
Cupiclaw is a cute & frantic claw machine roguelike deckbuilder. Grab unique prizes, build powerful combos, face chaotic machines… and claw back your relationship!
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About
Oh, no! Morris lost his engagement ring and is too broke to buy another!
Luckily, beautiful rings can be won on the top floor of the arcade.
Cupiclaw is a cute & frantic claw machine roguelike deckbuilder.
Grab unique prizes, build powerful combos, face chaotic machines… and claw back Morris’ relationship!


Start your journey on the cheapest floor, grabbing from over 70 unique prizes.
But watch out for tricky traps along the way!

Customize your runs by adding or removing prizes to build powerful combos, and upgrade the claw for greater success!

Face increasingly chaotic and challenging machines, meet colorful characters, and somehow save Morris’ precious relationship!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mechanically brilliant, but severely held back by its narrative choices. Mechanically, this game is a total blast. The core loop of building up your claw machine, leveling up prizes for bigger cash payouts, and managing curses is fast-paced, breezy, and gives you that perfect endorphin rush you want from a good roguelite deckbuilder. It's balanced slightly on the easier side, making for great, satisfying runs. However, I cannot recommend the game in its current state because the narrative actively sours the experience. The protagonist is written as a textbook stalking, harassing archetype, and the 'romance' plotline feels genuinely uncomfortable rather than endearing. I’ve completed 5 or 6 runs hoping for a satirical twist, a subversion, or a redemption arc, but it just continues to lean into behaviors that feel terminally gross. If I had fully realized how uncomfortable the story would make me within the first two hours, I would have refunded the game. A call to action for the developers: You have built a genuinely fantastic, engaging gameplay engine here. You clearly understand mechanics and game loops. But to make this game truly worthwhile, please consider going back to the drawing board with the story. Reworking the protagonist to be likeable, or transforming the narrative into a clever subversion of these toxic tropes, would elevate this from a deeply uncomfortable experience into an absolute gem. I am leaving a negative review not because the game is broken, but because a game this mechanically fun deserves a story that doesn't leave a terrible taste in the player's mouth.
This is a fun relaxing take on a deck builder - it has complexity but is manageable. If you like games like Balatro but want something a little easier this is a good choice. I find it most comparable to Luck Be a Landlord, of which I'm a big fan. Perfect for the Steam Deck and also runs well on really limited hardware
Had much fun!
Seemed like an uncomplicated, one-dimensional game until I realized I dumped 30+ hours into experimenting with combos and synergies before completing it. The storyline is a cute added bonus. S-tier fun and replayability!
J'ai passé un agréable moment , un peu court peu être mais on se prend au jeu et à l'histoire. Je ne peu que recommander.
My fiancé put me onto this, months before it was even released, and I have waited eagerly for the day that it would finally be out. Not only is this an addictive and lovable game for so many reasons, and was an absolute joy to play/beat, but the timing of it's release also gave me so much more than just a good game... I bought it immediately upon release, coincidentially while I was visiting my fiancé (long distance), and played it on his steam deck every night, and he would watch me play and cheer me on. It became our cozy night-time routine. So not only is it a great game that I would absolutely recommend, but it also created extremely fond memories of chill gaming and love shared with my other half. So on the off-chance that the dev sees this, keep developing! Cupiclaw is so fun, so addictive, well-balanced, AND actually has a fun/cute story that I actually ended up being more invested in than I would have expected. - 10/10!
哇——粗心的莫里斯丢掉了重要的求婚戒指! 这时,一个梳着飞机头的明显是暴走族不良系的角色出现,为沮丧的莫里斯指了条明路—— “——想要戒指吗?那就去游戏厅的顶层看看吧。” 于是,我,(未来的)新晋娃娃机大师莫里斯(自封),就此踏上了这条在奖品和废品中寻找那枚求婚戒指的“不归路”。这一次,我一定要抓到那枚正确的戒指,成功求婚—— [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1] 作为以娃娃机为核心玩法的游戏,本作的玩法逻辑非常好理解,就是在关卡时间内(简单/普通难度默认25秒,困难难度默认20秒,拿到时之戒后为27/22秒,默认下爪时时间不暂停,获取对应道具后可以在爪子完全回收后时间暂停),不断通过结算机台中抓上来的奖品/惩罚道具来推进至下一回合/下一层,抛开关卡成本(即每回合投币下爪的花费,会逐层递增),游戏可以说基本上没有什么上手门槛,只要会按回车键、空格键,能分辨方向和方向键就能轻松体验游戏。 同时,作为一款模拟娃娃机玩法的游戏,因为既没有洞口设定,每次抓取也都是直上直下,本作也并不需要玩家应用现实中可能会用到的包括但不限于甩爪,转爪在内的娃娃机技巧,算是进一步降低游戏门槛的设计。 在完成真结局之前,玩家在单周目共需要完成共计36轮游戏(7层*5轮+第8层,第8层会消耗全部金币抽戒指)。每轮游戏结束后,玩家都可以从道具库中选择一个新的奖品加入娃娃机,或是消耗消除代币消除奖品或惩罚道具(奖品默认消耗1个,1级惩罚默认消耗5个),调整构筑,而每层结束后,玩家则是可以在选择机台奖品的同时再选择一个可以带来全局效果的“升级”类道具(并增加一个惩罚道具)。 一般来讲,为了应对逐层提升的成本,玩家在选择时可以遵循下述逻辑,即,尽可能限制机台中的奖品种类,并拿到与奖品种类对应,或是能够提升全局收入的道具(如卡包,星星,彩虹,宝箱,相机等),总之就是尽量不要放一些看起来很厉害实际上却很容易翻车(比如机甲三件套)的稀奇古怪的东西进来污染牌库,思路上还是挺好理解的。 在登上第8层后,玩家可以以猜杯游戏的方式选择自己本周目即将拿到的戒指,戒指共有7个,是可以解锁新剧情(就是这个剧情吧…有点…嗯…还好结局圆回来了),并为后续游戏提供全局加成的唯一道具(戒指余数超过4个时4个奖励全是戒指,反之则是会往里丢一些垃圾充数…),待拿到全部7个戒指后,玩家可以在新的周目抓取求婚戒指,并解锁真结局,开启无尽模式(主界面也会产生变化,具体是什么样就不剧透了),也就是说,玩家至少需要打上完整的8个周目,才能完整体验整个游戏(注:3周目后会解锁夹子皮肤),流程还是挺长的。 不过,这样一来,游戏的缺点也很明显。 一来,机台的爪子会在触底,或抓取到能够抓取的最大限度的道具时自动闭合(所以伸到道具堆时比较合算,抓一个两个就有点浪费时间),且只会结算爪内的道具(即被爪子挤在机台侧面一起带起来的道具不算数),很难通过技巧去贪到更多的道具(娃娃机最大的乐趣明明是意料之外的随机性); 再者,游戏并没有利用爪子或道具的物理属性做一些文章,游戏在一周目玩起来是什么样,在多周目玩起来还是什么样,总之就是“投币—直上直下下爪—对被挤到机台边缘抓不到的小型道具表示惋惜”的流程的重复,就算它简单不烧脑,也没那么多变数,玩到后期还是多少会有些疲惫,不知道未来还有没有机会利用外星小夹子外星人的身份做出点文章,变个身整出类似抓抓地牢那样的用磁铁爪吸取金属道具的玩法。 (机台都这么科幻了,到真正的外星人身上反倒保守起来了…啧)
可爱!好玩! 重要的是难度不高,我这种肉鸽低手也能玩得很轻松。 希望后续能出更多的内容
UFOキャッチャーとローグライトを併せたゲーム。 ローグ系で最も肝要なレベルデザインが素晴らしい。 開発がだいぶ長期化していたが、その甲斐あっての良好なバランスは大変満足できる。 難易度が3段階で設定できて、実績などへの影響が無いため自分の好みで決められるため、開発側のバランスに納得いかなくても調整可能な親切仕様。 実績を埋めないと気が済まないプレイヤーとしては、無駄な尺稼ぎ実績が無いのも高評価。まっすぐ遊んでいけばある程度順当に埋まる。
Very fun and cute claw game roguelike! If you like simple and chill games, pick this one up!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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