
Planet Stronghold is a sci-fi role-playing game with a turn-based combat system. You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.
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About
Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.
You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.
As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.
Featuring old-school turn based tactical battles, a dynamic plot that changes based on your choices, several possible solutions to each situation using various non-combat skills, Planet Stronghold delivers a very high replayability!

- Play as male or female, six characters to date including homosexual romance
- Four classes, many quests, dynamic plot for high replayability
- Old school RPG turn-based gameplay with many stats and items
- Over 40 unique enemies to fight including some "boss fights"
- Use non-combat skills like Explosives, Science, Sneak
- Craft over 80 extra weapons and armors
- Downloadable Soundtrack and Official Strategy Guide
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate skill system of this. It seems you have a choice to solve things peacefully. Except for certain events where you don't. The game lies to you straight into your face claiming it might be good idea to invest in non-combat skills. If you do, you are dead in 4th chapter. I love WInter Wolves games and recommend playing Loren instead.
A game I didn't like as a kid, but it fed into my recent carving of light SciFi games - as in not that open SciFi, more closed off and manageable with more emphasis on RPG elements and party combat rather than spacecraft flight and whatnot - by only happening on one planet with a set of contained areas. And kid me was right: image having a rough draft for a story (it's been polished and has no spelling mistakes, but hasn't been lifted from idea format with due diligence and has a barebones story) and not only making it out to be a "full fledged", but a commercial game and a visual novel and those thrives on great stories. XD Barely any companion is truly interesting (those that are make it worth playing), the combat can be speeded up with the skip button - the animations are barely there and not interesting at all and the sound effects are serviceable, but basic - and should be interesting and flashy enough NOT to make happy I can skip it, but it sure isn't, the artwork is well done, but with very few character facial expressions and the style is older and far less polished than Winter Wolves's later game - that's the right assessment for the whole game: serviceable, but not polished at all and very barebones everywhere it counts - and the music mostly won't play unless you're in a few scripted areas. You have classes to pick from, but all that does is give you haedstart in some skills, later the game is very generous with EXP and repeatable encounters and you can buff up characters a lot and make them multitask easily. On the easiest difficulty (I'm going with that because combat is boring anyway, though you can switch the difficulty as you wish at any time) very few quests are timed and those that are, are very generous, so you can heal nearly after every battle and only fail, if you're going out of your way to do so and you only advance plot if you want to after a while, so you can maximize the affection all characters have for you with ease. All of which I greatly appreciate for a very laid back and chill experience. The only thing I don't like are gender locked romances, not because that doesn't make sense, it's more believable for your companions to have preferences, but because I'd need to replay this train wreck to see where that leads to with the person I'm most interested in seeing develop (a blind psychic soldier more suited to being a medic). Storywise a certain someone in a position of power has been exterminating alien races since before your character arrived and that's absolutely something that's been used a 1000 times over, but what really hurts is having it all done in a very lazy way - it's all talked about, but in ways that gloss over any detail, at least have a short battle cutscene with someone being killed for minimal believability - and it's presented in the most generic way imaginable. Not a strong suit where the medium demands one. Another wrong move by PS: you can only romance one character, but the game NEVER tells you that before your character just flatly refuses another character's advances just because - later games like the Amazon Princess at least had the decency to warn you and even made dialog options out of who the player was trying to romance at the same time and who would react how. Bottom line: Winter Wolves have some fantastic games, but this one is near the bottom of the barrel, avoid at all costs, unless you're purchasing the game to learn what NOT to do with a visual novel.
Planet CRAP
Planet Stronghold was an enjoyable 10hr Winter Wolves RPG. If you're familiar with Loren and Queen of Thieves this one will feel right at home. I enjoy the exploration interface and the "classic" RPG elements of turn-based battles that take a little thought and tactical approach. The dialog isn't anything to write home about and the story isn't anything special but it's definitely a fun 10 hours of gameplay. All-in-all, I'd recommend this one to anyone who has played Loren and is looking for more from the developer. If you can get it on sale then more's the better. Of all this developers RPGs I highly recommend Loren and I hear very good things about Planet Stronghold 2 which just released this year. I'm excited to check that one out next. Support this indie dev!!!!
Planet Stronghold is very ambitious in what it tries to do, and it has some clever ideas. Unfortunately it isn't executed terribly well. Characters are pretty shallow with not much development, for the most part. The worst offense is how imbalanced combat is. It seems that it is intended to use certain weapons in "aimed" mode for higher crits/accuracy, and others in "regular" for balance, and a tank character should do "burst" (no crit & miss more) once in a while to gain aggro. In practice it didn't work out too well for me, but I do really like the idea. Psionic skills are important to winning some battles and they miss way too much. There aren't enough levels to gain by the end in order to train up many skills, and some skills just aren't useful. I do like the idea of using skills outside of combat to solve problems. I like the worldbuilding, art, and music. I am leaving a positive review because I was able to overlook the weaker bits and appreciate the parts I did like. I enjoyed it enough to still want the sequel. My advice is to focus on the story and overlook the combat.
This game is very interesting. It's an RPG/visual novel hybrid, like Loren or Cursed Lands. It's in the same universe as Planer Stronghold: Colonial Defense, but I think I liked PS more than PS:CD as the latter had cringey dialogues in my opinion. This game is very hard even on easy mode. I would recommend saving the game before each battle as if you lose, it's game over. I did enjoy it though and I believe that fans of similar games are going to have a lot of fun with this one.
This game is full of bugs, it keep crashing, it's really annoying... Arts are not perfect but you get used to it easyly, the worst part is the equip, it takes a long time to understand red means better equipement, not green... O_o ?
It's a pretty simplistic RPG with a heavier than average focus on relationships. Which is not a bad thing, it does what it does well, just without a whole lot of added frills. A good game for people who liked Mass Effect or Dragon Age, but don't want to dedicate that much time into those sort of games right now for whatever reason.
I tried to play this game because I like other games of the developer and I thought it to be good to play part 1 before doing part 2. But I stopped at the point where the game wanted me to go into the inventory to form a party of two heroes... but there was no interface to go into the inventory at that point. Before I already was needed to kill three super robots .. which I couldnt, even on easy mode. Then I opted into the Visual Novel Beta and got rid of the often very boring battles. So in conclusion - I thinks it's just for hardcore fans oder retrogame lovers with a lot of patience.
A good game, old but good, sci-fi/VN/RPG it is a good comp, give it a try is all I can say.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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