
Rediscover the magic of the 9th Dawn series with this complete re-imagining of the original game. Venture into a massive 2.5D open world. Explore 45 new dungeons in single-player or online/local co-op, craft weapons, raise pets, play a deck-building card game, and take down the Castle of Maltyr!
Modeled estimate, not a reported figure. How we estimate →
Media
About
**Important** This game has been successfully patched to fix the Unity Security Issue from October 2nd 2025.
9th Dawn Remake is a massive open world RPG bursting with dungeon-crawling adventure. The game has been lovingly re-created based on the original 9th Dawn game released in 2012 … which spawned the 9th Dawn series you know and love! Play in single-player mode, or with a friend with Online or Local co-op modes! Experience a vast world filled with huge new dungeons, hordes of monsters, and ridiculous amounts of loot!
Following a strange disappearance of the local lighthouse keeper, you are sent on a quest to investigate an evil power stirring within the continent of Montelorne. The Castle of Maltyr calls the most powerful of monsters and poses a great threat to lands nearby. Become a champion by crafting and seeking the best gear, level up your skills and raise a mighty team of creatures to fight alongside you! - Are you the savior of Montelorne? Prove it.
Key Features:
Massive Open World: Explore over 45 new hand-crafted dungeons, each brimming with deadly creatures and loot.
Design your Build: Unlock spells and abilities, assign attribute points, and upgrade your equipment.
Enjoy the full game and minigames in Single-player, Online co-op or Local co-op modes. *Please note, a separate game controller is required for local multiplayer
Raise Monster Pets: Hatch friendly creatures from eggs and raise them into powerful allies.
Side Quests: Aid the villages of Montelorne by partaking in a range of side quests.
Loot and Prizes: Collect a vast amount of loot and fill your collecting journals for rewards.
Deck Building Minigame: Collect maps, level up your card champions, create an epic deck.
Epic Fishing Minigame: Take control of powerful worm-warriors and survive deadly waves of enemy fish.
Side Quests: Help the villagers around Montelorne to raise prosperity and earn rare items.
Craft the Best: Forge weapons, brew potions, and upgrade your weapons to become a champion!
A complete remake of the original game: With a re-written updated story, new and bigger dungeons, and more action-packed content!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty mid, but fun enough. My favourite genre is "real-time, first-person, action RPGs made for PC" and we're pretty starved for games in the genre, so finding this game was neat. In [b]9th Dawn[/b] you run around with a creature army, so perhaps [b]Dungeon Siege[/b] is an apt comparison. While this version of the game allows for first-person view, [b]9th Dawn[/b] wasn't built for this type of experience, so there are never any hills or anything cool that you would normally expect from a first-person adventure. Once you've spent a few hours in the game and seen a few dungeons, you've really seen it all. Dungeons don't differ much from one another and the combat will feel the same throughout the game. I'm not sure if it was a bug or not (but it sure seems like one); half-way through the game I couldn't evolve my pets anymore. ..even new ones I had just created that I had evolved before. Compared with other games in the genre, it's visually unimpressive and rather unexciting as it's quite repetitive, with nothing really changing throughout the game except [i]numbers go up[/i]. I still enjoyed my time with it, but i'm stopping it short before finishing because it's been very take it or leave it. If you love real-time first-person action RPGs and have already played [b]Might & Magic 6-9[/b], [b]Lands of Lore 2-3[/b], [b]King's Quest 8[/b], [b]Arx Fatalis[/b], [b]EverQuest[/b], [b]Daggerfall[/b], [b]Dark Messiah of Might & Magic[/b] etc. ..then maybe you will find [b]9th Dawn[/b] okay. But it's worse than all of those games even though most of them were made in the 90s (granted they had full teams with artists and whatnot, but that's what you're competing with).
You play the demo and that's it. The main game is basically copy and paste the demo a few dozen time, it's exactly the same. The story is very bland and un-exciting and the humour is like the demo, copy-paste the same joke. Landscape is exactly the same everywhere. Higher skill level of magic is exactly the same...very little variation. The card game is okay but as like everything else it gets dull because every card games feels the same after 5+ rounds. Did I mention the game feels exactly the same from the start?
9th Dawn Remake, developed and published by Valorware, is a full-scale reimagining of the original 9th Dawn that seeks to modernize the foundation of the series while staying true to its humble, old-school roots. It is an open-world 2D action RPG that captures the spirit of classic dungeon crawlers, blending real-time combat, extensive exploration, and a sprawling range of systems that make its world feel dense and rewarding. At first glance, it seems like a simple pixel-art adventure, but beneath its unassuming exterior lies a game that’s brimming with ambition and depth. Valorware, a small but passionate developer, has clearly poured its heart into making the remake a more polished, expansive, and content-rich experience that stands as both a tribute to the original and a new starting point for fans of indie RPGs. The structure of 9th Dawn Remake revolves around exploration and freedom. From the moment players step into the world, they are given little guidance and encouraged to venture into forests, caverns, and dungeons in any order they please. The open-ended design recalls the best aspects of early RPGs—there’s a tangible sense of discovery that rewards curiosity, with hidden chests tucked behind waterfalls, cryptic NPCs offering side quests, and dangerous regions that test your readiness long before you feel prepared. The game features dozens of handcrafted dungeons filled with traps, enemies, and puzzles, each with its own theme and rhythm. The sense of progression is steady and satisfying, with each dungeon cleared unlocking new routes, gear, and story tidbits that deepen your understanding of the world. Despite the straightforward premise, the sheer volume of content ensures that the player always has something new to uncover. Combat in 9th Dawn Remake is fast-paced and tactile, relying on timing, positioning, and stamina management. Players can wield a variety of weapon types—from swords and bows to staves and ranged spells—each offering distinct playstyles that can be customized further with skills and upgrades. Enemies attack aggressively, often in groups, which makes even standard encounters feel engaging. The addition of pets, which can be captured, raised, and evolved into formidable allies, adds an extra layer of strategy to the combat system. Managing your pets’ abilities and synergies with your chosen build allows for creative combinations, transforming encounters into tactical exercises rather than repetitive slugfests. The challenge curve is well-calibrated; it never feels unfair but consistently pushes you to adapt, particularly in deeper dungeons where enemy resistances and environmental hazards grow more complex. Beyond combat, the game is teeming with optional systems that expand its appeal. Players can take part in fishing, crafting, cooking, and even a surprisingly addictive in-game card game that serves as a major side activity. These diversions aren’t just filler—they integrate seamlessly into the game’s progression loop. Crafting weapons and armor can give you a crucial edge in tougher dungeons, while fishing and cooking provide useful buffs that encourage exploration. The card mini-game, reminiscent of classic fantasy tavern games, is fully fleshed out with its own collectible cards and competitive mechanics, providing a pleasant change of pace between battles. The remake also introduces both online and local co-op, allowing friends to experience the full campaign together, making dungeon crawling and boss fights far more dynamic and communal than before. Visually, 9th Dawn Remake embraces a refined pixel-art style that walks a fine line between nostalgic charm and modern clarity. The environments are colorful and varied, from eerie crypts to lush meadows and fog-shrouded forests, all animated with care. Character sprites and enemies are distinct and readable, which is vital for a game that thrives on fast combat and exploration. The music complements the tone perfectly—a mix of ambient melodies and driving battle themes that lend the game both atmosphere and momentum. While the visuals aren’t groundbreaking, they serve the gameplay effectively, creating a world that feels cohesive and alive. The performance, for the most part, is smooth, though occasional stutters and interface quirks remind players of its indie origins. If there is one area where 9th Dawn Remake shows its limitations, it’s in the interface and presentation. The menus, while serviceable, can feel cumbersome, especially when managing large inventories or crafting recipes. The UI sometimes feels more functional than elegant, and transitioning between menus or equipping gear can interrupt the game’s otherwise smooth pacing. The story also plays a secondary role to the gameplay; while there are intriguing world-building elements and bits of lore scattered throughout, the narrative serves more as a backdrop for exploration than as a driving force. For players seeking deep characterization or cinematic storytelling, this minimalist approach might feel underwhelming, but for those who value freedom and immersion, it’s a tradeoff worth accepting. Despite its imperfections, the game’s greatest accomplishment lies in its sense of scope. Valorware has managed to fill its world with a staggering amount of content—from side quests and boss encounters to hidden treasures and secret events—that gives the impression of a massive RPG packed into a deceptively compact frame. Every few hours, the game reveals another layer, whether through a new mechanic, an unexpected dungeon twist, or a previously inaccessible area that leads to a trove of rewards. It’s the kind of design that keeps you hooked not through constant spectacle, but through steady curiosity and reward. 9th Dawn Remake ultimately succeeds because of its authenticity. It’s not trying to compete with big-budget RPGs, nor does it chase flashy trends. Instead, it delivers a heartfelt experience that celebrates the essence of exploration, challenge, and discovery. The blend of fast combat, expansive customization, and engaging side systems creates an experience that feels personal and satisfying. Even when it falters—whether through its clunky interface or uneven pacing—it remains earnest and compelling, carried by the sheer love that went into its design. For fans of retro-inspired RPGs who crave freedom, depth, and replayability, 9th Dawn Remake is a gem worth uncovering, a reminder that passion and ambition can sometimes achieve what polish alone cannot. Rating: 6/10
Feels like this Game was re-designed by AI. Everything feels very tedious, the progression of evolving Monsters is terrible and you're stuck with your decisions from Start, cause you cannot easily retrain a Monster, because it just requires so much Materials. The Sidegames are cheap; to be expected actually. I missed farming different cards or any point of variance in that card game. The Vampire Survivors was easy in the beginning until i realized the base damage is split through the amount of projectiles that are produced. There are no item combos, no defensive options (except a dodge with 10 seconds cooldown). Better go and play 9th Dawn III instead of t his, honestly. And if you played 9th Dawn III you won't really feel like there's something new here. It's just worse than the other Game.
最初の数十分は自キャラの攻撃力が弱く、MOBを1体倒すだけで何十秒もかかり、ものすごくモッサリとした印象でマイナスポイントだった。 しかし、途中でペット育成ゲーだと気づき、そこからは快適なハクスラを楽しめるようになった。 ステータスもスキルポイントも、何度でもやり直しが出来る点が良く、魔法の種類も多いことから色々試せるのはプラス。 しかし、魔法も視点方向に放つ方向指定系の魔法が多く、それが扱いにくい。結局、範囲魔法でいいじゃんってなる。 ストーリーもクエストをこなしていけば自然とクリア出来る作りになっており、道中での戦闘も中盤以降は「これぞハクスラ」という感じで楽しい。 惜しいと思った点は、装備のドロップに収集要素や厳選要素があれば、より沼にハマるように楽しめたかなと思う。[spoiler]クリア後も、残すところはペット用の素材集めのみなので、ちょっと残念。[/spoiler] そこが作り込まれたなら、昔のdiablo1やdiablo2が現代に蘇ったかのような名作になると思う。 細かいところの不満を言いたくなるけど、それは私自身がこのゲームを相当に楽しめたからこその愛ある評価だ。 最後に、マウス+キーボードでも楽しめるが、コントローラーでのプレイをおすすめしたい。 ガッツリとやるタイプのハクスラではなく、気軽にさくっと出来るので、私にはそちらの方が合っていた。
I've never played the original so I can only base my experience off of this version. It seems fine. I didn't play much of it because it's obvious I'm not going to get into it. It isn't that I don't like it, I simply don't like it enough to keep playing. I guess I don't like the combat. That being said, Fishing Survivors is dope and makes this random bundle purchase worth it.
simple game lack of information spoils it no guides online no you tube content etc but fun played 30 hours in 3 days !!! fun like old school dungeon bashing in fact best one i have found since d and d online
全てにおいてバランスの悪いゲーム。 他レビューにある通り戦闘、ミニゲーム、育成、ハクスラ要素すべてのバランスが悪い。 中身スカスカなのに無駄にボリュームだけかさましされている。 特にモンスター育成要素に期待して購入したが、以下の二点が最悪だった。 ・全てにおいてゲーム内の説明が少なく、図鑑にすらモンスターの情報がない(倒した数だけ)。 ・どのモンスターを育てても後半はデコイ程度の性能にしかならず、モンスターごとの特色も非常に薄いため見た目以外特に気にする必要がない。 オンライン/ミニゲーム/一人称と無駄に要素を増やさないでメイン部分を頑張っていれば素晴らしいゲームになっていた気がします。
This game is glitchy and the NPCs are rude, and when I play it with my girlfriend, I complain about its issues. But we've played it for a ton of hours so I have to admit, this game is a solid two-player local co-op experience.
おもしろいはずなんだけどあんまおすすめはできないかも ワクワク度で言うと メイン戦闘<ミニゲーム<本家 って感じ
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Desert Skies | $181.5K | 469 | 57% | $19.99 |
| Quartet | $181.5K | 381 | 96% | $19.99 |
| The Light Remake | $181.5K | 1.5K | 87% | $4.99 |
| Microcosmum: survival of cells | $181.6K | 1.4K | 84% | $3.99 |
| Night Club Simulator | $181.6K | 339 | 62% | $14.99 |
| Pawnbarian | $181.3K | 884 | 89% | $9.99 |
Related
| Black Myth: Wukong | $794.8M | 1.2M | 97% | $59.99 |
| DARK SOULS™ III | $467M | 437.9K | 94% | $59.99 |
| 7 Days to Die | $457.9M | 275.4K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.5M | 293.8K | 88% | $49.99 |
| Sekiro™: Shadows Die Twice - GOTY Edition | $305.9M | 352.2K | 95% | $59.99 |