
The magical misadventure of a novice wizard thrown (literally) into the unfamiliar world outside. Go on a sprawling hand-drawn adventure with spells to study, bosses to best, and a huge handcrafted world to traverse on the long journey home.
Modeled estimate, not a reported figure. How we estimate →
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About

Scrabdackle is hand-drawn using traditional animation techniques, with tons of curious creatures to study, characters to squabble with, and tough-but-fair bosses to overcome, made by one developer who was maybe a little over-ambitious about all this.
Here’s the setup: When the wizard academy is attacked, novice student Blue is thrown out the academy’s window and face-first into the unfamiliar world outside. Pushed out of their sheltered life, Blue reluctantly sets off on a long journey home, learning to navigate the world of Scrabdackle for the first time. Along the way, they’ll contend with daunting foes as well as uncomfortable truths as they reckon with just how much of the world outside differs from their books in the academy.
It’s a big game with a huge, sprawling world worth getting lost in - if you’re up for a bit of adventure!


Scrabdackle is a scribbly, open-world adventure drawing from zeldalike, soulslike, and metroidvania influences. You can explore the world in whatever direction you want, but may be blocked from some pathways until you learn a new spell to help you get by. Or you can just turn around and head somewhere else first instead! Nearly all spells, bosses, and regions of the game can be found in any order.
While exploring, you’ll come across tons of hidden secrets and challenges, characters with their own storylines to progress, mysteries about the world to slowly piece together, and endless things to study and write about in your academy notebook. Chat with the locals to get your bearings, or walk away mid-conversation if you’re ready to move on and see something new (although, some of them might find that a bit rude!)
Some areas are more open and interconnected for harmless exploration; others operate as ‘dungeons’ with linear challenges and puzzles to navigate. Bosses will test your skills along the way, with each attempt bringing you closer to a hard-earned victory. If you’d rather focus on puzzles and exploration - or alternatively, if you want to really push your skills to limit - challenge settings are always available!
A first playthrough of Act 1 on the Poet difficulty should take about 12-15 hours to see all the ‘main’ stuff and roll credits - but if you really like to poke around each nook and cranny for secrets and tackle every optional challenge, it’ll take a bit longer!


Scrabdackle Act 1 features:
6 spells to learn,
9 bosses to challenge,
10 11 regions to explore,
60 unique stickers and stars to find,
90 minutes of music to nod to,
122 130 notebook entries to scry,
and about 70,000 80,000 words to read!

Acts 2 and 3 will launch (later on) as free updates, each with just as much content as Act 1. Think of them like episodes in a TV season - each one is doing its own thing, but they're also part of a greater whole, building off what came before. They're designed to be played with a little time to digest in between each, too, like how you tend to get more out of a show that releases episode-by-episode rather than a whole season dropping at once.
Worth calling out as well: the base game price will go up with each act that launches, meaning you can either buy Act 1 and wait to get A2+A3 free, or buy later to be able to play multiple acts back-to-back for a slightly higher price.
All that to say - Act 1 on its own is a pretty cool and large game, and it's only going to get bigger and better with more acts to come. Hope you enjoy!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very good gameplay mechanics and music
Amazing art, Smooth gameplay, Funny dialoge and Captivating lore And that is just ACT 1
This game's following is starting to feel like a literal cult and I wholeheartedly understand where they're coming from
I forgot to give it a review, I'm sorry scrabdackle gang
peak fiction
Wow! I kept a close eye on this game through development and Kickstarter as the style of the game really reminded me of Wuppo (if you haven't played that game it's a must!), but what makes me enjoy these kinds of games is the world building. You get dropped in this bizarre world and you kinda just left to figure it out. From the 6 hours I've played I've been really enjoying it, if anything it can be quite difficult at points but to some that would be a plus. Give it a go, Jakefriend definitely deserves it!
This game feels like meeting an old friend you were really close to that you haven't seen in a while, and I'm not sure why. It's very fun and I love all the little hidden spots and all the lore you can find. Also the soundtrack is so enjoyable to listen to!
Wonderful Indie game with lots of content. Its like if link to the past meets wizards also great story
I can tell this will be Immaculate when finished.
Fun
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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