
The magical misadventure of a novice wizard thrown (literally) into the unfamiliar world outside. Go on a sprawling hand-drawn adventure with spells to study, bosses to best, and a huge handcrafted world to traverse on the long journey home.
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About

Scrabdackle is hand-drawn using traditional animation techniques, with tons of curious creatures to study, characters to squabble with, and tough-but-fair bosses to overcome, made by one developer who was maybe a little over-ambitious about all this.
Here’s the setup: When the wizard academy is attacked, novice student Blue is thrown out the academy’s window and face-first into the unfamiliar world outside. Pushed out of their sheltered life, Blue reluctantly sets off on a long journey home, learning to navigate the world of Scrabdackle for the first time. Along the way, they’ll contend with daunting foes as well as uncomfortable truths as they reckon with just how much of the world outside differs from their books in the academy.
It’s a big game with a huge, sprawling world worth getting lost in - if you’re up for a bit of adventure!


Scrabdackle is a scribbly, open-world adventure drawing from zeldalike, soulslike, and metroidvania influences. You can explore the world in whatever direction you want, but may be blocked from some pathways until you learn a new spell to help you get by. Or you can just turn around and head somewhere else first instead! Nearly all spells, bosses, and regions of the game can be found in any order.
While exploring, you’ll come across tons of hidden secrets and challenges, characters with their own storylines to progress, mysteries about the world to slowly piece together, and endless things to study and write about in your academy notebook. Chat with the locals to get your bearings, or walk away mid-conversation if you’re ready to move on and see something new (although, some of them might find that a bit rude!)
Some areas are more open and interconnected for harmless exploration; others operate as ‘dungeons’ with linear challenges and puzzles to navigate. Bosses will test your skills along the way, with each attempt bringing you closer to a hard-earned victory. If you’d rather focus on puzzles and exploration - or alternatively, if you want to really push your skills to limit - challenge settings are always available!
A first playthrough of Act 1 on the Poet difficulty should take about 12-15 hours to see all the ‘main’ stuff and roll credits - but if you really like to poke around each nook and cranny for secrets and tackle every optional challenge, it’ll take a bit longer!


Scrabdackle Act 1 features:
6 spells to learn,
9 bosses to challenge,
10 11 regions to explore,
60 unique stickers and stars to find,
90 minutes of music to nod to,
122 130 notebook entries to scry,
and about 70,000 80,000 words to read!

Acts 2 and 3 will launch (later on) as free updates, each with just as much content as Act 1. Think of them like episodes in a TV season - each one is doing its own thing, but they're also part of a greater whole, building off what came before. They're designed to be played with a little time to digest in between each, too, like how you tend to get more out of a show that releases episode-by-episode rather than a whole season dropping at once.
Worth calling out as well: the base game price will go up with each act that launches, meaning you can either buy Act 1 and wait to get A2+A3 free, or buy later to be able to play multiple acts back-to-back for a slightly higher price.
All that to say - Act 1 on its own is a pretty cool and large game, and it's only going to get bigger and better with more acts to come. Hope you enjoy!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is the first time in a while that i've been really enchanted by an indie game. i think the last time was with undertale/deltarune. the battle mechanics are fun, and although some of the enemies have mopped the floor with me a few times already it's really satisfying when you finally win. i'm almost 4 hours in and haven't finished act 1 yet... plus i hear 2 more are on the way! i think i'll probably be pouring in more hours than i originally thought. (this is a good thing!) scrabdackle is worth the money for its personality in content and graphics, though i think the duck castle is the best out of everything else... i'm biased. anyway it's really cool to see what you can do with godot! i'm glad i picked it up and can't wait to see how the story plays out.
after 100%ing act 1 I can say that this will be one of my favorite games of all time I loved everything from the gameplay, music, graphics and lore very recommended, I'm looking forward to future acts :D 10/10
it's really neat, and like one guy made it, so that's cool. i hope there is more soon :)
im scrabbin my dackle
Excellent game, well worth full price as is. And Act 2 and 3 are still to come. Great soundtrack and art style, fun and challenging boss fights, amusing NPCs, cohesive experience, etc etc It's financially irresponsible not to buy this game.
游戏有个类魂标签,其实游戏就是类塞尔达,死亡看似是回复活点,实际上是回档了,NND之前跟NPC白对话了,主角极其的脚滑,偏偏道给的又窄,非常容易掉下去,推荐自定义把掉落伤害关了,不然太搞心态,还有这BOSS过于超雄了,我拿个破魔杖biubiubiu还得注意别给蓝打空,BOSS直接无限火力越打越猛了😭
Been following the development of this game since they started releasing their first few demos, watching the story and environment expand, and it's really just a great, charming game with tons of cool secrets that feel really rewarding when you find something hidden. The combat is fun, the bosses provide some good challenge, and a lot of them are super hype moments and aura so that adrenaline rush after beating a boss feels so good. I also enjoy the way you document/ fill the bestiary, since it really feels like you're discovering something, evoking more curious gameplay. I just really love the vibe of Scrabdackle, and it's truly an underrated game.
Chinese please pleeeeeeeeeeeeeeeeeeas TT
Overall a good game with beautiful graphics and great atmosphere and sound design. I like that you can choose where the stickers go. However, there are some cons: - The game dumps way too much exposition from the beginning. If you need a tutorial on how to select dialog options, maybe the dialog system should be more intuitive (why can't you select options with the mouse?). From the very beginning you have so much stuff you can go through from the menus, and maybe they should have been introduced one by one (for example, finding your notebook in the same way you find your wand). Also I don't feel like the writing is good enough to justify there being so much of it, especially at the very beginning. Going through the dialog sometimes feels like a slog. - There are some QoL annoyances. For example, the fact that nothing persists when you die and you just go back to your last save. The most egregious example of this was at the very first area when I died, and when I respawned I had to go through all the dialogue options for the first peanut you see to get all the markers back in my notebook. When you die, you have to redo talking to people because that's progression you can lose! I'd prefer if most other things saved too, but having to redo talking to people? That's just frustrating. The game has potential but maybe if you're considering it, you should hold off until the developer polishes things up a bit more.
mspaintadventrues-ass s*** (derogatory(affectionate)), I love it despite absolutely sucking at bullet hells, 11/10, add an extra 5 hours to my playtime from time spent on the demo
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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