Mark, I made a steak. We may have made a steak. Me and your mom have something of a steak steak relationship. I'm from Viltrum but it's not the planet I told you about, we don't make steaks. Debbie, I made you a steak. Hello, my name is Rex and I made a steak, my skeleton is a steak, they infused me with steaks. Steaking Rae... I'm sorry your steak was eaten. I love H.P Lovecraft and I love this game. <3
"lets make an rts about resource menagement, where a bad fight can leave you in a dead spiral where you just don't have enough units to keep going, but the controls give you only the vaguest, tiniest bit of control of your units" Sadly, the mechanics are at odds with each other. The gameplay looks like it expects you to micro your army, squeezing as much value from the limited amount of units you get for each mission, then makes microing completely impossible. But if you just zerg rush the enemies, you'll army will die from AoE. It's not even that hard, you can micro well enough to finish the game, but it always feels like you were given the wrong tool for the job. You don't feel like the unstoppable flood of monsters, because you have to play carefully, as the enemies are stronger and have better abilities, but you don't feel like a clever strategist, because your mindless army don't freaking listen to you half the time. The story and graphics are great, but the gameplay is the most important part, and it's just not up to snuff.
Looks like a cool simple game, and actually does pretty good in setting, music, variety, price... but the controls? I'm sorry, minions are just beyond stupid, and since the game is all about them, this is a big problem.
Халтура полнейшая, никакой стратегией здесь и не пахнет. Всё ждал, что что-то начнётся, но лучше бы рефанднул Похожий идеями Swarm the City стоит в 2 раза дешевле, но разрывает эту поделку по всем фронтам! А если хочется чего-то более свежего и со схожим артом, то берите Skull Horde - там найдёте всё, чего тут нет...
Sea salt is a wonderful swarm simulator. You play as an eldritch God frustrated with a neighboring town for their heresy of not worshipping you well enough, and you have decided its time to unleash your babies onto them to correct their non worshipping ways. The game is a delight and gives you access to so many different little horrors that you never get bored with munching, blasting, and ripping your way to victory. the economics of units is pretty solid and the game doesn't ever feel impossible. this game is so good that it has you wanting more. it was released in 2019 its been over 6 years and i still lay awake at night wishing they would make a second game or release more content for this one, DEVS IM BEGGING YOU MAKE MORE SEA SALT ITS TOO GOOD!
This is a Nintendo Switch game that was ported to PC. It plays a bit like a reverse Vampire Survivor, or one of those zombie horde Flash games where you control a horde of monsters (in this case undersea horrors, once more an amateur developer has dug up the corpse of HP Lovecraft to abuse his legacy). Being designed for the Nintendo Switch, while the idea might be seen as appealing, the gameplay is clunky and awkward. You have to use WASD to move a cursor around and then tell your minions to attack at the right moments as all the puny humans run away from your eldritch horrors. Ok, the theme is fun, but the game sucks. It's slow, plodding, and you'll quickly lose interest after the first couple of levels. I did. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", YCJY Games has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? Sea Salt has the ridiculous, laughable price of $15 USD, for which you could easily get any number of older AAA games. For comparison, the $15 asking price for this game could get you games like "Halo: The Master Chief Collection", "Resident Evil Village" or "Valheim". Quality, professionally made games like those are frequently on sale cheaper than this. No pixelcrap is worth $15. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam.
[h2]Sinopsis[/h2] Sea Salt es un swarm control de acción y estrategia, un juego donde podremos controlar hordas de horrendas criaturas marinas, sembrando el caos a nuestro paso. Seremos Dagon, un antiguo dios de las profundidades, concebido por H.P. Lovecraft, adorado por cultos humanos y seres de las profundidades. Dagon exige sacrificios humanos para calmar su sed, pero el Arzobispo de su iglesia parece reacio a entregar la vida para contentar a su dios. ¿Cómo osan los humanos negarle su voluntad?, ha llegado el momento de invocar a su ejercito de siervos de las profundidades para reclamar lo que le pertenece. [h2]Jugabilidad / Apartado técnico[/h2] Sea Salt nos trae una campaña dividida en varios niveles, en los cuales tendremos como objetivo acabar con todos los humanos que nos salgan al paso. Para ello deberemos invocar hordas de criaturas bajo nuestras órdenes y guiarlas para sembrar el terror. Cada criatura tiene sus atributos de velocidad, daño y salud, así como habilidades especiales (crear escudos, ralentizar al enemigo, sofocar el fuego, etc) y ataques a corto o largo alcance. Conforme avancemos en la historia iremos desbloqueando nuevas cartas de criaturas que se irán sumando a la colección, algunas están escondidas y otras serán la recompensa por acabar con algún jefe. Con un jostick manejaremos el grupo de monstruos y con el otro la cámara para explorar el terreno. Pulsando un botón haremos que nuestros esbirros entren en modo ataque o activen sus habilidades, alternando así entre movilidad y daño. La campaña ofrece varias rutas alternativas, lo que incrementa la jugabilidad. Los enemigos serán variados, desde asustadizos pueblerinos a poderosos jefes y al devorarlos, muchos soltarán monedas con las que llenaremos el medidor de invocación, el cual nos permitirá traer nuevos monstruos al campo de batalla. Además, podremos desbloquear diferentes Apóstoles, entidades que elegiremos antes de comenzar la partida y que añadirán diferentes modificadores al juego. Aparte de la campaña, disponemos de un modo arena, donde tendremos que enfrentarnos y sobrevivir a varias oleadas de enemigos. [h2]Valoración[/h2] Sea Salt es un pequeño pixel art bastante entretenido, con un aire cómico que contrasta con la tragedia y violencia gratuita, donde pintaremos las calles con la sangre de aquellos que se negaron a rendirnos pleitesía. La historia es muy básica, pero cumple su cometido, hay varios secretos escondidos y la variedad criaturas que podemos invocar resulta bastante convincente, con un set de habilidades curioso y una estrategia que tendremos que aprender a manejar. Sin embargo, es verdad que su jugabilidad se siente demasiado lenta, a veces engorrosa, ya que manejamos a un grupo de criaturas que se desplazan a distinto ritmo, lo que hace que muchas veces se dispersen, se pierdan y en ocasiones, acaben fritos o ensartados en alguna trampa. Supongo que el caos que se genera forma parte del juego y lo cierto es que está bien balanceado, pero un punto más de velocidad le hubiese sentado de maravilla, como por ejemplo en [url=https://store.steampowered.com/app/400180/Okhlos_Omega/]Okhlos: Omega[/url]. Otra característica que he echado en falta es un selector de niveles, ya que tener que empezar de cero la campaña para conseguir una carta que te saltaste al final de la historia es poco alentador. Sin más, otro jueguecillo lovecraftiano divertido para romper con la monotonía. ✔️ [b]Positivo[/b]:[list] [*]Posee una buena rejugabilidad, con 2 niveles de dificultad, varias rutas alternativas durante la campaña, distintos modificadores, secretos y un modo arena-supervivencia. [*]Ofrece un set de monstruos y jefes bastante variopinto, con un buen diseño pixel art y distintas habilidades que tendremos que aprender a combinar y gestionar. [*]Aunque pueda parecer muy caótico y sin sentido, el juego tiene un componente estratégico bastante importante, que pasa por elegir correctamente a las criaturas oportunas para hacer frente a las distintas situaciones. [/list] ❌ [b]Negativo[/b]:[list] [*]Los movimientos se sienten, en general, bastante lentos y engorrosos. Un punto más de velocidad le hubiese sentado bien. [*]Carece de selector de niveles en la campaña, lo que complica la recolección de cartas coleccionables y logros. [*]Puede llegar a hacerse un tanto monótono si queremos conseguir el 100%. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 5-6 horas juego base/ 12-15 horas para 100%. 🎮 [b]Steam Deck[/b]: Verificado, funciona perfectamente. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]7/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
本以为扮演古神我是降维打击,没想到召唤的怪却是废物东西
А вот это очень классная игра, даже не смотря на сложность. Механика камень-ножницы-бумага до сих прекрасно работает для любых стратегий. Сеттинг лавкрафта, я считаю, выдержали, даже в рамках комического повествования. Даже больше, юмор здесь идёт только на руку, сглаживая углы общей бюджетности повествования. В Sea Salt я бы очень хотел ещё вернуться, чисто эстетически это 100% моё, попадание в сердце. И геймплейный темп мне очень подошёл.
操作手感有点怪怪的,可能是我用的手柄的问题吧。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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