
Rediscover the magic of the 9th Dawn series with this complete re-imagining of the original game. Venture into a massive 2.5D open world. Explore 45 new dungeons in single-player or online/local co-op, craft weapons, raise pets, play a deck-building card game, and take down the Castle of Maltyr!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
**Important** This game has been successfully patched to fix the Unity Security Issue from October 2nd 2025.
9th Dawn Remake is a massive open world RPG bursting with dungeon-crawling adventure. The game has been lovingly re-created based on the original 9th Dawn game released in 2012 … which spawned the 9th Dawn series you know and love! Play in single-player mode, or with a friend with Online or Local co-op modes! Experience a vast world filled with huge new dungeons, hordes of monsters, and ridiculous amounts of loot!
Following a strange disappearance of the local lighthouse keeper, you are sent on a quest to investigate an evil power stirring within the continent of Montelorne. The Castle of Maltyr calls the most powerful of monsters and poses a great threat to lands nearby. Become a champion by crafting and seeking the best gear, level up your skills and raise a mighty team of creatures to fight alongside you! - Are you the savior of Montelorne? Prove it.
Key Features:
Massive Open World: Explore over 45 new hand-crafted dungeons, each brimming with deadly creatures and loot.
Design your Build: Unlock spells and abilities, assign attribute points, and upgrade your equipment.
Enjoy the full game and minigames in Single-player, Online co-op or Local co-op modes. *Please note, a separate game controller is required for local multiplayer
Raise Monster Pets: Hatch friendly creatures from eggs and raise them into powerful allies.
Side Quests: Aid the villages of Montelorne by partaking in a range of side quests.
Loot and Prizes: Collect a vast amount of loot and fill your collecting journals for rewards.
Deck Building Minigame: Collect maps, level up your card champions, create an epic deck.
Epic Fishing Minigame: Take control of powerful worm-warriors and survive deadly waves of enemy fish.
Side Quests: Help the villagers around Montelorne to raise prosperity and earn rare items.
Craft the Best: Forge weapons, brew potions, and upgrade your weapons to become a champion!
A complete remake of the original game: With a re-written updated story, new and bigger dungeons, and more action-packed content!
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 532reviews | 86% | — | $211.2K |
| $9.59−40% | 311ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty mid, but fun enough. My favourite genre is "real-time, first-person, action RPGs made for PC" and we're pretty starved for games in the genre, so finding this game was neat. In [b]9th Dawn[/b] you run around with a creature army, so perhaps [b]Dungeon Siege[/b] is an apt comparison. While this version of the game allows for first-person view, [b]9th Dawn[/b] wasn't built for this type of experience, so there are never any hills or anything cool that you would normally expect from a first-person adventure. Once you've spent a few hours in the game and seen a few dungeons, you've really seen it all. Dungeons don't differ much from one another and the combat will feel the same throughout the game. I'm not sure if it was a bug or not (but it sure seems like one); half-way through the game I couldn't evolve my pets anymore. ..even new ones I had just created that I had evolved before. Compared with other games in the genre, it's visually unimpressive and rather unexciting as it's quite repetitive, with nothing really changing throughout the game except [i]numbers go up[/i]. I still enjoyed my time with it, but i'm stopping it short before finishing because it's been very take it or leave it. If you love real-time first-person action RPGs and have already played [b]Might & Magic 6-9[/b], [b]Lands of Lore 2-3[/b], [b]King's Quest 8[/b], [b]Arx Fatalis[/b], [b]EverQuest[/b], [b]Daggerfall[/b], [b]Dark Messiah of Might & Magic[/b] etc. ..then maybe you will find [b]9th Dawn[/b] okay. But it's worse than all of those games even though most of them were made in the 90s (granted they had full teams with artists and whatnot, but that's what you're competing with).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You play the demo and that's it. The main game is basically copy and paste the demo a few dozen time, it's exactly the same. The story is very bland and un-exciting and the humour is like the demo, copy-paste the same joke. Landscape is exactly the same everywhere. Higher skill level of magic is exactly the same...very little variation. The card game is okay but as like everything else it gets dull because every card games feels the same after 5+ rounds. Did I mention the game feels exactly the same from the start?
I really want to like this game but I've grown increasingly more upset the longer i play. I genuinely am not sure theres any aspect i even like. The game gives you NO information at all. The first few hours were miserable. You start the game and the very first enemy you face which is a rat btw has like 2k health and you are doing 100ish damage per attack. That in itself makes no sense to me and was a turnoff but whatever. So then youre in the main world now after a few minutes of battling the first enemy in the game. Then thats it. You are told to talk to an npc to start the main quest and just go kill this thing in this dungeon. Nothing else is explained. Okkk.... So you go to dungeon and start killing stuff, and wouldnt you know it, EVERY enemy has thousands of health. So you poke and play tag with enemies turning every interaction with slimes into a minute long battle and find your first pet egg! Hatch it and itll attack with you thats awesome. The game gets significantly more tolerable and enemy health makes more sense when you have more and more pets. Well my pets died. So now what?? I just kept trying to play but couldnt make any progress at all without spending a lifetime on baby dungeons because the game practically forces you to have pets in early game. Turns out, you can just revive your pets if you go back to your spawn point and interact with it. Thats not explained. You can also switch out pets from the pet screen if you have any extra eggs but its not explained and there is no indicator when even doing it. On ps4 you have to hold Square and drag and drop. You can purchase abilities and spells with orbs around dungeons and in certain areas of the overworld. If you used all your orbs in the area on something like a passive or magic attack instead of buying a healing spell youre screwed and have to keep going back to spawn to revive your pets. Or so i thought, but you can respec your abilities at any time by opening the options menu and going to page two of options. That wasnt explained. Theres skills that level with use, like swords, shields, staffs and bows. But of course theres no explanation on what leveling them actually does. Logically you assume it just increases raw damage. But not exactly and no where is there an explanation or screen that shows numbers or any information. Players themselves had to simply just keep testing and come to their own conclusions. Theres a skill that hundreds of people have asked about on discussions and on reddit etc throughout the years and its never been answered. If youre looking through discussions youll find it, the skill "Monster taming" and on a discussion about it the dev literally stated they dont actually know what it does and that was the end of it. Excuse me....????? So anyways I chose staves because was doing a mage build, and staves + ive read sword attacks get extra special attacks when you level them to a certain degree. Its not explained at all. Im also near certain i was doing the same damage with lvl 20 staves as i were with 0. So im at the point still in the first town after a few hours because i had to sit here and read through steam discussions to look up an already absurd amount of questions and i think im set so i keep playing and get to second town and wow im basically a toddler punching a brick will still. Sure, my pets are slowly killing things but somethings obviously not right. But i press on. Welp. I didnt know this until numerous grueling hours but, you can craft your own armor , weapons, and potions by interacting with certain areas in town. Nothing mentions it or makes it obvious its a crafting spot. Then.... That broke the game. By the time i got to the fourth town and finally saw a discussion of someone mentioning "did you know you can craft your own armor and weps" i had enough materials to level myself to near max and could already craft the highest last midgame armor and weapons. Only was held back by resources not obtainable in the areas i were in otherwise i could craft the literal best things already. im not even lvl 35 now and im running around doin 30k plus damage instakilling everything while my pets that carried me the entire time are now obsolete except bosses because they have literal millions of health. I just gotta call it quits. I held on a lot and tried hard but its just so obnoxious. Nothing about this game is enjoyable. Theres a slay the spire minigame but its just thrown together and makes no sense. The decks are random run by run. Ive had a game where my beserker got a ton of shield cards instead of attack cards, and another run where beserker got all the good attack cards. Had a run where my healer only had two heal cards in the deck and a ton of attacks. and another only shields and heals. The cards themselves dont even make sense either because some are exactly the same and/or better when you occasionally pull 3 cards. Costs 2 and deal 12 damage to all enemies Costs 2 and deal 14 damage to all enemies Costs 3 and deal 14 damage to all enemies That was my last card draw and i just gave up. Its Just. . It absurd. That in itself shows what kind of game it is. It also drags on waaaaaaaaaay too long. Its insane how long the side minigame takes. It is designed to last as long as a spire run but is so poorly executed im curious if anyone played it in the dev team. Theres an artifact limit you can reach quick, i think its 8. Some endgame maps have over a dozen levels and you can get 8 in the first 4 levels it just blows my mind. Theres a vampire survivors minigame as well, and just like spire its barebones and horribly designed. Theres 5 different attacks you can get, like ever. Throughout the 50 or whatever different levels but they do nothing and are designed in such a dumb way. Shoot a bolt on either left or side side every FIVE seconds - it does 8 damage. . and you cant control it. Enemies at bare minimum on the VERY first level take i think 35 health. It literally is pointless. You can only have 6 passives/spells (same with spire theres a limit of the small pool of items so you cant fun) and its all pointless because the main attack is think 30 on a lvl 0 char and by lvl 1 can one shot the first level since main attack is a One sec cooldown.. I dont even know what to say anymore ive just lost all hope im going to find anything enjoyable about this game anymore. Being Op was kind of fun for maybe an hour but im already at end game with maybe 40% of the map explored?? I have nothing left i got two skills i was using to 100, and my crafting skills a quarter way into the game and now its just me bumrushing through. Last little thing other then seemingly all of sudden being op is I've got 250K monies and the shops dont sell anything remotely close to what i can use. Or anything interesting. The newest town i went to was selling crap(invs dont change) that was like half of what i have right now from crafting. So im sitting on a pile of money with high gear i cant upgrade anymore without new areas, and theres nothing to do then slog through mindless quests were npcs give you meme quests and dialogue. Im killing everything i see instantly, i have practically infinite supplies because of how fast ive moved through the quests/dungeons and idk its just weird. I just went mindless a lot because its burnout trying to understand a game that wont give any info and a good few hours are me just tabbing and browsing questions and testing nonsense myself. Post edit. The main reason i just remembered i just couldnt do it anymore after everything is the dungeons. The game is 99% exploring dungeons. The majority of dungeons arent a path you follow, but have numerous branches. Theres maps in every dungeon to show you what youve seen where to go and stuff. But sometimes these maps are just thrown randomly in the middle of the map or on an offshoot small area. You went left instead of right? Sucks for you . Go back.
9th Dawn Remake, developed and published by Valorware, is a full-scale reimagining of the original 9th Dawn that seeks to modernize the foundation of the series while staying true to its humble, old-school roots. It is an open-world 2D action RPG that captures the spirit of classic dungeon crawlers, blending real-time combat, extensive exploration, and a sprawling range of systems that make its world feel dense and rewarding. At first glance, it seems like a simple pixel-art adventure, but beneath its unassuming exterior lies a game that’s brimming with ambition and depth. Valorware, a small but passionate developer, has clearly poured its heart into making the remake a more polished, expansive, and content-rich experience that stands as both a tribute to the original and a new starting point for fans of indie RPGs. The structure of 9th Dawn Remake revolves around exploration and freedom. From the moment players step into the world, they are given little guidance and encouraged to venture into forests, caverns, and dungeons in any order they please. The open-ended design recalls the best aspects of early RPGs—there’s a tangible sense of discovery that rewards curiosity, with hidden chests tucked behind waterfalls, cryptic NPCs offering side quests, and dangerous regions that test your readiness long before you feel prepared. The game features dozens of handcrafted dungeons filled with traps, enemies, and puzzles, each with its own theme and rhythm. The sense of progression is steady and satisfying, with each dungeon cleared unlocking new routes, gear, and story tidbits that deepen your understanding of the world. Despite the straightforward premise, the sheer volume of content ensures that the player always has something new to uncover. Combat in 9th Dawn Remake is fast-paced and tactile, relying on timing, positioning, and stamina management. Players can wield a variety of weapon types—from swords and bows to staves and ranged spells—each offering distinct playstyles that can be customized further with skills and upgrades. Enemies attack aggressively, often in groups, which makes even standard encounters feel engaging. The addition of pets, which can be captured, raised, and evolved into formidable allies, adds an extra layer of strategy to the combat system. Managing your pets’ abilities and synergies with your chosen build allows for creative combinations, transforming encounters into tactical exercises rather than repetitive slugfests. The challenge curve is well-calibrated; it never feels unfair but consistently pushes you to adapt, particularly in deeper dungeons where enemy resistances and environmental hazards grow more complex. Beyond combat, the game is teeming with optional systems that expand its appeal. Players can take part in fishing, crafting, cooking, and even a surprisingly addictive in-game card game that serves as a major side activity. These diversions aren’t just filler—they integrate seamlessly into the game’s progression loop. Crafting weapons and armor can give you a crucial edge in tougher dungeons, while fishing and cooking provide useful buffs that encourage exploration. The card mini-game, reminiscent of classic fantasy tavern games, is fully fleshed out with its own collectible cards and competitive mechanics, providing a pleasant change of pace between battles. The remake also introduces both online and local co-op, allowing friends to experience the full campaign together, making dungeon crawling and boss fights far more dynamic and communal than before. Visually, 9th Dawn Remake embraces a refined pixel-art style that walks a fine line between nostalgic charm and modern clarity. The environments are colorful and varied, from eerie crypts to lush meadows and fog-shrouded forests, all animated with care. Character sprites and enemies are distinct and readable, which is vital for a game that thrives on fast combat and exploration. The music complements the tone perfectly—a mix of ambient melodies and driving battle themes that lend the game both atmosphere and momentum. While the visuals aren’t groundbreaking, they serve the gameplay effectively, creating a world that feels cohesive and alive. The performance, for the most part, is smooth, though occasional stutters and interface quirks remind players of its indie origins. If there is one area where 9th Dawn Remake shows its limitations, it’s in the interface and presentation. The menus, while serviceable, can feel cumbersome, especially when managing large inventories or crafting recipes. The UI sometimes feels more functional than elegant, and transitioning between menus or equipping gear can interrupt the game’s otherwise smooth pacing. The story also plays a secondary role to the gameplay; while there are intriguing world-building elements and bits of lore scattered throughout, the narrative serves more as a backdrop for exploration than as a driving force. For players seeking deep characterization or cinematic storytelling, this minimalist approach might feel underwhelming, but for those who value freedom and immersion, it’s a tradeoff worth accepting. Despite its imperfections, the game’s greatest accomplishment lies in its sense of scope. Valorware has managed to fill its world with a staggering amount of content—from side quests and boss encounters to hidden treasures and secret events—that gives the impression of a massive RPG packed into a deceptively compact frame. Every few hours, the game reveals another layer, whether through a new mechanic, an unexpected dungeon twist, or a previously inaccessible area that leads to a trove of rewards. It’s the kind of design that keeps you hooked not through constant spectacle, but through steady curiosity and reward. 9th Dawn Remake ultimately succeeds because of its authenticity. It’s not trying to compete with big-budget RPGs, nor does it chase flashy trends. Instead, it delivers a heartfelt experience that celebrates the essence of exploration, challenge, and discovery. The blend of fast combat, expansive customization, and engaging side systems creates an experience that feels personal and satisfying. Even when it falters—whether through its clunky interface or uneven pacing—it remains earnest and compelling, carried by the sheer love that went into its design. For fans of retro-inspired RPGs who crave freedom, depth, and replayability, 9th Dawn Remake is a gem worth uncovering, a reminder that passion and ambition can sometimes achieve what polish alone cannot. Rating: 6/10
Feels like this Game was re-designed by AI. Everything feels very tedious, the progression of evolving Monsters is terrible and you're stuck with your decisions from Start, cause you cannot easily retrain a Monster, because it just requires so much Materials. The Sidegames are cheap; to be expected actually. I missed farming different cards or any point of variance in that card game. The Vampire Survivors was easy in the beginning until i realized the base damage is split through the amount of projectiles that are produced. There are no item combos, no defensive options (except a dodge with 10 seconds cooldown). Better go and play 9th Dawn III instead of t his, honestly. And if you played 9th Dawn III you won't really feel like there's something new here. It's just worse than the other Game.
simple game lack of information spoils it no guides online no you tube content etc but fun played 30 hours in 3 days !!! fun like old school dungeon bashing in fact best one i have found since d and d online
This game is glitchy and the NPCs are rude, and when I play it with my girlfriend, I complain about its issues. But we've played it for a ton of hours so I have to admit, this game is a solid two-player local co-op experience.
おもしろいはずなんだけどあんまおすすめはできないかも ワクワク度で言うと メイン戦闘<ミニゲーム<本家 って感じ
I've never played the original so I can only base my experience off of this version. It seems fine. I didn't play much of it because it's obvious I'm not going to get into it. It isn't that I don't like it, I simply don't like it enough to keep playing. I guess I don't like the combat. That being said, Fishing Survivors is dope and makes this random bundle purchase worth it.
最初の数十分は自キャラの攻撃力が弱く、MOBを1体倒すだけで何十秒もかかり、ものすごくモッサリとした印象でマイナスポイントだった。 しかし、途中でペット育成ゲーだと気づき、そこからは快適なハクスラを楽しめるようになった。 ステータスもスキルポイントも、何度でもやり直しが出来る点が良く、魔法の種類も多いことから色々試せるのはプラス。 しかし、魔法も視点方向に放つ方向指定系の魔法が多く、それが扱いにくい。結局、範囲魔法でいいじゃんってなる。 ストーリーもクエストをこなしていけば自然とクリア出来る作りになっており、道中での戦闘も中盤以降は「これぞハクスラ」という感じで楽しい。 惜しいと思った点は、装備のドロップに収集要素や厳選要素があれば、より沼にハマるように楽しめたかなと思う。[spoiler]クリア後も、残すところはペット用の素材集めのみなので、ちょっと残念。[/spoiler] そこが作り込まれたなら、昔のdiablo1やdiablo2が現代に蘇ったかのような名作になると思う。 細かいところの不満を言いたくなるけど、それは私自身がこのゲームを相当に楽しめたからこその愛ある評価だ。 最後に、マウス+キーボードでも楽しめるが、コントローラーでのプレイをおすすめしたい。 ガッツリとやるタイプのハクスラではなく、気軽にさくっと出来るので、私にはそちらの方が合っていた。
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Where this game's players are, estimated from review languages.
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