
Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, French, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Waterloo!!!
best game ever
Juegazo!! ojala sacaran mas
好玩,就是得痔疮了
Excelente juego de estrategia. Me encanta el concepto de HITS (Headquater in the saddle). La inmersion es total.
Лично от себя советую всем кто любит тему НВ поиграть в эту игру Плюсы -Масштабные битвы -У каждого Полка свой флаг -Историчность -Стилистика -Разделение на роты -Офицеры могут приказывать солдатам что либо Минусы -Плохая графика (не критично) -В начале ничего не понятно И стоит указать что битвы идут более 1 часа как правило и поэтому любителям быстрых битв как в Наполеон Тотал Вар может не понравится
kinnda cool, my autism towards napoleonic was at it`s peak, 9/10
Slight improvement on the original. Interface easier and graphics better. It's still crude and unpolished though so doesn't come close to being as good as Take Command: Second Manassas. It's such a good idea and if you're a Napoleonic nut it's still worth a go, otherwise, there's far better out there.
gioco impegnativo ma gratificante, non immediato poco intuitivo ma profondo e ben costruito...espandibile con KS mod. Per amanti della catena di comando.
Good game. I played the original and it is great to play it again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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