
2d hand drawn female protagonist action-adventure/soulslike.
Modeled estimate, not a reported figure. How we estimate →
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About
Action adventure game. Play as Inna, Daughter of the Void and discover this magic world. Try many different magic spells and face unique enemies on your path. Interesting 2d hand drawn world, and unique style make it worth your time.
Try different Sword arts & magic spells.
Manga like, Inna's Hidden past

Colorful characters and their stories.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Traditional Chinese
Reviews
Graphics are simple. But, man fighting is AWESOME. Cool bosses. Story about Main Heroine background also interesting like reading manga. Sound and Music nice. Gameplay makes up for lack of graphics. 7/10. Recommend.
1 hour of my play through : https://youtu.be/z0wQIhcIES4 Overall: 5/10 Excellent boss fight, but everything else is kind of average. I can imagine the dev's dedication and time spent, but right now, it’s not good enough to keep me playing. Graphics: 5/10 • Feels kind of amateur. Some monsters are cool, though. Controls: 5/10 • No low jump when releasing the jump button early. • Dash can pass through some monsters safely, but sometimes it doesn't, and I don't know why. • Dash feels kind of slow because of its constant speed. Maybe make it fast at the start and slow later while keeping the same distance. • Normal attack feels kinda spammy, but maybe I didn't get far enough to unlock new moves. • When jumping and pressing direction + down + attack, it doesn't attack downward. It prioritizes left and right, making it hard to travel by jumping > down-attacking mobs. • Direction lock during the normal attack animation is critical. For example, when I attack on the left side, then press right and dash immediately, I should dash to the right, not left. Level Design: 5/10 • Feels very similar and repetitive. I really hate those "drop down this hole, then go left and right while clinging to walls, and there will be a spike at the bottom." I start jumping down and take damage because it wastes my time. • I don't really understand the purpose of those levers in the stage. I toggled all the ones I found, but nothing seems to change. • The checkpoint is not properly conveyed. I thought it was a save point at first because it has some floating light particles around it. Story: 3/10 • I don't understand anything, and the game doesn't make me care about it. All I got from playing is that I once had a master or something, and I must collect some fireflies or something. • The manga cutscene is pretty good. Boss Fight: 9/10 (the best thing in the game, despite poor controls) • They're challenging and well-telegraphed. I really love it. • First boss: Nothing memorable, too easy. • The Weakest Knight: Excellent early boss—weak name but the right amount of difficulty. Some attacks have a dodge window of less than a second. For example, in the second phase, when he thrusts the sword into the ground, the flame explodes too fast. • The Monk: Another excellent boss. I love that I can cheese him, though.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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