
Scratch cards meet roguelike. Build a deck, collect coins, and scratch your way to rent. Every run is different. Every scratch matters.
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About
Scratch Off! is a deck-building roguelike built around scratch cards. You start with a basic deck, a wallet with no coins, and a landlord who wants his rent. From there, every decision you make shapes your run.
Each turn you pick which cards to commit, scratch them one by one, and watch the numbers add up. Land a full board of positives and you trigger a jackpot. Hit too many skulls and your total tanks. Coins you collect along the way trigger automatically as you scratch, multiplying values, punishing bad luck, and occasionally saving you from disaster.
Between rounds you visit the shop. Buy new cards, add upgrades, grab a coin from the checkpoint cases. Slowly you build something that works, or something that completely falls apart at the worst possible time.
Every card type plays differently. The standard card is a safe workhorse. Diamond cards have brutal skull penalties but enormous clover payouts. Slot cards are one pull from winning everything or losing it all. The Coin is a single cell, pure gambling.
Coins you collect permanently change how the game plays. Stack cherry multipliers. Build a deck around a single card type. Let the landlord win once, unlock the deck that turns every broken coin into a skull, and try again.
Every deck unlocks through gameplay, not menus. Win your first run to unlock the Gold Rush deck. Earn minus ten dollars from a single card to unlock No Mercy. The unlock conditions push you to try things you normally would not.
Eight decks in total, each with a modifier that changes the rules of the run. Rent targets go up forty percent. Your hand size shrinks by one. Everything costs less but the shop charges ten times the normal price after you pick up a certain coin.
Scratch Off! rewards players who think across the whole run, not just the current turn. A coin that feels weak early can be the difference between paying rent on the final group or falling a few dollars short. Removing a bad card now saves you from dead weight later.
The runs are short enough that losing does not sting for long. Long enough that when something clicks and your scratch totals keep climbing, it feels earned.
Deck building meets scratch cards
Over fifty coins with wildly different effects
Eight unlockable decks each with unique run modifiers
Jackpot system triggered by full positive boards
Endless mode for runs with no finish line
29 languages
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Bulgarian*, Czech* +17 more
Reviews
[b] Target Audience: [/b] [I] Patient Roguelike Fans [/i] [b] Summary: [/b] Scratch off is one of those games that you have to let simmer after an hour or two before you start seeing it's value. The lack of variation of visuals and the music loop that will dig into your head early on with its very very short repetition will cause you to possibly stop and refund the game. In addition, with no specific tutorial and a game loop that doesn't show its potential in the first goes, you may think it's just another in the Balatro like clones out there. But, after an hour or two, when you start to understand where the strategy lies and the deck building elements starts to show itself, that's when it starts to kick off. Mind you, it's not going to blow you away in that, but anyone who loves that satisifying overpowered feeling when things are working will enjoy the overpowered anime hero like trope that presents: when you're earning enough in one card to pay ½ of the rent in one go. I do like some of the modifiers, in particular with the card effects (rainbow, curse, etc) that I wouldn't have guessed to do at first glance. The choosing of card multipliers can get really interesting too, and in the limited time played, it seems like the score progression is challenging but not too overwhelming. Mostly. There were times where the progression on buying things did really seem to be punishing. Granted, I do wonder about some of the mechanics. In particular, when it gets toward the end game, certain percentages seem to get thrown out the window (the last round in particular it feels like a presented 98% of a symbol occuring isn't actually the case, but that may be a lack of sample size). It can also be very luck dependent especially in the mid rounds. Presentation wise, more could be done to work with the limited change from round to round, and some of the effects can be better presented with cards (metal being a prime example, it should be easier to pick that effect out compared to others). Now, could the gameplay be taken to the next level? Absolutely. Using ticket that actually reward for “BINGOS” in certain elements beyond the Jackpot mechanic would absolutely make you feel the gambling rush, but I'm not going to sit here and say that the cost of entry here isn't worth it: it absolutely is. But there is potential to push it further, and I'd be curious on what the next level would be. I think the thing is, there's a lot more potential here to build upon with more complicated/additional game mechanics possible, and could be posed to take it self to another level within the genre with the right additions (in particular, playing with effects and putting more chaos in certain parts of the game). It's the type of game that plays to specific roguelike players looking for a bit of strategy but a bit of something different, and it's worth the price of admission for those players. [b] Stream Footage: [/b]: https://youtu.be/_tT0jwnjcOs [u] Lists: [/u] [b]Positives:[/b] [list] [*] Once getting past the initial learning curve, will reward deck building better then most with being completely reliant on that deck builds and smart use of money. [*] Can get addictive when chasing the high of overpowered anime protagonist: seeing how much you can make beyond the “oh I've already completed the objective” [*] The focus on symbol percentages and playing to value and odds does [*] A great background game: when watching youtube/thinking about other things, while still needing your attention. [*] The assets for art/cards do work here and make a good first impression: obviously put effort and time into the aesthetic and it can work, especially when starting it up for the first time. [/list] [b]Negatives:[/b] [list] [*] Music Loop is way too short, and ends up driving the player up the wall in a short amount of time. Granted, it's a game that you probably will put music on anyway, but it absolutely needs to use free royalty music/equivalent. [*] Sound could also use some enhancements, considering the lack of visual variation over times. Should make it feel impactful. [*] Slow to get going. Can feel very luck based in the early going. [*] Visual presentation, while having a good first impression, could do more to enhance the “effects” that cards have (metal on a card for example). [/list] [b] If you want more reviews/information regarding games I've reviewed, visit my curator. [url=https://store.steampowered.com/curator/6861768/]Dragnix Curator [/url][/b]
Reminds me of Scritchy Scratchy, except with the added side of being a deck building game. I keep finding all these good roguelike/deckbuilding/incremental games and they all impress me in how different they can be yet how similar too
very addicting, especially once you get some coins that work together. feels very satisfying when you have a good run
This is a fun, lowkey game that is fun to figure out. The increasing rounds may seem hard at first, but trial and error will show you how to properly upgrade cards and utilize coins. I've had fun playing this. The Curse cards lowered my framerate slightly, but that might just be my PC or because I was also streaming. I like it!
[h1] Wonderful game! [/h1] Played the alpha, the demo and now the full game and it gets better everytime! Very fun game with lots of replayability. It's addicting and rewards creativity, and there are basically no restrictions on how crazy you can make your combos. In terms of replayability there are plenty of different ways to go about your runs, with tactics and RNG each run to spice it up, aswell as different starting decks all with their own "heats", stacking debuffs through out the entire run. You might feel it's easy when you are starting out, but if you want a challange it's there for sure! Overall a great game, only negative is that there isn't more of it available to play [i] Also dev, add multiplayer please ;) [/i]
wow... just wow this is the pinnacle of gaming
Vale la pena probarlo, todavía tiene algunos bugs, la música se vuelve repetitiva bastante rápido y la traducción al español no es clara. Pero la idea y la forma de armar tu build están entretenidas, los plazos están bastante balanceados y en general está muy bien para pasar el rato. Espero que algún día haya una actualización igual (づ ̄ 3 ̄)づ
This game shows a ton of promise, but not just yet. It absolutely needs some balancing and tweaks here and there. + The game in itself is very addicting. The sound effects for hitting positive numbers repeatedly is amazing. + The option to auto-scratch is great for people who have hand problems like myself. + Most things are *there* for this to be a truly great balatro-coded game. - While I initially liked the music, I found it got repetitive really fast. - The RNG is harsh, I almost want to say it's ridiculous. Using buffing chances does less than it should. This applies for value and mastery packs too. - There are too few different types of scratch offs. It would be nice to add a few more. This includes upgrades of said scratch offs. The only GOOD one is Foil. The rest are just not worth using. I'd say give it a few big updates and this'll hit a bit harder.
Un jeu ennuyant qui à été fait à l'arrache. Aucun tuto de proposé c'est "débrouille toi avec le jeu" Un jeu avec un potentiel énorme mais baclé. Je ne recommande absolument pas
Fun gameplay loop, very epic
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