
SCP: 5K is a co-op or singleplayer tactical horror FPS project that puts players in the midst of a conspiracy where the SCP Foundation has turned on humanity. Enjoy Early Access as we continue to work towards a completed full release of the project!
Modeled estimate, not a reported figure. How we estimate →
Media
About
The SCP Foundation has gone dark. Disturbing intel from one of the many Foundation sites, Area-12, an underground biological research and containment facility in West Virginia, has been forwarded to an anomalous branch of the FBI, the Unusual Incidents Unit (UIU).
Upon arrival the UIU are ambushed and trapped within Area-12 by a facility wide lock-down, leaving you alone and without backup. For reasons yet unclear, Area-12 has adopted a new agenda: creating weaponized hybrids of anomalous creatures. Now the UIU must get to the bottom of “why” and stop them before these monstrosities are unleashed on innocent civilians.

Anomalies are reality-defying objects, artifacts and creatures that inhabit the cracks in our world. These anomalies are what the SCP Foundation was supposed to contain; and their anomalous nature makes them dangerous to the likes of you.
SCP-173-B // The Sculpture
SCP-610 // The Flesh that Hates
SCP-7528 // Screen Anomaly
SCP-1262 // Seed of Destruction
SCP-3199 // Humans Refuted
SCP-621 // Hypnobulbs
SCP-098 // Surgeon Crabs
SCP-7566 // Door Squid
Within Area-12, there are reports of the Foundation experimenting with hybrid anomalies; brutal SCP combinations, bred for ultimate destruction.
Vx-026 // Infector
Vx-349 // Resonator

Raid on Area-12 // UIU Operatives infiltrate Area-12, West Virginia, which is at the center of disturbing events surrounding the SCP Foundation // 4-6 players
Ghosts of the South Gate // GOC Investigate a remote research outpost, NSIS-4, Antarctica after receiving intel from UIU operatives at Area-12 about development of a 'biological weapon' // 4-6 players

Discover Program // 1-6 players
Wave Survival Classic // 1-8 players
Raid on Outpost Axiom // 1-8 players
Outpost Axiom PvP // 2-16 players
Weapons Testing // 1-6 players
PvP Testing // 4-14 players

Tactical Gunplay // Grounded tactical combat utilizing vaulting, peeking corners, breaching doors, and detailed weapon customization
Investigation // Observe your surroundings to look for clues that will help you complete your objectives and find valuable resources or additional intel
Lore + Reporting // Take in as much or as little lore as you like by not only choosing what documents and audio logs you are collecting and observing with your tablet, but also what you find interesting enough to report over radio to your ToC
Immersive Audio // Detailed audio design with occlusion-based wall muffling and spatialized/proximity voice chat

Take advantage of NVIDIA® DLSS, NVIDIA® NIS, and AMD® FidelityFX Super Resolution (FSR) for enhanced visual performance.
Ultra-wide support for an immersive gaming experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Hungarian, Japanese, Korean, Norwegian, Polish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty good game but they've been taking awhile to update but the recent updates have been very fun.
unfortunately, they cut so much content from the main game, and it feels very barren. you originally had to go through server rooms and collect data while stormed by guardsmen, as well as break a nuclear reactor's cooling cores so the place would blow up so you could escape. but nope, that's been gone for years now... it's just bland without any of that, as those were my favorite parts about it. now, there's no more updates or additions to the base game. the newest campaign/mode is okay, but does not have that original charm anymore.
great gunplay, punchy sound design, good co-op and well designed levels
This game is generally good, Weapon and shooting mechanics are really nice. Enemy ai is solid in my opinion. Rebuilded map and finally completed Antarctica level (which i like the most), then added some wave survival which some people might like. The problem is, this game is 4 years in early access and in the past of those 4 years there was huge gaps between the updates and with new publisher it feels like its kinda abandoned. Like that, it is not worth 20 euros for only like 4 hours of gameplay with main and Antarctica map.
I did poo myself during my first session of this game, however because I couldn't pause the game, I persevered to escape the hellhole that is the SCP facility. I still have poo smeared on my gaming chair but I don't care because NOTHING compromises the mission. We are who we are.
我说线性叙事加上大号多人联机是对的有没有懂得
I am severely disappointed with the direction this game went. I loved this game and very patiently waited for it to grow and become better. For some reason the Devs had decided they wanted to do some BS Temu Outlast Trials instead of continuing the main story and finishing the fluidity of Area 12. SO MUCH potential wasted on someone who cannot finish what they start so they leave everything half-done. I don't see a future for this game as they killed the player base with their Trials. I played when there was still a population and it was good. Too bad to see what they have done to it.
一句话评论:氛围塑造和考据相当到位,未来可期,但当前不是一个可放心游玩的状态,且制作组需要仔细思考如何在游戏内容以及叙事之间寻找一个平衡点 优点:如果你是一名SCP系列忠实读者,那5K绝对是当前市面上能够解SCP主题游戏之渴的极少数选项之一。制作组对于游戏内涉及的SCP的考据能称得上是下了功夫,同时也没有单调地成为一个“SCP条目的搬运工”。在UIU章节内出现和提及的大部分SCP以及贯穿整四个章节的610都源自5K文档里对基金会灭世方式的描写,同时在叙事层面一定程度上拥有其独特性。一个获得SCP-5000以后的“事后诸葛亮”基金会和相比原世界线提前嗅到了基金会的小心思的其它GOI之间的博弈有太多有意思的内容可以深挖,从官方目前放出的章节就可见一斑。除此之外,整个游戏能让SCP读者们更直观地感受到基金会的“救世”旅途中那些被一句话带过的惨剧到底代表着多么残酷的牺牲。比如,在将原世界线投放至人口密集城市的610以游戏艺术的方式将其“血淋淋”的冰山一角展现在屏幕上时,带着对SCP-5000的背景知识游玩的玩家很容易便会陷入一种对基金会的残忍手段皱眉的同时理性上却能或多或少理解这般残忍是在和更为残酷的事物作殊死一搏的矛盾心理之中。我在穿过被610感染的医院时,曾经很多次下意识举起左轮手枪想要帮陷在血肉团块里的那些一息尚存的骷髅们从痛苦中解脱(并且游戏内受击的骷髅确实会停止活动)。但当我想起SCP-5000的本质时,已经瞄准的枪口又往往再次低垂。我已明知他们的痛苦不会因为这发子弹击碎他们的头颅而停息,不如将这发子弹留给还在不甘地挣扎的生者。 而在游戏内容和背景叙事的交互上面,游戏内关卡设计与背景故事及SCP设定之间恰到好处的结合的事例并不鲜见。官方对SCP在游戏内表现的开发并不仅仅停留在“SCP读者将会心一笑”的程度,而是让玩家对SCP条目的了解能很大程度上左右一场战斗或解谜的走向。对我而言印象最深的是与SCP-7528及SCP-610的遭遇。对7528有了解的玩家可能第一时间就会想起它“仅能同时存在于一个显示器上”的设定并迅速基于此和队友设计出一套针对性战术。而对610文档里610的宿主那极其顽强的生命力有印象的玩家可能在一开始就会选择霰弹枪这种伤害效率更高的武器,并且对被击倒的610宿主仍然抱有戒心。我很期待在未来的游戏中看到更多类似于教育中心这样让人眼前一亮的与SCP之间的攻防。 缺点:首先,并非结构性问题但对游戏影响最大的问题就是连山填海的bug。对于5K这种强调叙事和氛围营造的游戏而言,一个恶性bug很容易就能让刚刚营造好的氛围瞬间烟消云散,并且让正沉浸于流程中的玩家遭受巨大的游戏体验落差。这里点名批评整个GOC章节中大量的穿墙远程攻击、翻越碰撞箱失灵、交互点判定过于严苛等等问题(好死不死这章节追逐战还特别多)。希望在接下来的游戏开发过程中制作组能够注重对恶性bug的反馈。 其次,可能是由于当前尚处EA阶段(尤其是官方在UIU章节的开场时还要专门用个大红按钮声明一下),游戏内一些更技术层面的机制设计还有待考量,尤其是关于死亡惩罚、检查点,以及非满编小队的可玩性。在前面的主旋律是逃生的UIU章节,死亡惩罚过于轻微,以至于一些难点或者关卡设计缺陷位置可以靠单纯地交替送死强行莽过去。再加上一些节点的难度(特别是对非满编玩家而言)确实有设计缺陷,叠加之下就会出现一些令人啼笑皆非的化学反应。比如若是玩家能抛下“逃生”这一主题带来的执念的话,关闭四个燃气阀门的那里只要你敢死就没有任何难度(同样的,你要是只有两个人的话也几乎不可能一命通过)。然后,整个GOC章节是这个问题的集大成者。不仅战斗难度在低可视度、血牛敌人以及各种车轮战之下陡增,整个关卡只有极少数的检查点,而且都出现在关卡的前五到十分钟流程里。哪怕你离通关只有五步路,要是不小心团灭就被立刻扔回关卡刚开始的某个检查点。最气人的是,流程里给死亡玩家的复活节点倒是不少且合理,也就是说官方其实是知道流程中什么位置算是一个逗号,但他就是不给你放检查点。与此同时,别忘了这一关还有大量的恶性bug可能让你在没犯下什么错的情况下轻松团灭。 再次,尽管在UIU章节中有不少让人眼前一亮的SCP设定与关卡设计的有机结合,但整体来说这三个章节确实表现出它们仅仅是临时的技术和设计展示的局限性。虽然一些设计单提出来很有意思,但从整体上来看前三个章节还是有很浓重的要素拼凑的味道,是不少亮眼设计的较为干硬的焊接。此外,虽然有些SCP的表现方式十分亮眼,但同时也有一些SCP的表现有点乏善可陈。比如SCP-098手术蟹在游戏里的表现只是一个长得有点吓人的没什么特别之处的大型敌人。以及所有基于SCP-1262的关卡总体上来说有些单调。 总而言之,这是一款若是制作组能拿出野心与细心,假以时日定成大器的粉丝向游戏,但它目前的表现还是缺少一些打磨和思考。日后若是游戏出现决定性的改变我会回来修改这个评价。
Замуррчательная игра , особенно миссия с газопроводом Ставлю лосяру
focus M
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Unheard - Voices of Crime | $6.4M | 33.7K | 96% | $6.99 |
| Batman - The Telltale Series | $6.4M | 18K | 88% | $14.99 |
| STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ | $6.4M | 25.9K | 94% | $9.99 |
| STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition | $6.4M | 12.2K | 76% | $19.99 |
| Tricky Towers | $6.4M | 16.4K | 90% | $14.99 |
| SOMA | $6.4M | 52K | 96% | $5.99 |
Related
| Bodycam | $54.9M | 41.8K | 76% | $33.32 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |
| GROUND BRANCH | $20.9M | 24.2K | 86% | $23.99 |
| Squad 44 | $15.1M | 25.4K | 75% | $19.99 |
| War of Rights | $13.2M | 14.9K | 88% | $22.49 |
| Call to Arms | $7.7M | 17.4K | 81% | $14.99 |