
SD Gundam Battle Alliance is a multiplayer Gundam action RPG where you can smash foes solo or with friends in thrilling mechanized combat. Acquire new mobile suits, power them up, and take them into battle in various missions!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 18 → 0.25/day in the week after.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.24−75% | 6.1Kreviews | 63% | — | $2.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good
不算差,是一款有潛力的遊戲,可惜被笨大放棄了,戰鬥上NPC BOSS基本全用霸體,有點影響體驗,其他還好,我最不滿的地方,在於需要刷錢刷得太過份,而卡關給錢少得過份,沒錢又不能升機體,結果大部分時間基本都只能在用同一部機體,直到後期有錢... BTW,我是史低時買回來的全dlc版,至少史低的價錢上 是合理的,值得好評
比預期的要有趣,操作手感像鋼彈戰記跟極限VS的綜合體,機體不會太輕或太重,很罕見的倒地起身沒有無敵時間,讓人想起ガンオン吉翁大刀隊的那段日子,一旦被砍倒就別想再站起來了....總之是個近10年內難得的鋼彈單機良作(。・ω・。)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对于高达粉丝来说是好玩的,对话也很有梗,多宇宙的MS乱斗也很感动。但是作为一款游戏来说我不建议任何非高达粉丝购入,会很无聊
- Dialog is so good in interaction between different series , a lots of neta - Game play is average level , and somehow the old SDGO did better as this game doesn't have real space war , all the "space war" are done above the flat land like the wall of space colony or moon surface - Too less Mobile Suit to choose, only 83 MS , especially it is unbelievable to not have Wing EW version (there are two MS from Wing is usable which is Epyon(TV) + Wing Zero(TV) , not to mention 0083 only has GP03S - a bit short which ~28 hours the normal campaign is done , the end game content is just a replay of hard level and collect MS but doesn't much of them has story content in it - The original price is over priced certainly , suggested to get it in sales - DLC is expensive (not yet bought, I just bought the Aerial DLC) overall, gundam fans will certainly be happy on it as the dialog is very good + a good story
good game... but need update
Combat feels shallow and clunky, with your dodge and guards having to be frame-perfect even though enemy attacks can pop out of nowhere, even with the big boss fights. difficulty spikes kinda weirdly, and the progression system is also really poorly thought out. You'll be replaying the same missions sometimes up to 5 times to collect puzzle pieces for suits. Why? Just feels like lazy padding out of playtime. Grinding out the same missions repeatedly is just not enjoyable. On top of that, upgrading your suits to actually be functional requires a large amount of resources so swapping suits isn't just a matter of unlocking them and playing, you have to then grind out materials to level up that suit to make it usable in higher level missions. Same with your partners, if you unlock them early they stay low level and die very quickly if you decide to play with them again in later levels. I played this to completion purely because I wanted to play *a* Gundam game and without a Playstation and living where I do, this and G Generation Cross Rays are my only two options. I'm sorry, but unless you're desperate or a crazy Gundam fan that just wants to see mobile suits in a game, there's no real way to recommend this. Pick it up for like 10 bucks when it's on sale and you'll at the very least get time for your money.
If you find the game on a sale its Well worth it, Good fun fair difficulty good selection of MS
90多HKD入手了 , 一直在忍不敢買 因為評價真的不太好 一周目感想 初玩-不錯 / 中段-很悶 / 結尾-還可以 初玩當然是新鮮感驅使, SD式鋼彈打架真的很有趣 而且看起來機體很多 雖然劇情有點不太懂 但很期待劇情的發展 中段悶的原因, 發覺很多東西都不會出現 原作劇情 每套作品最多只有2關, 例如一年戰爭 打GOUF>就是阿巴瓦空... SEED的話 FREEDOM登場>第2次雅金多維...沒錯連5G都不會出現 有2關已經是最好的待遇, 故事短的1關都不出奇 最慘的是很多都純機體參戰, 玩到這裡真的 90多HKD是差不多, 再多就已經對不住自己 結尾 最後的5(10關)各作品劇本融合得真的是有用心思的 而且機體都可以強化到最高了 玩起來開始有爽度 不過始終機體/劇情閹割得太過份 以及覺得戰鬥的防反設計得有點難, 總覺得BOSS不太講武德 例如跟BOSS拉開一段距離 明明看到他近戰要衝過來 , 但都竟然不是防禦/防反, 而是沒在防被他打一套 結果就是後來寧願用近戰型 開職階霸體跟BOSS硬碰硬就好... 總括這款遊戲 劇情一般 機體大閹割 不過還留一點良心(心思) 100分的話65分差不多了 記得打折才好買!!
SD 간다무 게임중에서 이게임이 최고의 액션성을 같고 있습니다. 단점은 락온 기능이 좋지 못하고 광원효과나 시점에 가려 액션이나 패링 같은 기술을 쓰기 조금 불편하다는 단점이 있습니다. 최고의 장점은 BGM 인데 기존 작품들의 BGM외에도 사용자의 MP3 파일로도 적용 가능 한거로 보이는데 전 해보지는 못했습니다. 액션은 기존맛에 요즘 트랜트에 맞게 패링 이라던지 격투게임에서 볼법한 것들을 믹스하였고 횡가르기 액션을 막타에 정확히 사용하면 일반몹이나 중간 보스급 정도는 몸통가르기 연출을 보여줘서 좀더 맛갈나게 만들어 졌습니다. 그리고 초반부는 도입부라 그런지 너무 캐주얼 한데 중반부로 넘어오면 게임이 정말 재미있어 집니다. 스토리 부분은 믹스된 세계관이라 어쩔수 없이 유아틱한 설정이기는 한데 각 작품별 액션 연출이 SD건담에 맞게 훌륭하게 구현되어 그나마 어느 정도 않좋은 스토리 라인을 상쇄 시켜줍니다. 그리고 캡파 하고 비교 하시는 분들이 계셔서 말씀 드리지만 저두 PVP가 없는건 아쉽지만 이겜이 틀린게 에임잡고 슈팅하는것이 아닌 정통적인 방식으로 반 자동 슈팅인데다 수많은 기체의 밸런스 문제라던지 동료 시스템 등등 여러가지 문제로 대 를 위해 소 를 희생 한것으로 보여 집니다. 마지막으로 옵션에서 키 배열 꼭 확인 하시고 미션 맨 위쪽이 튜토리얼과 연습 모드로 준비되어 있으니 여기서 마스터 하신후에 플레이 하십시오. 공중에서 내려찍기는 강공 버튼입니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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