
Schoolgirls fight aliens with the power of science! Gather a team of science-themed specialists and defend your homeworld in classic turn-based combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The storyline is lighthearted and often humorous, but rather short. Most of the gameplay is exploration and combat. Instead of traditional JRPG classes, each character has a specific science they specialise in, which affects how they fight. Psychological science girl can encourage allies or demotivate enemies, chemical science girl hurls chemicals at enemies and can poison them, and so on. However, the combat gets repetitive and boring real quickly; in my experience (playing on the highest difficulty), I find myself spending most of my turns defending and stalling for time to save up the SP I need for my attacks. This is further exacerbated by some enemies having decent evasion. Combat also takes place fairly frequently, as enemies can chase you on the map, and move faster than you. Also, it kinda makes no sense that units in the front row spamming defend will regenerate SP faster than those idling in the back row, I'd think it should be the other way around. I got this on discount for under a dollar so I can't complain, but I honestly don't think it is worth its full asking price. Might be worth picking up whenever it goes on sale though.
Disappointment All Around I was hoping for a burn based tactics, what I got was a game that felt like it was designed by a high school Game Development class as a final project. It's like a collection of game parts that sound OK on their own, but never come together at all. The setting and characters work fine, but they try the slap on a flimsy explanation that wasn't fully hashed out and never amounts to anything. Next it the combat. There is no strategy and the closest thing to tactics in the game is the Hypnotize-Defend loop to regain SP (more on that later). Once you get out of the school, basic attacks are useless, and high cost and low return. Next comes the RPG elements. Stat scaling is a joke. With each level, you gain 1 stat point you can use to improve a base stat or unlock a new rank on your skills. This means you have to choose between stats or skills. Choosing stats is a waist because your skills will be worthless. But leveling up skills makes them cost more but not that much more effective. Then then there are the recovery items <sigh>. When the average SP cost of a skill is 10 and your strongest SP recovery item give you 5, you may as well not have recovery items. Thus the only way to gain SP in a meaningful way is to have a single opponent, stun them and use Defend (which grands SP to the user and bonus SP if all front row party members are defending at the same time) over and over until you have replenished your SP then finish the fight. But wait, there's still the VN elements in there. I don't just mean how the dialog is presented in a VN style. The girls have profiles that list likes and giving them a recovery item that fits their likes, they gain double the bonus. Still not enough to be worth it though so why have such a random mechanic in the first place. This game feels like it had a Character/Settings designer, a game play designer and an RPG mechanics designer that were all making a game on their own, and they just patched them together. I don't think I will bet buying another game from this developer.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has much more combat than story, but the turn-based combat system is well-designed. The interface is less elegant, but it's functional. The map is frustratingly small. It's a short game, at about five hours, but I enjoyed it.
Blinded 'em with science.
I beat the final boss by throwing a soda can at it.
Very basic JRPG with a silly story
Cool game. Takes me back to highschool science and learning cool stuff! Monster battles are bit silly but fun.
Decent game to play if you are into it.
Easy controls. Looks good. Plays smoothly. Fun interactions between companions. A few nice gems like Room 404. Enjoyed this game, and recommend it.
A decent turn-based RPG. It has the casual humor, variety of enemies, some basic science knowledge.I have lots of fun figuring out the scientific (or rather, sci-fi) weakness of the monsters. It's like a slice-of-life high school anime mixed with sci-fi adventure plus B-rate horror movie done right. The general difficulty is not very high, even the highest (graduate) take me roughly 6hr to beat. I recommend to those who are looking for a light-hearted adventure with your average trope-flooded earth-conquering tentacle alien.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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