
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 9/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 15.5Kreviews | 89% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sea of Stars is the most beautiful looking BORING game that I've played in years. And it pains me to say that because I really wanted to like this one. Starting with the good: It evidently looks great. The attention to detail is amazing. Landscapes are gorgeous, characters are very well designed (despite all of them lacking any sex appeal) and things like the cooking shots or some of the ultimate attacks are a sight to behold. Also, the fact that the game has a few 2D animated cutscenes is something I liked. Everything feels taken care of with passion in the visual aspect. Even the presence of some unexpected 3D elements later in the game feel OK and not jarring in a game that tries -and succeeds- in evoking a retro style with modern polish. And add to that: rock-solid optimization. Exploration is nice. No abusive grind, no daunting locations, not getting lost for too long. You'll find the way to continue before frustration sets in too much. Nonetheless, there is no mission/side quest log, which is a shame because it would make the later objectives way more enjoyable. Combat is welcoming, simple, and has a bit more of interaction than the traditional retro RPG. Quick time pressing to enhance attacks or defend better is actually fun. Wish there was a fast forward button, though, because some animations can take their time and after a good number of encounters, that gets kind of maddening. There's a mini game called "Wheels", but I didn't try it much. Just not for me. Music...works. It's not great, but not bad either. And the game's length is OK, although the last part can stretch for TOO long if you're after that "true ending", which is honestly not worth it at all. Now into the bad... All the good and great mentioned before runs out of charm after the 4-5 hour mark because: Sea of Stars' story and characters are really bad. It starts as a classic tale of chosen ones, magic, destiny, a great challenge, betrayal... and it just goes downhill from there. Characters are awfully written. Both protagonists have no personalities at all. Later characters have a bit more of potential, but never truly reach it. Dialogues are childish, sometimes with bad exposition and most of them with a lot of yapping and unfunny jokes. There are some short stories that one of the characters can tell you while camping (resting), but after the first one, I never wanted to read another. Everything in the story/characters aspect feels sanitized and lacking. "But what about GARL?" The beloved chubby guy with the eternal smile, pure soul, and bravery for the ages... well: he's the worst of them all. A Mary Sure all over, which writing is trying so hard to make him ingenious and memorable, but ends up as predictable, intrusive, and annoying as a character can get. SPOILER: [spoiler] Was I supposed to feel anything other than relief when he died? Constantly coughing and falling on one knee just to say he's OK. *facepalm* And OH! After his death, there's a lot of talking about him because everybody loves him, apparently. I've read there's a way to revive him to get that secret ending, but trust me I don't want anything more from this character, characters, and overall story. [/spoiler] No emotional resonance AT ALL. I bought this game full price about 1 year ago and it took me THAT long to be able to finish it. Not because I didn't have enough time for it (I finished 5 other games in between), but because I had to force myself through the whole thing after that 4-5 hour mark. I wish Sea of Stars devs the very best. Visuals and gameplay have a TON of potential! But hopefully they work with a good writer for their next game. Not that we need BRILLIANT writing here, but at least something fun, with good enough characters to make the whole thing work.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Compre este juego por gente que decia que era similar a Chrono triger. Me arrepiento totalmente de darle una oportunidad y no poder regresarlo, aburrido, lineal, personajes planos que no generan ningun interes. El principio es casi infumable que no engancha.
Regrettably, this game simply does not live up to the hype that led me to purchase it. Lots of effort and love went into the visual design of the game, but that's about it. I can't give it more than 6.5/10. Perhaps the game would have been more enjoyable if played with local co-op, but many of the fundamental flaws would remain. The music is good, but not memorable. The writing is simply bad. I cannot maintain my suspension of disbelief because the story is constantly introducing new, totally unrelated ideas without any unifying threads to tie them all together. Here's a simple example: "Songster Magic," which is used by a late-game character. To my recollection, it is only mentioned once in the story. It has no ties to the rest of the world and is seemingly only put in place because the designers wanted singing magic. This, plus the gods that shall not be named, the rules that powerful beings abide by that shall not be explained, the [spoiler]ascension of the main characters into an immortal god/goddess[/spoiler]...I could keep going on, but I think I've made my point. And the "true ending"...I'm not sure what to say, except that it was tremendously underwhelming and honestly quite nonsensical. The characters don't feel like they're real people with struggles. They all have one-dimensional personalities that makes it impossible to connect with any of them. The DLC was the only part of the story that showed a hint of character development. The world doesn't feel like a world teeming with people affected by the decisions and actions of the main characters. Instead, it feels like a patchwork of themed levels strung together on a world map so you can teleport from one set of levels to another. I did not find the exploration and puzzles to be particularly interesting. And the combat...unfortunately, the combat is interesting for just the first few hours. I played on the hard difficulty (no items in combat, no healing at rest points, etc.) and learned pretty quickly that you are not rewarded for taking risks. Your goal is to simply play defensively and keep your battle resources (MP & Combo Points) ready for when you are forced to perform a particular set of skills to stop your enemy from casting a powerful skill. It's thus more passive management than engaging combat. There are "minigames" when performing actions, which is an improvement over simply selecting skills, but it doesn't compensate for the root issue. I don't know why I finished this game. I certainly did not enjoy how the true ending was locked behind replaying a portion of the game and chasing down collectibles. I'm not a completionist and did not enjoy completing the story. I read the rant and the easter egg behind the fourth flimsy wall - to the developers: I'm sorry. It seems that a lot of energy and passion was spent creating this game, but this game just does not hold a light to ones like "CrossCode" and "Ori and the Will of the Wisps."
I was kind of wary about this game because most reviews and comments I've heard talk about repetitive combat and a lack of strategy options around it, and, of course, the endless comparisons with the classics. I experienced none of that. While Sea of Stars has obvious influences from other more well-known RPGs, it's a really solid game on its own, and it's mechanics are deep and fun enough. The characters, world-building and story are quite compelling too. And the artstyle, of course, is amazing.
Beautiful game, wonderful soundtrack but the story is really weak, the cast of characters unappealing, the combat repetitive. I really tought it could be the next Chrono Trigger :(
looks good, music good. Thats about it. Combat sucks, story sucks.
No suelo escribir reseñas, pero Sea of Stars se la merece. Lo empecé cuando salió y lo dejé aparcado durante unos 3 años. Hace poco decidí retomarlo y, aunque estaba convencido de que lo había dejado casi al final, resulta que aún me quedaba muchísimo contenido por descubrir (y eso sin contar el New Game+, porque no soy de rejugar títulos). El apartado visual es precioso, la historia engancha y la jugabilidad es una pasada. Sinceramente, por el precio que tiene y todo lo que ofrece, es un juego que recomiendo totalmente.
This is truly a modernized classic RPG. I'm really enjoying it so far and can't wait to continue playing it! The puzzles are cute and interesting, and feel reminiscent of games from the early 2000s but still leveraging modern design philosophy and technology.
Pra que Expedition 33 se tenho Sea of Stars?
Beautiful game Beautiful soundtrack Beautiful story theres nothing else to say
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 40 | 78% | $1.99 | |
| — | 0 | — | — | |
| $2.3M | 8.7K | 95% | $7.19 | |
| $2M | 5K | 92% | $10.79 | |
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.1M | 2.9K | 93% | $10.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 18.4K | 81% | $24.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 |