
Planet Stronghold is a sci-fi role-playing game with a turn-based combat system. You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.
You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.
As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.
Featuring old-school turn based tactical battles, a dynamic plot that changes based on your choices, several possible solutions to each situation using various non-combat skills, Planet Stronghold delivers a very high replayability!

- Play as male or female, six characters to date including homosexual romance
- Four classes, many quests, dynamic plot for high replayability
- Old school RPG turn-based gameplay with many stats and items
- Over 40 unique enemies to fight including some "boss fights"
- Use non-combat skills like Explosives, Science, Sneak
- Craft over 80 extra weapons and armors
- Downloadable Soundtrack and Official Strategy Guide
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate skill system of this. It seems you have a choice to solve things peacefully. Except for certain events where you don't. The game lies to you straight into your face claiming it might be good idea to invest in non-combat skills. If you do, you are dead in 4th chapter. I love WInter Wolves games and recommend playing Loren instead.
Planet Stronghold was an enjoyable 10hr Winter Wolves RPG. If you're familiar with Loren and Queen of Thieves this one will feel right at home. I enjoy the exploration interface and the "classic" RPG elements of turn-based battles that take a little thought and tactical approach. The dialog isn't anything to write home about and the story isn't anything special but it's definitely a fun 10 hours of gameplay. All-in-all, I'd recommend this one to anyone who has played Loren and is looking for more from the developer. If you can get it on sale then more's the better. Of all this developers RPGs I highly recommend Loren and I hear very good things about Planet Stronghold 2 which just released this year. I'm excited to check that one out next. Support this indie dev!!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very interesting. It's an RPG/visual novel hybrid, like Loren or Cursed Lands. It's in the same universe as Planer Stronghold: Colonial Defense, but I think I liked PS more than PS:CD as the latter had cringey dialogues in my opinion. This game is very hard even on easy mode. I would recommend saving the game before each battle as if you lose, it's game over. I did enjoy it though and I believe that fans of similar games are going to have a lot of fun with this one.
Planet Stronghold is very ambitious in what it tries to do, and it has some clever ideas. Unfortunately it isn't executed terribly well. Characters are pretty shallow with not much development, for the most part. The worst offense is how imbalanced combat is. It seems that it is intended to use certain weapons in "aimed" mode for higher crits/accuracy, and others in "regular" for balance, and a tank character should do "burst" (no crit & miss more) once in a while to gain aggro. In practice it didn't work out too well for me, but I do really like the idea. Psionic skills are important to winning some battles and they miss way too much. There aren't enough levels to gain by the end in order to train up many skills, and some skills just aren't useful. I do like the idea of using skills outside of combat to solve problems. I like the worldbuilding, art, and music. I am leaving a positive review because I was able to overlook the weaker bits and appreciate the parts I did like. I enjoyed it enough to still want the sequel. My advice is to focus on the story and overlook the combat.
A game I didn't like as a kid, but it fed into my recent carving of light SciFi games - as in not that open SciFi, more closed off and manageable with more emphasis on RPG elements and party combat rather than spacecraft flight and whatnot - by only happening on one planet with a set of contained areas. And kid me was right: image having a rough draft for a story (it's been polished and has no spelling mistakes, but hasn't been lifted from idea format with due diligence and has a barebones story) and not only making it out to be a "full fledged", but a commercial game and a visual novel and those thrives on great stories. XD Barely any companion is truly interesting (those that are make it worth playing), the combat can be speeded up with the skip button - the animations are barely there and not interesting at all and the sound effects are serviceable, but basic - and should be interesting and flashy enough NOT to make happy I can skip it, but it sure isn't, the artwork is well done, but with very few character facial expressions and the style is older and far less polished than Winter Wolves's later game - that's the right assessment for the whole game: serviceable, but not polished at all and very barebones everywhere it counts - and the music mostly won't play unless you're in a few scripted areas. You have classes to pick from, but all that does is give you haedstart in some skills, later the game is very generous with EXP and repeatable encounters and you can buff up characters a lot and make them multitask easily. On the easiest difficulty (I'm going with that because combat is boring anyway, though you can switch the difficulty as you wish at any time) very few quests are timed and those that are, are very generous, so you can heal nearly after every battle and only fail, if you're going out of your way to do so and you only advance plot if you want to after a while, so you can maximize the affection all characters have for you with ease. All of which I greatly appreciate for a very laid back and chill experience. The only thing I don't like are gender locked romances, not because that doesn't make sense, it's more believable for your companions to have preferences, but because I'd need to replay this train wreck to see where that leads to with the person I'm most interested in seeing develop (a blind psychic soldier more suited to being a medic). Storywise a certain someone in a position of power has been exterminating alien races since before your character arrived and that's absolutely something that's been used a 1000 times over, but what really hurts is having it all done in a very lazy way - it's all talked about, but in ways that gloss over any detail, at least have a short battle cutscene with someone being killed for minimal believability - and it's presented in the most generic way imaginable. Not a strong suit where the medium demands one. Another wrong move by PS: you can only romance one character, but the game NEVER tells you that before your character just flatly refuses another character's advances just because - later games like the Amazon Princess at least had the decency to warn you and even made dialog options out of who the player was trying to romance at the same time and who would react how. Bottom line: Winter Wolves have some fantastic games, but this one is near the bottom of the barrel, avoid at all costs, unless you're purchasing the game to learn what NOT to do with a visual novel.
Planet CRAP
It's a pretty simplistic RPG with a heavier than average focus on relationships. Which is not a bad thing, it does what it does well, just without a whole lot of added frills. A good game for people who liked Mass Effect or Dragon Age, but don't want to dedicate that much time into those sort of games right now for whatever reason.
Me encanta el juego! y el 2 es muy bueno tambien, ojala saquen mas secuelas!
Not sure why this doesn't get talked about more. I haven't played tons but it's really fun and cute so far. I like that it seems to be letting me go for a romance with my (female) roommate while playing Lisa, that's so sweet! I don't really know anyone else who plays it, which is a shame. I think this would be fun to play with my friends and discuss it together.
Giving this one a thumbs up, but do know you're getting into a pretty rough game. It would be one year before we got something on the level of Loren, but Planet Stronghold was a great foundation for what was to come and has a lot of unique things going for it. You just have to get to grips with the maximal UI, busy angular art, and the rather rough difficulty due to some choices with how armor works (don't be afraid to start in easy), along with the odd pacing (the first four chapters are basically the training wheels before the game fully opens). It does pick up from there, ends up having some fun characters once their hangouts open up, a surprisingly interesting conflict and route split, and there's satisfaction to be had once you know what you're doing and can play the enemies properly to control the flow of combat. I'm enjoying this a good bit, but you do need to have some experience with clunkier RPGs to vibe with it I feel.
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Players by region
Where this game's players are, estimated from review languages.
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