
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
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About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.

Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.

Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.

Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.

Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.

There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.

Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 100 reviews with recorded playtime.
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the beginning is so boring it has no choice but to get better... let's not find out
6 hours in... it's so boring. If you are a JRPG veteran you know what is going to happen before it happens. Timed button inputs that never seem to work. An annoying companion that that just makes you go ugh. I was stuck in airports and planes for 12 hours with my Steam Deck and couldn't bring myself to continue playing. Not sure I ever will.
Классная игра. Классическая старое пошаговое приключенченское рпг. С элементами qte и миниигр прямо во время боя. Сюжет не выдающийся по стандарту "добрый" и наивный. Есть шутейки и пасхалки, сереты в основном на внимательность (вам не придется "обнюхивать" стены, за исключением пары моментов). Дополнение сложнее чем базовая игра и в своем стиле. Музыка приятная с ремиксами (днем и ночью к примеру в разных тонах). Если вы никуда не торопителсь, то вы кайфанете. Если не нравится такой жанр, то увы нет. Решайте сами :)
Turns out the real hero was the worlds universal love of Garl
Um dos jogos indies mais lindos e bem feitos q eu já vi, Sea Of Stars é um exemplo doq o zelo e o carinho por um projeto pode fazer bem para um jogo, vc consegue ver nitidamente q qm faz, faz com muito cuidado e atenção e nos minimos detalhes, a direção de arte e a sonora é de outro nivel. Tanto em promo como fora, vale 100% do seus lulinhas, acredito q nem cheguei na metade ainda, mas me apaixonei pelo jogo desde os primeiros 30 minutos de gameplay
Es un juegazo, se de ve de 10, le han puesto muchísimo cariño a los gráficos, se mueven los árboles, las hojas, el agua. La música es increíble no hay canción mala. Mucha gente dice que la historia es mala, ni caso, esta bien ni mala ni magnífica. Diseño de niveles 10/10 puzzles asequibles para todos ¿ los quieres difíciles? hazte los opcionales. Combate, el sistema de los candados y ataques/bloqueos timeados esta muy bien. El minijuego de los girarodillos es muy bueno, muchos juegos tiene un montón de minijuegos que se sienten ortopédicos, son difíciles de entender o un coñazo, este es completamente opcional , fácil de entender y muy satisfactorio. Lo que más me ha gustado es que siempre puedes volver para atrás y conseguir todos los cofres o hacer todos los logros fácilmente. No es como otros JRPG que te impiden conseguir cosas si ya te pasaste de zona. El mapa te marca las zonas que has completado al 100% y si te falta algo, te vas a ese sitio, pulsas SELECT en el mando y te dice lo que falta, es muy amigable. No le encuentro ninguna pega al juego, solo es largo si quieres hacer el 100% que te lo vas a querer hacer, serán 40h sino es mucho más corto. El mejor JRGP que he jugado en años.
I played the demo on switch before this came out, have been eagerly awaiting being able to get it. This game is AWESOME. I haven't even beaten the bits that the demo have yet and its still amazing.
一下子,玩ED了。
Pretty cozy game with great pixel graphics, wonderful OST, and a decent story. Combat gets a little repetitive towards the end but overall a great pick up if you like classics like Chrono Trigger. Really enjoyed my time with this.
It's a fun and nicely made game that bloats out in the second half and has an incredibly boring secret ending. Boring in getting to it. The secret ending itself is cool.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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