
Portal with cats - Become entangled in a quantum puzzle adventure! Mittens gains the incredible power to be in two places at once. Explore twisted test chambers, make mischief and evade capture by a whisker! 🐈🐈⬛
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Amidst a heist gone wrong, Mittens — the world's greatest (and most literal) cat burglar — finds herself caught in a quantum experiment, and gains incredible powers.

With the help of her friends and some new quantum tricks up her sleeve, Mittens must puzzle her way through the secretive research facility, uncover the truth, and make it home before breakfast.

The game is based around a central quantum mechanic — at the press of a button Mittens can split into two cats, who can each be controlled to solve puzzles and cause trouble.

The quantum superstate obeys Heisenberg's Uncertainty Principle - when nobody is looking, Mittens could be in either location. If she’s observed however, things get theoretical…
🚪 Pass through doors (that could theoretically have opened).
🚓 Avoid security detection (you can’t see what doesn’t exist).
🧵 Quantum mechanics plus cats. No strings attached!

Take a break from theoretical physics with some experimental fashion. Join the catwalk with plenty of strangely charming customisation options to unlock - each applicable to either quantum position.

Use your powers to access the inaccessible, evade the inevitable, and heist the unheistable to become Schrodinger's Cat Burglar!

A host of cat-splitting puzzles, sending items and energy across theoretical spacetime and back again in time for breakfast!
Play dress-up and choose custom hats, cat breeds, accessories and of course - level of cat chonkiness.
Have a friend join at any time in drop-in/out local coop, also compatible with Steam Remote Play Together.
What is this shady facility researching? What are the pest-control robots protecting? And who is this mysterious Shadow Cat…?
Hidden areas, sneaky mouse-bots and tricky quantum shards for the more advanced puzzle fans out there – or if you just want to knock coffee off desks, you can do that too…
up, down, top, bottom, strange, charm

Support from :

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 679reviews | 98% | — | $264.1K |
| $19.99 | 3ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a fun game; I really enjoyed the puzzles. You can take or leave the game lore, which is kind of nice because it lets you play the game in two personal moods: if you just kinda want to do the puzzles, the lore isn't that important to decision-making, but if you like the lore, then there's stuff to read. The things that are relevant to the story are in the dialogue, and all the documents you find are just extra, so you can take or leave as you like. I think overall it was mostly done very well—great job, team!! I really enjoyed the different puzzles throughout the game and it was really fun exploring the different and evolving cat-physics mechanics as they got added. Movement was usually easy (see one of my gripes though) and the camera dynamic was very smooth and highlighted this large world in a way that kept your focus on what was relevant for where you were. Interactions were also mostly easy, though I might have put a little more space between the switch-that-spawns-an-item and the actual-spawned-item in some cases: when they are literally right next to each other, I often found myself re-pulling the switch and re-spawning the item instead of picking up the item I had just spawned. Really my only two gripes with this game are that: [1] sometimes the jumping mechanic (which works like Stray) was annoying in that it did not focus on the place I was trying to jump all the time, which was mostly not a huge issue since there's usually no rush, except for a few puzzles that required a slight timed/speed element, and [2] the endgame collectable cleanup was a little annoying as well...there is a main elevator "level" system that will tell you what you have left in each section, which is nice (though it would be better for levels that have multiple sections if it also told you in which section you were missing something), and there is a "help me find the direction of the nearest collectable" which....I give very mixed reviews for, since it is directing you through the whole map at once (Since we only experience the map in sections at a time, and this world is large, it's hard to remember all the ways different areas might be connecting with each other since we don't actually have an overall map.) combined with the unclear fact that sometimes sections have multiple entrance points that you have to access from completely separate areas, which made getting some of the last few things unnecessarily confusing. I did eventually find them all, but I definitely did a lot of unnecessary and time-consuming running around to re-find the right places. That did feel a little annoying and grindy considering I had already completed the rest of the game at that point. But, that said, the puzzles were fun and interesting, the game mechanics were fun and interesting, and the camera movement was really dynamic and nice throughout. Would definitely recommend!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Brazil*, Simplified Chinese**languages with full audio support
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good puzzle game. Puzzles are not very difficult, but some require quite a bit of thought and planning. Story is good, characters are cute. I completed it in about 10 hours, but that is without going for a full completion, and without doing the bonus puzzles. I expect them to be more challenging, so looking forward to doing them as well.
First, the bad. This game crashes very, very often for me. There are a lot of things that can cause a crash, and I don't know exactly what the problem is, but the fact remains that this is the only game in my library that crashes reliably every time I play it. Sometimes I get a few minutes in, sometimes it gives me an hour, but sooner or later it _will_ crash. Now the good. The gameplay is really fun! From puzzles, to exploration, to story and music, this game has a lot going for it. Hopefully a future patch will get it stable enough that I can enjoy all that without the frustration of constantly losing progress.
Классная и необычная головоломка. Но проходить в одиночку - оч тяжко
I had to return this because we couldn't even get it connected with the correct controller settings or, at one point, even connected together. Also, I dislike co-op games that make you play alone for a while before playing with friends, even with the skip, the other player cant join in right away. If co-op is changed so its not a frustrating experience we'll give this game another shot because we were looking forward to this one.
A buggy mess, control issues like crazy... Wife and I really wanted to love this game but it's practically unplayable
Называть головоломки в секторе гамма сложными = оскорблять понятие сложности
До сих пор удивлен, почему такую игру не сделали раньше!
Super jeu qui propose un multi en début de partie qui n'existe pas, il faut quand même passer 20min en solo avant de jouer vraiment à 2... Merci pour cette déception.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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| $264.2K | 329 | 96% | $19.99 | |
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| $264.5K | 557 | 80% | $19.99 |