
Includes elements of city-building, simulation, and war strategy. Four civilizations to choose from: Persia, Egypt, Greece, and China.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Japanese*, Traditional Chinese*, Portuguese - Portugal*, Korean*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yes, a non-Chinese speaker/reader, and I'm struggling a bit with the lack of English-language support BUT I'm really liking the game! Setting aside the masochistic streak that made me buy this game, the attraction was one part how 'fresh' the game graphics appeared in trailers, and the low cost of purchase. And one part a small obsession with classical China and its culture. Once in the game, as I expected I can't understand any of the labels -what with everything being in Pinyin- but everything appears to be logically laid out once you grasp the underlying logic and so far that has made the voyage of discovery in the game quite entertaining and a lot easier to grasp than the so-called 'logic' I've encountered in some English-language games. Kudos to the UI designers: my progress will be slowed by the language barrier but they've made everything massively easier! You can choose to play as either Greece, Persia, Egypt or China. I chose China so that's what this review reflects. The game bears a superficial resemblance to the old Emperor game -the village well model and the water-carrier doing his rounds recalls that game strongly, as does the deterioration of roads that aren't actually in use- but there are a lot of bells and whistles that the Emperor game lacked that make the gameplay a very different beast. For a start, the feel of this seems more casual-orientated than Emperor ever was. The initial mechanic appears to be start with minimal population in 2 huts and by building up the population level by building more huts you satisfy all of the various advisors on screen right and advance a level. At the same time, you can develop your tech to enable the construction of wells, and various modes of gathering from your surroundings. There are other options but I've yet to figure out what they are offering. (I'm assuming gathering unlocks at that point: took me a while to realize what the technology screen actually was and I was playing catch up with the techs at level 2 and a population of 44 and one water well when I seem to have clicked and confirmed what amounts to a 'Abandon and Restart Game?' button. Ah the perils of playing a game when you can't read anything in it or understand what anyone is saying. But the main thing is I'm having fun, and I'm finding that -'restart game' button aside- everything seems very logical and easy to intuit. Another point to bear in mind is that this appears to be a multiplayer game (I had assumed it to be standalone), and the game map is crowded with villages belonging to other players, all of whom probably read Chinese so maybe that's a downside. For me at least. At some point other players' armies are going to come marching down the road! The actual downside: the lack of English support obviously, and that 'restart game' button, but also a lot -and I mean a LOT- of screens with pictures of mouth-watering goodies accompanied with what looks like a price tag in actual real-life money. One of the resources you need as you play -and which you appear to get allotments of as you level up- looks like a chunk of jade-like stone (so I'm assuming it's jade, duh) appears on many of these screens in various quantities all accompanied by numbers prefixed with the Yuan symbol, so I've assumed that these are the microtransactions that fund the game. The jade comes in useful for various things, none of which I have yet to look at seriously so I have yet to click on anything with a Yuan symbol attached, but I've a suspicion that there are so many purchase options available the game may turn out to be a pay-to-win proposition, but I'm speculating for now and I'll cross that bridge IF I come to it. Bottom line: if there's fun to be had with the game and very little frustration -even with a monumental language barrier in place- AND the price is under £5, it's well worth dipping into when you're at a loose end.
怀旧,最早玩的时候还是在QQ上,上班摸鱼是真的快乐啊!
作为一个steam付费游戏,你们游戏官方能不能管管作弊问题,50块野地同时着火?这合理?而且还是三个账号。这不是脚本鬼都不信。要不你们就在手机上做做免费版得了。吃相真难看。强烈不推荐 大冤种买这种游戏。
垃圾游戏,千万别买
一开始玩的好好的,然后是哪个天才想出来的跳出游戏验证?你们游戏公司的人赶紧把他脑袋塞马桶里清醒一下吧。
Dead game, don't waste your time or money.
以前在QQ空间里玩过,后来下架了,现在可以在这里找到正版,这是一种休闲养成的游戏,慢慢玩挺好的,希望作者能够不断优化开发出新功能,这里说一下希望steam界面能增加一个退出按钮,另外一键收获没有永久的就很无语
厂商摆烂,画质帧率都很差,吃相难看,游戏已经超过一年未得到维护,移植的页游甚至不如页游,登录验证经常验证不上。
boring
这个游戏看起来不太好,如果放在10年前,也就是差不多2015年的时候,满分10分的话,我愿意给他9.5分,但是这个游戏放到现在,我只愿意给他1分。 [h1] 个人评分:1/10 [/h1] 可能是已经发布很久了并且游戏的公司出现了问题,导致这个游戏现在很多的优化极差,纯在很多奇怪的bug,就比如白天黑夜切换的时候乱跳,道路连接出现错误,道路首尾端的贴图错误,这在游戏开发过程当中是很容易修复的但是他偏偏没有。这个游戏的剧情模式玩到后期完全就是数值膨胀,虽然说很多游戏都是这样,但是这个游戏的数值膨胀让我感觉就是游戏没有任何心意纯纯想要恶心我。 当然这些都不是问题最严重的,最严重的莫过于都2025年了居然突然死灰复活更新出了一个休息一下?居然是用我的浏览器给我弹出一个验证码??你都停更这么久了更新不是更新新的游戏内容居然是更新一个验证码??这完全比数值膨胀更加恶心人。 我知道这个游戏还有什么战斗玩法,但是这样的战斗玩法放到现在我根本就不想体验,而且这从前期到中后期基本就只有模拟经营的玩法,后期居然来了一个这个,他可能觉得这个玩法能增加后期的游戏内容,但是这样的玩法让我觉得他完全没有任何意义,我甚至想要永远保持中立,对这个玩法非常排斥。 还有那个阿兹特克,预约预约,预约多久了还是预约,充值进去了之后就是接着充值,真是别名阿兹特氪,阿兹特别氪。 要不是这个游戏的模拟经营玩法吸引,还有不错绘画,不然我想我不会愿意玩这么久。希望公司复活赛能打赢吧,希望后续能有新的内容,虽然我不抱有期望。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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