
Welcome to the Glass Masquerade sequel - an artistic puzzle game inspired by stained glass artisans and Wonderland depictions of the 20th century. You need to combine hidden glass pieces to solve every riddle and free yourself from a tangled dream.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Italian, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Glass Masquerade 2 is a relaxing and genuinely fun puzzle game. The stained glass artwork is beautiful, and every completed puzzle feels rewarding. The soundtrack creates a cozy atmosphere that makes it easy to lose track of time. The difficulty is balanced, offering a satisfying challenge without becoming frustrating.
[h2]Puzzles with a beautiful stained-glass aesthetic[/h2] Just like the first Glass Masquerade, the sequel mostly delivers more of the same but with a fresh set of new puzzles and more intricate designs. Some of the puzzles are definitely more challenging this time around, requiring a bit more patience to complete. While I still enjoyed it overall, I didn’t find it quite as captivating as the first game. With that said, the presentation remains gorgeous with it's beautiful stained-glass art style. It is colorful, and relaxing to look at throughout the entire experience. Graphics are pretty. Glass is shiny. Life is good. [h2]7/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
第一代还是去各个国家旅行的风格 这一代直接变成那种森林 沼泽 女巫 有点诡异的风格了...这倒不是什么问题 感觉真是有些为难而难了 拼图都太碎了 一堆什么奇形怪状的玩意 跟第一部差别很大 成就也没中文看不懂...虽说第一部也看不懂但是不影响 拼就完事了 不知不觉就全成就了 这部还得自己去翻译 尤其是最后几个成就 翻译了也不明不白的 自己想还得想半天 又去网上搜 最后明白了 就是让你用高难度再拼一遍 那前面普通难度用掉的时间就白浪费了?[h1] 对 就是白浪费了 [/h1] 我去,不早说!高难度更是逆天 什么使用鼠标滚轮的表述也不清楚 有的图都接近一小时才能拼好 这种拼图游戏不就是应该主打一个轻松加愉快吗本末倒置了喂 [spoiler] 爷是来休闲娱乐的 不是来让本来就高的血压变得更高的 [/spoiler]
[h2]とてもきれいなステンドグラス風ジグソーパズル[/h2] その日の気分で少しずつやっていくと 良い気晴らしになる。 難易度は2種類(日本語表示だと’普通'と'高')、都度選択できる。 '普通'の方ならそんなにストレスを感じずにできると思う。 パズルには全く関係ないけど それぞれのお題にある蘊蓄(うんちく)っぽい言葉は正直意味不明。 けど、ゲームの雰囲気と相まってご愛敬だと思える。 ”[i]考えるな、感じろ[/i]”ってやつ。 是非やってみてください。
画风超级美,适合打发时间
the art sure is .... something. most of the time you don't know what the hell the final picture's supposed to be. this afternoon i started a new puzzle in hard mode. half an hour later, realized the beautiful stained glass image was depicting three crazy evil cockroaches wearing pirate hats. i much prefer the first game's theme lol
holy hell, icl that took me so long to complete all of them. whoever designed that last piece puzzle we need to talk. lol i don't think i enjoyed it as much as the first edition.
Приятное впечатление от первой «Glass Masquerade» подтолкнуло меня к приобретению полного бандла игр этой франшизы, что впоследствии оказалось ошибкой. Если первая часть очаровывала благодаря удачному подбору случайных форм витражей и иллюстраций, то вторая часть заметно просела в визуальном исполнении: часто было неясно, что именно требуется собрать, а итоговые изображения, нередко представляющие собой нелицеприятные сцены с клоунами (?!), оставляли желать лучшего. По этой же причине сокращение уровней сложности с пяти до двух не имеет существенного значения, поскольку цветовая палитра и формы кусочков пазла делают процесс сборки трудным даже на лёгком уровне сложности.
Glass Masquerade 2: Illusions, developed and published by Onyx Lute, is a puzzle game that leans fully into atmosphere and artistry, offering a calm, almost meditative experience built around stained-glass jigsaw assembly. Rather than trying to reinvent puzzle mechanics, it refines a very specific idea—reconstructing fragmented circular artworks—and elevates it through presentation, mood, and subtle complexity. The result is a game that feels less like a challenge-driven puzzle title and more like a quiet, interactive gallery of surreal imagery. The gameplay itself is simple in structure but surprisingly demanding in execution. Each puzzle is composed of irregularly shaped shards that must be fitted together to complete a circular stained-glass design. There are no traditional edges or clearly defined borders to guide the process, which means players must rely on color gradients, patterns, and intuition to determine where pieces belong. Early puzzles ease players into this approach, but later ones become more intricate, with shapes that are harder to distinguish and compositions that are deliberately ambiguous. The optional difficulty settings add flexibility, allowing players to choose whether pieces rotate automatically or require manual adjustment, which can significantly increase the level of challenge. What truly defines the experience is the visual design. Each completed puzzle reveals a detailed stained-glass illustration that often leans into dreamlike or symbolic imagery. The themes feel abstract and open to interpretation, giving the game a slightly mysterious tone. Instead of presenting clear, literal scenes, the artwork invites players to interpret shapes and figures as they come together, creating a sense of discovery that goes beyond simply finishing a puzzle. The act of assembling each image feels like uncovering something hidden rather than just solving a mechanical problem. The audio design complements this approach with a soft, ambient soundtrack that encourages a slow and relaxed pace. The music is subtle and unobtrusive, allowing players to focus without distraction while still enhancing the overall mood. Combined with the gentle pacing of the gameplay, it creates an experience that is easy to settle into for extended periods. However, this subdued tone can also make the game feel somewhat monotonous during longer sessions, particularly for players who prefer more dynamic or varied audio. In terms of structure, the game presents a series of puzzles that gradually increase in difficulty, but it does not significantly expand its mechanics beyond this progression. Each new piece introduces a different visual theme, yet the underlying interaction remains the same throughout. This consistency helps maintain a cohesive identity, but it also means that the experience can begin to feel repetitive once the core concept has been fully understood. There are no major gameplay twists or additional systems introduced to break up the loop, so the appeal rests almost entirely on the enjoyment of the puzzle-solving process itself. The narrative element is minimal and largely symbolic, offering brief hints of a dreamlike journey without fully developing into a structured story. It serves more as a thematic backdrop than a central feature, reinforcing the abstract tone rather than guiding the player through a defined narrative arc. For some, this ambiguity adds to the charm; for others, it may feel like a missed opportunity for deeper engagement. Replayability is limited, as the puzzles do not change once completed, and there are few incentives to revisit them beyond personal enjoyment or improving completion speed. The game is clearly designed as a contained experience, meant to be appreciated in a relaxed setting rather than revisited repeatedly. This makes it well-suited for shorter sessions or as a way to unwind, but less effective as a long-term time investment. Ultimately, Glass Masquerade 2: Illusions succeeds by focusing on what it does best: delivering a visually striking and calming puzzle experience. It does not aim to challenge genre conventions or provide extensive variety, but instead offers a polished and cohesive interpretation of a single idea. For players who enjoy jigsaw-style puzzles and appreciate artistic presentation, it provides a satisfying and tranquil experience, even if its limited scope prevents it from leaving a deeper or more lasting impact. Rating: 8/10
[h1] A Spooky Successor to the Original [/h1] Glass Masquerade 2 manages not only to successfully carry on the torch lit by its predecessor, but provides an almost radical thematical twist while still retaining all of its charm. The game with dlc's included features even more puzzles than the first game, a great soundtrack as always, and an added "Hard Mode" for every puzzle - which adds a rotation mechanic to the mix. A side note for completionists: If you are going for 100% achievements, you need to complete all of the base game puzzles on hard mode, so start early! This game is apparently regarded as the black sheep of the series for... reasons I suppose. I personally think this game is no less wonderful than the first. It is very different in theme, but the core gameplay is still there. All-in-all a fantastic puzzle game and a very soothing experience. [h2] 9/10 [/h2]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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