
It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?
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About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's an okay visual novel with a ton of choices that don't seem to have as much of an impact as the game wants you to think. If you're going for all the 9 endings, it's not exactly fun since you can't skip read text or fast forward in any way besides slightly increasing the text speed in the settings. The story itself is fine and each run takes about 15 minutes.
We Should Talk certainly has an interesting concept. I actually liked the way in which you craft responses and would like it if other visual novel type games would adapt it and build on it. It wasn't always perfect though. A few times I couldn't really find a suitable response to certain situations. It seemed liked the game was trying to force you to make a response that would inflame drama and conflict at certain points. The story overall lacked much meat to it. It is basically a short game where you are out at a bar. The game hints at possible issues in your relationship before and hints at flimsy endings but never really gives you much context or resolution. It just came off as really thin. There also didn't feel like I had much choice or control in the story despite the point of the mechanics being to change that. I also want to point out that I got one achievement which said I lied about talking to my ex which is weird because I mentioned them by name and Sam knew that this was my ex so if I used their name and my girlfriend knew that was my ex how did I lie ? Graphics wise the game had a decent style to it but at the same time it wasn't enough from feeling like it lacked either visual pop or texture detail. The music as good and lended to the bar atmosphere well but was a bit repetitive. I played We Should Talk on Linux. It never crashed and I didn't notice any spelling errors or bugs. The game has one resolution option and one graphics setting. I did notice that every time I launched the game it would default to 1920x1080 and I would have to manually change it to 2560x1440, it did save my choice of Ultra though. The game didn't appear to have any save system. I tried exiting and going back in early on at different points and it always put me at the beginning of the game. This means that to see the possibility of any different dialog choices you have to replay the game in full. It is a short game but a manual save system would still have been nice. There is also no mouse support and you have to use the keyboard. There is also no v-sync option so the game runs at crazy high frame rates which pushes the GPU usage way higher than it needs to be. Performance was fine obviously given this issue. Game Engine: Unity Graphics API: OpenGL Disk Space Used: 1.7 GB Graphics Settings Used: 2560x1440, Ultra GPU Usage: 79-99 % VRAM Usage: 3199-3276 MB CPU Usage: 16-19 % System RAM Usage: 4.7-5.0 GB Frame Rate: 392-491 FPS Overall I can't call We Should Talk a bad game but it isn't exactly a good game either. It simply exists. I think with some more technical polish and some more meat on the story's bones it could have been much better. As it stands it has a good concept that was held back by other parts of the game and was never used as well as I had hoped. I finished my first play through in twenty three minutes. I paid $10.06 CAD for it and felt that alright for what I got. My Score: 6/10 Intel i5-12600K | 32GB DDR4-3200 CL16 | Gigabyte RX 7800 XT 16GB | Western Digital Black SN850X 2TB | Solus | Dasharo 1.1.4 | Mate 1.28.2 | Kernel 6.12.23-317.current | Mesa 25.0.4 | MSI G2730QPF 2560*1440
[h1] 无聊的约会模拟器 [/h1] 记得没错的话性别可自选,但疑似默认主角有个女友,同时来酒吧casual date。 额,我是不懂们白人date 文化的,但这样真的不算出轨吗 抛开道德说游戏也很无聊,脑子抽了才买的 不愿再因为贪图key的便宜购买垃圾😅
I didn't intend on buying this game, I received it as part of a humble bundle and decided I might as well give it a go. Terrible "game". It's a text based / choose your own adventure style game - which is fine, I enjoy those games on occasion. Unfortunately, the developers of this game are terrible at writing. Surprisingly, to make an engaging text based game, you need to be able to write an engaging narrative. I have nothing good to say about this game. Even from a technical standpoint, it's a bad game. The settings don't work properly (I turned off the music, yet it continued to play) and revert back to default when you close the game. If you hit any key during the credits, they pause and your only option is to forcefully close the game. There are a ton of grammar and spelling errors, which is again a really bad look if your game is a text-based game. The graphics are just ugly. Text is too slow, even on the "fastest" speed, it's too slow. I am surprised this "game" is currently being sold. If it were a free game someone made as a class project and wanted to share, I probably wouldn't leave such a scathing review. But $7 USD for this piece of ♥♥♥♥ is insane.
My review is neutral. That’s a nice project and concept, but you should advise the game only lasts like 10 MINUTES….. It was out in 2020 so meanwhile it might have got some updates for more stories and such? Starting the game, nothing much is explained, except for a little talk with the bar owner to understand how the talking system works. You’re basically chatting with your girl and a bunch of acquaintances for 10 minutes. There are several endings to unlock depending how you reply, but it’s really just a 10 minute talk… Should have got some updates I gotta say I played other choices-driven indie games similar to this that were short, but the story was more interesting If you don’t mind a 10 minute game with multiple choices, get it
Got it in a bundle. While the graphics is kind of terrible, it's not really that important for what the game is trying to do, so I won't knock the game for that. What's worse is that it's a relationship/conversation game where a majority of the dialogue choices kind of makes you into a terrible and manipulative person that are a almost cartoonishly mean drunk at best and a abusive psychopath at worst. The text speed is also annoyingly slow, even on the fastest setting, but even with that you will get a ending in 15 minutes or so. The idea of a relationship game where you are building your replies by combining up to three options is kind of neat (even if a lot becomes complete nonsens) but it doesn't really work IMO and it's not substantial enough to make a impact in the narrative . Can appreciate experimental games to some level but as a tech demo, as a game this gets a big no.
We should talk. is an indie visual novel about a night out at the bar and a failing relationship. The game has a unique dialogue system, though the element of choice is mostly an illusion. There are nine different endings, but they're earned through seemingly inconsequential dialogue options. The art style is basic but serviceable, and the sound design is fine, but my biggest gripe with this game is the lack of an option to quickly advance the dialogue. This makes earning all nine endings an absolute slog of mindless tedium. The idea of the game is charming enough, but it is incomplete without multiple playthroughs, so this lack of a quality of life feature kills it. This game feels like a school project, lacking a final layer of polish to really make it shine, and even though I enjoyed playing it, it's hard for me to want to recommend it at its current price point.
We should talk. is a very nice narrative game. You can choose many answers so there's multiples ends. The graphics are really good and the ambiant is cozy. For his low price, I recommend it!!! 💗💗💗
For a rare moment in my life, I wanted to try a Choices Matter game, but I ended up staying only for completing the achievements. The gameplay loop of this game is, unfortunately, very boring. It doesn't feel like they're real characters at all and at no point during my playthrough did I feel invested in any of them. The script felt stiff, and reaching the endings is more of a chore than a payoff. The presentation did not help either, as it only reinforced that feeling of talking to blocky cardboard cutouts. One major gripe, by the way: Hopefully there will be a faster option than the "Fast" text option because the fast option is even too slow for me. I think I'd rather play a so-bad-it's-so-good game than play a game that left me feeling absolutely nothing.
Linear game with the illusion of choice muddled in with the ability to say nonsensical things. Too repetitive to play through all the endings Told guy at the bar he was weird and to ♥♥♥♥ off, but still wound up with the ending where we're new friends
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