
An internet service provider simulation game. Design and build network connectivity and services to clients in an ever-expanding randomly generated tower. Configure and maintain equipment to ensure you meet the requirements of tower dwellers. Manage your spending for expansion and daily operations.
Modeled estimate, not a reported figure. How we estimate →
About
Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.
As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.
Your goal is to ensure your internet service provider runs as long as possible.
RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.
CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.
COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.
DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.
HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.
ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.
SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.
MORE FEATURES AVAILABLE IN EARLY ACCESS:
Various online activities
Malicious users
Monitors for statistics
Buy equipment
Trolley to carry equipment
Network topology
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Polish, Portuguese - Brazil, Ukrainian, Russian
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The core network-building gameplay is addictive, but the current EA version has too many issues that seriously affect the experience. My Top Three Pain Points Right Now: "Switches" are actually Hubs — Packets are blindly broadcast everywhere with no MAC address table forwarding. The internal network gets constant broadcast storms, completely lacking any Layer 2 switching intelligence. No Dynamic Routing — Everything relies on manually configured static routes. Once you have multiple floors, maintaining them becomes an absolute nightmare. VMs Can't Passthrough Physical NICs, and Can't Configure VM Network Connectivity or Isolation — No way to bridge VMs directly to physical network interfaces, and no tools to set up networking between VMs or isolate them. The foundation is great, but these are must-have features for any network engineer player. Official release, hurry up and patch these three first!
Add a new client to the network They can't connect. Maybe the firewall is wrong. Redo the firewall. They still can't connect. Maybe the routing table is wrong. Fix the routing table. They still can't connect. Go down stairs to see if the DNS is on fire again. Realize you never plugged them into the patch board in the first place. 10/10 just like real life.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There will be a day where this game will be seen as a true entry-way to getting to know about network technology. I wouldn't be surprised if Cisco/Palo Alto/Juniper tries to buy this thing. Hey, as a network tech. Never do that bro. Amazing and in demand hacking/tech/simulation game, with a network/datacenter bent. If you've ever done this sort of work before, you will be right at home. You will sit infront of this terminal and think "Why the ♥♥♥♥ is this not working?!", and you will figure it out; and you will run into another situation just like that. Welcome to networking. If you enjoy this sort of stuff, one; go buy this game; and two go get a CCNA!
can't afford the ccna study course so i'm counting on our good friend jeremy, his IT lab, and this game to teach me networking if your whole future isn't hinging on how good you are at this game it's pretty fun
Chunky update every 1-2 months, and the developer seems to address issues negative reviews raise pretty consistently. Don't expect full realism though. It's somewhat simpler and has some arcadey elements to it. Still, it definitely earned my recommendation. Looking forward to see how it develops!
Well, having an IT background and working in a fairly busy part of the industry, this game is a genuine breath of fresh air! From having to sit down and work out your routes, to ensuring that devices haven't blown themselves up, its genuinely refreshing to have a game that doesn't feel like it scripted and flows naturally! I've only put a handful of hours into TNI at the moment, but its one that I do keep finding myself going back to, even just to tinker in the lab!
the reason why you didn't have internet last night was because I ordered a really long switch, one that knocked over my stray stack of boxes that then pulled all the cables out of the wall. oh, and I didn't remember which one went where because I made them all the same color :(
I'm a programmer not a network engineer so I didn't have a ton of knowledge going on, it was quite difficult at first but very satisfying Definitely made me more interested in networking, I never got very far in the endless mode as I always learned something new and wanted to start over, looking forward to exploring more and implementing VLAN switches The community was very helpful, there are a couple of things that need touching up like tutorials (I don't think broadcasting is really explained much? the in-game wiki goes to a WIP page) but overall I think this is great :)
RENAME THE SWITCHES TO HUBS
祝日本語化対応
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 8 | 100% | $6.99 | |
| $13.9K | 33 | 100% | $11.99 | |
| $1.6M | 1.5K | 74% | $14.99 | |
| $1.1M | 2.2K | 87% | $19.90 | |
| $128.6K | 274 | 87% | $14.99 | |
| $7.1K | 74 | 43% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $264.5K | 581 | 96% | $9.59 | |
| $264.5K | 557 | 80% | $19.99 | |
| $263.9K | 1.5K | 99% | $8.99 | |
| $263.9K | 489 | 90% | $14.99 | |
| $264.6K | 743 | 82% | $14.99 | |
| $263.8K | 1.2K | 85% | $7.99 |