
Live the life of space captain Flinthook! Armed with your mighty hookshot, your uncanny slow-motion powers and your trusty blasma pistol, plunder and fight your way through an infinite variety of randomly-assembled spaceships for treasure, loot and fame!
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1]ゲーム自体は悪くなかったが、ただ一点のあまりにも大きな致命傷がすべてを台無しにした[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> ルームクリア型のアクションでフックを使った移動も軽快でなかなか面白かった作品だ。 ボスも相応に歯応えがあってボスへ辿り着くまでの道は長いが、アクションゲームとしての完成度は良かった。 ところがボスに負けたとき、評価は一変した。 なんと本作はボスに敗北するとボス前からではなく長いなが~い道中を最初からやり直しとなる。 これが苦痛。 最初からやり直して、その道中で永続的にキャラクタの性能が上がる何かがあればワンチャン耐えられたが、そういったものは一切ないのでやり直しは本当に虚無の気分となる。 FC時代のような昔のシンプルなアクションであれば道中は短いので最初からやり直しとなってもたいしたことはないだろうが、何度も書いているように道中が長いのだ。 それが本当につらい。 そして本作が発売されていた当時の時点で本作より快適性が高く、やり直しも苦ではないアクションゲームは他にもあったのであえてこのゲームに付き合い理由が一切ないのだ。 苦痛にしか感じないゲームデザインなのにどうしてわざわざ付き合う必要があるのだろうか。制作側は競合作品が幾つもある中でどうしてこのゲームデザインで最後まで付き合ってもらえると思っているのか不思議である。
Flinthook is a game that really didn't need to be a rougelike at all. I really enjoy the genre, but Flinthook absolutely made me feel like strategy didn't matter and instead I have to bash my head through a wall until it finally gives in with good RNG. I thought I was having a "skill issue" moment with the game, but several hours in and I mastered how this game controls (and it controls well), but I didn't feel like I learned anything from the MANY deaths I experienced. A lot of it was hazards I couldn't see at all or just getting in many bad spots where enemies just have the clear advantage of being able to shoot you through walls. Perks do help but I viewed them as bandaids around the game's design, and even then, Captain Flinthook can have his healthbar demolished in seconds even with the perk that increases invincibility duration. I dunno man, I wouldn't say this is a bad game, there's a lot to like about it, but I think there's better games in the genre that are more rewarding to sink time into and get good at. This honestly should've been an action platformer with the rougelike elements being a separate mode.
Game looks fun, right ?! But the controls are HORRIBLE !! and not rebindable. I want to love this game, but I hate it. Controller or mouse and keyboard, it is a pain in the bum.
A hidden gem and a must try. My Rating: 10/10
Has grown to become one of my favorite hidden gems... Superbly fun!
Si les images visibles sur la page du magasin, le [i]gameplay[/i] au grappin souvent imprécis, les incessants aller-retours dans les niveaux et le fait que seul 16% des joueurs ont vaincu le deuxième [i]boss[/i] ne vous refroidissent pas, vous accrocherez probablement à ce [i]rogue-lite[/i] difficile à aborder mais qui cache sûrement quelques trésors.
This is a very solid game for what it is but unfortunately suffers from a lack of variety or content. Having said that, as you can probably tell, I still recommend this game. The artstyle and characters are charming and unique, and the worldbuilding is fun and engaging. The items that do exist are good and help to shake the game up a little bit. The progression feels nice, and the pacing is good. Everything about this game is solid. If you're hoping to have a game you can keep playing over and over for hours and never get bored, though, this unfortunately is not it. It lacks the it factor that a game like Binding of Isaac has. The variety is just a little to constrained, the enemies just a little to predictable. If I could completely change weapons, there were more kinds of hooks, anything like this would have gone a long way towards replayability. And enemies only have one kind of elite, kind of like the Jammed in Enter The Gungeon. If there were more kinds of enemies to give you some variety and break up the monotony that also would have helped. Overall, it's a very good game, but I would treat it more like a story game than a true roguelike. Which is unfortunate, because i followed this game since early development.
Ça aurait pu être un de mes jeux préférés, mais la difficulté est ridicule. Le système de déplacement est original mais complexifie tellement le jeu. La plupart du temps je sais ce qu'on attend de moi, mais je ne peux pas le réaliser. Dommage.
hook hook, blam blam, awesome game!
I can't believe I bought this as a kid, what the ♥♥♥♥
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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