
ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's juicy, fast, and very rewarding. There was one bug that I encountered where I was fighting enemies and all of a sudden my character was stuck to the ground. I thought it was my keyboard acting up but it was working fine when I was using other apps.
升级项目对战力提升太小了,主要还是看操作,手残玩家很难往后推进,对于游玩时间来讲很难让我有继续游玩的兴趣。
jogo de crakudo isso
The gameplay flow is insanely good
This is an awesome game and it frequently goes on sale so I would recommend picking it up.
dos bons
Fun gameplay. Amazing art and sound design. I had to lower the difficulty for my crusty brain.
移动太快了,不好躲技能
Jogo muito viciante. musica encaixa perfeitamente com o clima de matar demônios gameplay bem satisfatória com combos bem versáteis e PARRY sistema de skilltree junto de roguelike bem animador e não chato/demorado comprem e aproveite
I really wanted to like and finish this game, but after playing for seven hours, I feel the negatives outweigh the positives to the point where it is more annoying than enjoyable. Like most roguelite games, this one has a dedicated currency (Blood) as well as your health, which is also treated as a resource. There is nothing wrong with that in and of itself, but the way it is implemented basically forces you to play the game as if it were a no-hit challenge. You have a multiplier that increases the amount of Blood you gain per kill. After killing a certain number of enemies in quick succession, the multiplier increases. If you get hit, it decreases. Again, there is nothing inherently wrong with this mechanic on paper. The problem lies in the combination of the map and enemy design. After the first stage, every room you enter spawns at least six enemies per wave. These enemies tend to blend into the environment, and every time you attack, your character creates visual effects that make it almost impossible to see the enemy you are currently fighting. Most enemies are stunlocked while you attack them, so this would not be a major problem if it were not for enemies that, for example, explode after they die. You simply cannot tell when they die because you cannot see them clearly. A similar problem arises when fighting bosses and minibosses. While attacking, it is extremely difficult to tell what the boss is about to do next. This game is extremely punishing because you lose both your multiplier and your health whenever you get hit. Health is difficult to regain, which again is not a problem in and of itself. The issue is that this creates a cascading effect: if you get hit because of some ♥♥♥♥♥♥♥♥ early on, your run is pretty much over. You can no longer spend health to buy upgrades, and since your multiplier is gone, you also earn less Blood, meaning you won't be able to afford upgrades or healing items with that either. Since getting hit will often be the result of the game's visual design choices, it becomes frustrating pretty quickly. It's a shame because the variety of enemies and bosses is great, and when you don't get screwed over by the issues mentioned above, the game can be a lot of fun. It's just that the longer you play, the harder it becomes to ignore those issues.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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