
The magical misadventure of a novice wizard thrown (literally) into the unfamiliar world outside. Go on a sprawling hand-drawn adventure with spells to study, bosses to best, and a huge handcrafted world to traverse on the long journey home.
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About

Scrabdackle is hand-drawn using traditional animation techniques, with tons of curious creatures to study, characters to squabble with, and tough-but-fair bosses to overcome, made by one developer who was maybe a little over-ambitious about all this.
Here’s the setup: When the wizard academy is attacked, novice student Blue is thrown out the academy’s window and face-first into the unfamiliar world outside. Pushed out of their sheltered life, Blue reluctantly sets off on a long journey home, learning to navigate the world of Scrabdackle for the first time. Along the way, they’ll contend with daunting foes as well as uncomfortable truths as they reckon with just how much of the world outside differs from their books in the academy.
It’s a big game with a huge, sprawling world worth getting lost in - if you’re up for a bit of adventure!


Scrabdackle is a scribbly, open-world adventure drawing from zeldalike, soulslike, and metroidvania influences. You can explore the world in whatever direction you want, but may be blocked from some pathways until you learn a new spell to help you get by. Or you can just turn around and head somewhere else first instead! Nearly all spells, bosses, and regions of the game can be found in any order.
While exploring, you’ll come across tons of hidden secrets and challenges, characters with their own storylines to progress, mysteries about the world to slowly piece together, and endless things to study and write about in your academy notebook. Chat with the locals to get your bearings, or walk away mid-conversation if you’re ready to move on and see something new (although, some of them might find that a bit rude!)
Some areas are more open and interconnected for harmless exploration; others operate as ‘dungeons’ with linear challenges and puzzles to navigate. Bosses will test your skills along the way, with each attempt bringing you closer to a hard-earned victory. If you’d rather focus on puzzles and exploration - or alternatively, if you want to really push your skills to limit - challenge settings are always available!
A first playthrough of Act 1 on the Poet difficulty should take about 12-15 hours to see all the ‘main’ stuff and roll credits - but if you really like to poke around each nook and cranny for secrets and tackle every optional challenge, it’ll take a bit longer!


Scrabdackle Act 1 features:
6 spells to learn,
9 bosses to challenge,
10 11 regions to explore,
60 unique stickers and stars to find,
90 minutes of music to nod to,
122 130 notebook entries to scry,
and about 70,000 80,000 words to read!

Acts 2 and 3 will launch (later on) as free updates, each with just as much content as Act 1. Think of them like episodes in a TV season - each one is doing its own thing, but they're also part of a greater whole, building off what came before. They're designed to be played with a little time to digest in between each, too, like how you tend to get more out of a show that releases episode-by-episode rather than a whole season dropping at once.
Worth calling out as well: the base game price will go up with each act that launches, meaning you can either buy Act 1 and wait to get A2+A3 free, or buy later to be able to play multiple acts back-to-back for a slightly higher price.
All that to say - Act 1 on its own is a pretty cool and large game, and it's only going to get bigger and better with more acts to come. Hope you enjoy!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have been enjoying the heck out of this game. The humor is really silly with a cast of wacky characters including living peanuts and very aggressive ducks. The combat has been surprisingly difficult (there are different difficulty settings, don't worry) but not in a way that felt insurmountable. You can kind of go whichever direction you please but without finding the right upgrades you might struggle in some areas. There are lots of secret little areas to stumble upon and quite a lot to do even tho only the first act of the game is out at this time. I like the art style and the different spells I've managed to collect so far. Can't wait to see what gets added to the game next!
I really love Scrabdackle!! Silly but also very beautiful pixel art, really good music, and also shockingly well-designed mechanics. The spell system has a kind of mana bar that forces you to think about how quickly you attack in order to output more damage, and that alone adds a lot of strategy to combat I think. Area design is very efficient, with you having to go to previously explored rooms with a new ability and finding a new path there, or finding shortcuts or secret passages leading to new rooms and rewards and whatnot. There were a lot of challenging parts of the game where I honestly struggled more than I thought, and it was so satisfying to get through them. And there are difficulty settings that you can change mid-run if you ever want to. The story also ends up being a lot more fleshed out than I expected, especially near the end of Act 1, which just makes me so excited to see the future acts. Lastly, the worldbuilding in Scrabdackle is very thought-out and detailed. You can scry flora and fauna (and a lot of interesting objects) throughout the world, each time giving you information about them, which also shows you how much the protagonist knows about the world. Additionally, the game uses a base 8 number system, which like obviously not-base 10 number systems exist in real life, but it's just cool to see that here. Anyway, I think this is a great game, has amazing combat and exploration, wonderful worldbuilding, awesome metroidvania.
Overall a good game with beautiful graphics and great atmosphere and sound design. I like that you can choose where the stickers go. However, there are some cons: - The game dumps way too much exposition from the beginning. If you need a tutorial on how to select dialog options, maybe the dialog system should be more intuitive (why can't you select options with the mouse?). From the very beginning you have so much stuff you can go through from the menus, and maybe they should have been introduced one by one (for example, finding your notebook in the same way you find your wand). Also I don't feel like the writing is good enough to justify there being so much of it, especially at the very beginning. Going through the dialog sometimes feels like a slog. - There are some QoL annoyances. For example, the fact that nothing persists when you die and you just go back to your last save. The most egregious example of this was at the very first area when I died, and when I respawned I had to go through all the dialogue options for the first peanut you see to get all the markers back in my notebook. When you die, you have to redo talking to people because that's progression you can lose! I'd prefer if most other things saved too, but having to redo talking to people? That's just frustrating. The game has potential but maybe if you're considering it, you should hold off until the developer polishes things up a bit more.
i love this game!!! so much to explore and so full of fun and joy. super excited for the future acts
really kewl
Its just kind of a delightful game. The world is colorful, the characters are fun, the gameplay is solid. I had fun playing, and I'll definitely be keeping an eye out for me.
I had a lot of fun with the first act of Scrabdackle. The characters are charming, the soundtrack is great, and the boss fights are really cool!
it good
This act 1 is more fleshed out than most indie games. The writing is surprisingly good, and the world is fun to explore
This game oozes charm from the moment you select your difficulty and only gets better from there. I came for the hand-drawn animation and left with both anticipation for the next chapter of the story and a newfound appreciation for a style of game I hadn't played much of in the past. Like everyone else has said, it feels very complete for an early access game, each area of the map is packed with so many details that it makes exploring for the sake of it both fun and rewarding. If anything about this game catches your eye, check it out! Its worth your time.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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