
Welcome to SCUM, a ruthless open-world survival game where deep character customization defines the prisoner you become. Loot, craft, hunt, build, and fight to outlast a hostile island where every choice can change your fate. Stay alive. Stay dangerous. Become harder to kill.
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About

Welcome to SCUM, a ruthless open-world survival game where prisoners are dropped onto a vast, hostile island and forced to survive by any means necessary.
Every decision shapes who you become and how long you last. Scavenge, loot, craft, hunt, build and fight for every advantage as you adapt to a world that wants you dead.
Stay alive. Stay dangerous. Become something harder to kill.
SCUM is built on deep, interconnected survival systems that give every choice weight.
Your health, survival skills, metabolism, and fatigue are all shaped by an intricate progression system that defines how long you last.
But you’re not alone out here. Former contestants re-animated as Puppets shamble across the land, mutated experiments twisted into monsters lurk in the dark, and every other player has the same goal as you: Survive long enough to leave a mark.
Risk-taking, high-stakes and tragedy all make for a great show. In SCUM your actions directly shape how you are perceived through the world’s reputation system.
Team-up or go it alone. SCUM gives you the systems, what you do with them is up to you.
You're trapped on a vast and dangerous island built for opportunity and discovery, so scavenge what you need and craft what you don’t have.
SCUM’s 225㎢ map is inspired by all aspects of Croatian territory. Sprawling across beautiful Adriatic coastline, lush forests and harsh freezing mountain sides. Explore high-security military zones and hidden corners of the island, all offering something worth claiming or something worth fearing.
The prisoners who look beyond the next meal may begin to understand what’s really going on here, if they live long enough.
If you can survive here, you can survive anywhere.
Do you have what it takes?
Massive open world with diverse and dangerous environments
Deep character customization, metabolism and survival simulation systems
Complex crafting, looting and base building
PvP and PvE with no fixed progression path
Persistent character development and skill growth
A live-broadcast survival premise with real attitude
Ongoing development with expanding systems and world depth
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Thai, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As an admin of one of the servers, I have to say that at the moment this game makes almost no sense — apart from its great graphics. The biggest problem is cheaters. They are everywhere: opening locks in seconds, using scripts to locate players, boxes, and other in-game elements. This completely kills the purpose of the gameplay, especially on servers focused on survival, competition, and long-term progression. On top of that, there is no real development of the game. The same bugs have been around for years: random kicks, broken vehicle physics, map loading issues, and general instability. The DLCs that have been released are, in my opinion, a joke — they add things that are basically useless, while the core problems remain untouched. The game has huge potential, but right now that potential is being wasted. The community has been saying it clearly for a long time: server modding could give this game a second life. Admins could create their own mechanics, improve balance, expand gameplay, and build something the developers apparently haven’t been able to deliver for years. I don’t know what direction the developers are going to take, but at this point charging around 48 EUR for the game in this state is just absurd. Nice graphics are not enough when the foundations of the gameplay are full of issues, and honest players have to deal with cheaters and bugs that have been around for years.
2k hours. The game was and still is full of cheaters - now even on PSID servers, they roam there freely like wild animals and beat your ass on the regular basis. The game is basically full of Chinese players and cheaters. Then one beautiful day one of your friends who was supporting the devs from the very beginning, buying all their dlcs, played 13k hours almost daily, through all the ups and downs, bugs and instability, cheater raids with VOIP threats, gets banned for no reason and the devs say go ♥♥♥♥ yourself we don't know you - then you understand that the game is actually just a huge pile of ape sh1t.
the most stupid concept of a game i have ever seen. why do you make it impossible to play a casual mode with your friend and have to either spend 10 hours to set up your server or "rent a server" to play a game and don;t even own the map unless you keep paying for it? and why do you spawn randomly on a map WHEN YOU ARE TRYING TO PLAY WITH YOUR FRIENDS? AT LEAST LET US HAVE A SANDBOX THAT CAN BE PLAYED WITH FRIENDS, STOP MAKING PEOPLE RENT YOUR DAMN SERVER WHEN WE ALREADY PAID FOR THE DAMN GAME.
能不能出一个本地联机,服务器根本打不过,想和朋友一起在一个世界,整个地图就我跟朋友一起玩,服务器根本没有游戏体验。
玩了3000+小时,半年前出现,对0.1倍生存服的巨大恶性bug,就是尸体消失问题,小退也没用,只能再死一次才会出现装备,问下官方什么时候改,都横跨2个版本了还在不改?你们产品经理是个傻缺,关于留存最基本的问题都不解决,怪不得人越来越少,最起码对玩家要有敬畏,一个尸体都改不好还做什么好体验? I've put over 3,000 hours into this game. Half a year ago, a massive, game-breaking bug appeared on the 0.1x survival server: player corpses just disappear. Logging out doesn't fix it; the only way to get your gear back is to die again. When is the dev team actually going to fix this? We've already gone through two major updates and it's still here! Your product manager is an absolute idiot. This is a fundamental issue for player retention, yet it's completely ignored. No wonder the player base keeps shrinking. You should at least have some respect for your players. If you can't even fix a simple corpse issue, how can you expect to deliver a good gaming experience?
游戏非常好玩,NPC很友好,僵尸很可爱,机甲笨笨的根本打不到你,遍地都是载具跑图非常方便,一点都不硬核。个人强烈建议把制作组放岛上体验一下
English : Hello, good evening, and all the best. SCUM is one of my favorite survival games. The End. (Just kidding) I've spent 760 hours on it and I still want to go back. There's so much to do that sometimes you don't do anything because you don't know what to do first. Between survival, combat, managing your base, exploring, being a mechanic, getting killed, there's always something to keep you busy. What I love is the very realistic survival aspect. You start with nothing and little by little you build your own home or steal someone else's. Finding food, upgrading your equipment, dying, starting over, and stockpiling supplies... Even if you sometimes die and lose everything, it's still fun and enjoyable to play and replay. The combat is also excellent. You can play stealthily, even if honestly it doesn't often work (maybe I'm just bad at it), charge in, or try to fend for yourself. Combat with zombies or other players can quickly become stressful, but hey, we manage. You never really know what's coming. Vehicles—what a joy to crash into trees with friends because one of them can't drive straight (despite the perfectly straight road). Whether it's to go scavenging for loot or simply cruising aimlessly while enjoying the scenery, these moments make the game so enjoyable. For me, SCUM is much better in co-op. Building a base with friends is really something. My favorite part was when we set up camp by the sea. We built a big jetty to fish in peace. In the evening, we'd sit and watch the sunset, chatting on Discord after a day of looting bunkers. It was simple, but those kinds of moments make the game special. And I think one of the things that still makes me laugh is the raffle when you poop. Real SCUM players know what I'm talking about. Every time, it's like opening a completely absurd loot box. You never know what you're going to get. My best haul was an apple (which I obviously ate) and a can opener, which actually came in handy. We were in stitches over something so ridiculous, but it was funny, so it was a win. The game continues to receive updates with new content. There's always a new reason to jump back in and start over. To sum it up in a few words, SCUM is a real gem for anyone who loves survival games. Whether it's for the combat, the building, the vehicles, or just chilling with friends, I've had so many adventures and so much fun playing it that I could hardly ever get tired of it. In the end, it's not necessarily the big loot drops or the most intense battles that I remember most, but simply the evenings with my friends fishing on our dock while watching the sunset, or me having to farm everything because my friends are lazy, or that delicious apple if you forget where it came from. For that alone, I love this game. I highly recommend it! (I told you, just a few words ;) ) ------------------------------------------------------- Français : Bonjour, bonsoir, et bon tout. SCUM est l'un de mes jeux de survie préférés. Fin ( Blague ) J'y ai passé 760 heures et j'ai toujours envie d'y retourner. Il y a trop de choses à faire que parfois on fais rien parce qu'on sait pas laquelle faire en premier. Entre la survie, les combats, gérer sa base, les balades, être mécano, se faire tuer, on a toujours qui nous occupe. Ce que j'adore, c'est le côté survie très réaliste. On commence avec rien et petit à petit on se construit son chez-soi ou on vole celui d'un autre. Trouver de la bouffe, améliorer son équipement, mourir, recommencer et faire des réserves... Même si parfois on meurt et on pers tout ça reste amusant et agréable a jouer et recommencer. Les combats sont aussi excellents. On peut jouer discrètement même si honnêtement ça marche pas souvent ( après c'est peut-être moi qui est nul ), charger dans le tas ou essayer de se débrouiller. Les combats avec les zombies ou les autres joueurs peuvent vite devenir stressant mais bon, on se débrouille. On ne sait jamais vraiment ce qui nous attend. Les véhicules, quel bonheur de se bouffer des arbres avec des potes parce qu'un certain pote ne sait pas conduire droit ( malgré la route parfaitement droite ). Que ce soit pour partir chercher du stuff ou simplement rouler sans but en profitant du paysage, ces moments rendent le jeu si agréable. Pour moi, SCUM est largement meilleur en coopération. Construire une base avec des amis, c'est vraiment quelque chose. Ma meilleure partie, c'était quand on a installé notre camp au bord de la mer. On avait construit un grand ponton pour pêcher tranquillement. Le soir, on se posait devant le coucher de soleil, discutant sur Discord après une journée à piller des bunkers. C'était simple, mais ce genre de moment rend le jeu spécial. Et je crois qu'une des choses qui me fait toujours autant rire, c'est la tombola quand on fais caca. Les vrais joueurs de SCUM savent de quoi je parle. À chaque fois, c'est comme ouvrir une lootbox complètement absurde. On ne sait jamais ce qui va sortir en cadeau. Ma meilleure prise reste une pomme ( que j'ai manger évidement ) et un ouvre-boîte qui m'a été bien utile en plus. On était morts de rire pour quelque chose d'aussi débile, mais c'était marrant donc bénef. Le jeu continue d'avoir des maj avec du nouveau contenu. Il y a toujours une nouvelle raison de relancer le jeu et de repartir de zéro. Pour résumer en quelques mots, SCUM est une vraie pépite pour tous ceux qui aiment les jeux de survie. Que ce soit pour les combats, la construction, les véhicules ou les moments tranquille entre potes. J'ai eu tellement d'aventures et de fun dessus que je pourrais difficilement m'en lasser. Au final, ce ne sont pas forcément les gros loots ou les combats les plus intenses dont je me souviens le plus mais juste les soirées avec mes potes à pêcher sur notre ponton en regardant le soleil se coucher, ou moi qui doit tout farmer parce que mes potes sont des flemmards ou cette pomme délicieuse si on oublie d'où elle venait. Rien que pour ça, j'adore ce jeu. Je vous le recommande fortement ! ( je vous avais dis, quelques mots ;) )
In den negativ Kommentaren steht alles drin. Schließe mich dem an. - Basebau für SP einfach zu over (Mats) - Nach Tot verschwindet der Körper einfach - keine Chance deine Ausrüstung zurückzubekommen - mit der besten Ausrüstung im Spiel One shotten dich NPCs einfach, aber gegen Puppen haben NPCs keine Chance. Das Balancing ist einfach grottig. - Fahrzeuge verschwinden mit all deinem Loot wenn das Spiel abstürzt - Training der Skill ist einfach over (Der Grind ist zu hart) - siehe diverse YT Videos wie man Idle seitig die Skills verbessern kann. - Jagen ist fürn A*** (Per Zufall kann man mal einen (1) Hasen überfahren so in 100 oder 200 Spielstunden) - Tonnenweise Einstellungsmöglichkeiten (Für Server) die nicht erklärt werden - man muss YT Videos sehen und entscheiden was passt. Im Default (nicht spielbar - IMHO) - den Devs ist die Community anscheinend einfach egal, Hauptsache DLCS und sinnlose Features rausballern anstatt Jahre lange alte (bekannte) Bugs zu fixen - und und und... Habe das Game aus meiner Bib entfernt (Und dabei finde ich die Inhalte und Spielidee sooooooo gut. Es gibt leider noch nichts vergleichbares. Tja so kann man seine Community auch vergraulen)
通常我们把[b] 能否单人生存到第一次拉屎 [/b]作为判断基础熟练度的标准,称之为“拉屎挑战” 缺点明显:官方服务器充斥作弊者,几乎没有办法处理。遇到过多次基地未受损,锁没被撬开的情况下失去所有东西,甚至有过在荒山野岭埋藏的箱子,锁没被撬里面东西全没了。举报没有反馈,大概率作用有限。加上1.0后官服大约三个月删档,没增加什么内容的情况下又要重新开始实在是没啥兴趣玩了 1.0后私服不删档,但寻找一个好的PVP私服比较困难,如果你想要原版游戏体验的PVP你会意识到,为了盈利私服啥事情都做得出来。PVE服务器没玩过不评价,另外一些外服是不太欢迎中国玩家的,原因是担心中国玩家大部分作弊
They should try fixing their janky ass game before selling cosmetic DLC, money grabbing pigs :D
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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