
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 10.14/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 15.5Kreviews | 88% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect too have a good time, rhe storie are pretty cute, the character are funy and the gamplay are very fun
Отвратительная работа с балансом: -За сложность тут отвечают настройки, открываемые по мере их нахождение, и покупки за валюту, отвечающими за твой прогресс экипировки - тоесть, буквально "собери себе сам" возведенное в абсолют и мусорной свалкой сваленой в одном месте (тут без "много букв" не разобраться): -На старте вам предлагают три сложности, которые включают вам три стартовых модификатора, отключаемые в любой момент: чекпоинты не лечат + в бою нельзя использовать предметы, замки(игровая механика) видны всегда, атака с замком дает противнику сильный резист к урону. Из одного описания понятно - они влияют на игровые механики, но как? А полностью убивая игровую целостность. Но по мере подобных улучшений, вам в игре встретятся мелкие влияния, такие как: увеличение получаемого/наносимого урона, изменение получаемого опыта, что могли бы стать отличной наградой за исследования, но только порождают конфуз. Почему Игрок должен думать "Как сильно этот элемент испортит мой игровой опыт?", это абсурд. Дополнительные настройки это хорошо, и часто за это и отвечает выбор сложности, но в самой игре нет выбора, так как разработчик сам не знает, чего он хочет от игры. Но что если абстрагироваться от этой проблемы и считать условный "нормальный" выбор в начале за идеал баланса, то как покажет себя геймплей? Пошаговые бои часто идут наравне с тактикой, и вот вам загадка: У вас есть три типа атаки, каждая из которых требует один ход на активацию, три противника, где каждый требует за один ход нанести ему все три типа урона...дважды, и в случае провала каждый ваншотит твою группу. И вот вопрос, "что делать?" -Ответ, загрузиться, зайти в этот бой и надеяться, что в этот раз противникам зарандомят другие атаки. И это не шутка, в этом вся тактика игры. И никакие ограничения инвентаря, увеличение/ослабления урона на это не повлияют, делая ваш выбор "сложности" не только фрустрирующим, но и бессмысленным. Кроме этого обязательное QTE начинает чертовски быстро надоедать, так как большинство атак не имеет индикатора и не интуитивны в своих прожатиях, а так же требуют идеального попадания, ты начинаешь морально уставать от постоянно напряжения. В целом, в большинстве JRPG ужасная боевка, я не ожидал чего-то интересно от инди игры, но такая ситуация просто смехотворна. По сюжету мнения пока нет, но интересно, к чему всё придет, учитывая всё выше сказанное, и жесткий автолевелинг противника, я в какой-то момент либо включу все упращения для спидрана сюжета, либо вообще пройду на ютубе, потому что, повторюсь, боевка хуже, чем вам может показаться по описанию.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра не оправдывает свою стоимость ничем, кроме как графикой. геймплей. он очень однообразен, практически с самого начала ты делаешь одно и тоже в бою, ничего нового вплоть до конца игры. если бы не механика парирования, которая, к слову, ублюдочна и невыносима в этой игре, я бы засыпал на файтингах. головоломки для детей до трёх лет, лишь раздражают своим нескончаемым количеством. сложность представляет разве что одна, практически в самом конце игры (или, возможно, она вообще необязательна, я не совсем помню). графоний, музыка и т.д. графоний хорош, сразу видно за что ты отдаёшь 1.2к деревянных, очень приятный и проработанный пиксельарт. только за счёт последнего я смог дойти до конца игры. музыка незапоминающаяся, но и не сказал бы, что какая-то отвратная. сюжет, персонажы. если вам нравится приторно-вылизанный сюжет - вам сюда. после 5 часов игры мне хотелось блевать от этой невообразимой доброты и отсутствия интеллекта у персонажей. апогеем этого скотоублюдского безобразия является другалёчек главных героев. из-за этого нехорошего человека-косоходящего вы будете страдать на протяжении всей игры, ибо весь сюжет строится на том, что у этого паренька свербит в жопе, да дай кому-нибудь помочь. персонажи, в свою очередь, не интересные. два главных персонажа - одинаковые болванчики, которые различаются лишь цветом волос. про Гарольда я уже сказал. ассасин имеет свою полноценную сюжетную линию, однако она такая же приторная, как и остальной сюжет. клоунады вокруг её двух личностей я так и не понял, зачем и для кого было это придумано - непонятно. алхимик и стеклянный парень самые скучные персонажы. особенно последний. если алхимик ещё как-то участвует в сюжете (до определённого момента), то второй говношмыг просто есть, да, у него имеется своя мини-арка, но на этом всё. никакого раскрытия персонажа или ещё чего-то. ну вот он есть и на этом хватит. в заключении скажу, что сами главные герои никак не развиваются по мере сюжета. какими они были в самом начале, такими и остались. не рекомендую.
Quite boring with bad progression and a bad story. Visuals & audio are good though. Would probably not buy this for more than $5-10.
The combat is interesting, the story is pretty good, and I was listening to the soundtrack before I played the game. Thumbs up.
Chrono Trigger for a modern generation.
Some reviews will tell you the story sucks. Some will tell you the parry timing mechanics suck. Or that another aspect of this game sucks, but the rest (and ohhhh the art oohhhhhhh, it's so great ohhh) is good. It is actually much simpler. Only on a superficial level you find anything good about this game. The moment you THINK about anything happening in the game, you will notice how disgustingly bad it is. The most obvious point is the writing. The moment there is any interaction between the characters, you get filled up with 50% cringe and 50% disbelief. Why do the characters act the way they do? Why do the NPCs react the way they do? At every point I kind of understood where the writer tried to go, but through the amateurish execution it just put me off soooooo much. You could have removed 90% of the dialog and interactions and it would improve the game. But to me, the writing was not the worst offender. The combat is actually way worse. The main characters are some two chosen ones, and everyone says "WOW, they are WAYYYY better than the previous generation!". Yeah, really? Because I don't notice. Every other encounter, one person dies in combat. And I don't feel like I did any mistakes. The combat is build around you being group of weak little ♥♥♥♥♥♥♥. Enemies constantly resist your attacks, and even if they don't, you usually do not deal enough damage to defeat them before their action. Why would you design the combat this way? More, your mana recources are extremly limited. This limits gameplay options, as you need mana-based special attacks to counter enemy special attacks. You will use your mana to heal your team alot, but then the enemies deal more damage because you don't counter them, so you heal again. But if you instead use your mana offensively, well, you do not deal enough damage, so you receive damage either way, but now your party members die and the combat gets longer. Either way you play it feels like you are loosing. It fundamentely is not fun to play. What is actually the gameplay here? Good games design: either my encounters test the players ability to manage resources, I give them some money, some mana, some abilites and there you go, reach the boss before you run out! Or I design it like a puzzle game, ressources are tight, but every encouner has a solution that costs your team (almost) nothing. Or, you make it a grindfest, where your struggle alot at the beginning, but as you progress through a dungeon, your numbers go up, trash encounter get easier, and that's how you eventually win. But this game decided to ... do neither of those. Your level ups are extremly powerful, but also extremly rare. Grinding feels bad in this game. The encounters are not designed in a way, that you can negate almost all damage enemies do. They always drain ressources. But at the same time, you do not really have any ressource management. I could write thousand more words about things that irk me in this game, like the suprise attack mechanic on the overworld, the "spellcasting without spellcasting" stuff that is never usefull, but I don't want to right now. I hate everything about the combat, and it felt actively bad to play. The last thing I want to comment on ist the music and the art. The tracks I heard in my short 5 horus of play time, were absolutely nothing special. The art .... yes the game looks good, but also extremely badly directed. There were so many thing moving and happening on the screen in any scene. I do not know what to focus on, everything on the screen is distracting. So no, I don't like the visuals in the game. The art IS goood, but due to the lack of direction I could not enjoy it. I will now start my 5th playthrough of Chrono Trigger, which this game is a homage to. There is jsut no comparision between this turd here, and an actuallly good game.
The art, the story, the exploration, the combat everything is fun highly recommened
Great comfy game, can be played on the sofa, great for couch co-op.
Jeu incroyable, quelques rares moments frustrant (Assassin + Pretre ? Deux fois ? Sérieux ?) mais sinon il est top
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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