
Run your own tabletop game shop! Stock shelves, glue & paint minis, battle customers on game night, and grow your store into the ultimate nerd paradise.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Run the tabletop game shop of your dreams!
Set the prices, move furniture around until you like it, and make your shop feel like the place to hang out. Fill your shelves with minis, paints, dice, mystery packs, and all the nerdy goodies. Hire staff so you don’t have to do everything yourself—cashiers, restockers, even people to paint minis while you’re opening packs “managing.”
Because who opens a game store and doesn’t hoard minis? Rip open mystery packs, discover rare parts, glue them together, and paint them into glorious masterpieces. Sell them for profit… or keep them forever in your private stash like a true goblin.
Challenge that cocky customer who thinks they know it all. Bring your best minis and strategies to the table! Win glory, prizes, and eternal bragging rights for your shop. Lose, and… well, maybe don’t lose.
With profits rolling in, get shiny new miniature boxes, boardgames, decorations, and lure in VIP nerds!
Get ready to roll the dice and build your dream store in Tabletop Game Shop Simulator!
Genres
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was on track to be amazing, got a really nice Update #1…and then all of a sudden we get a post essentially saying “actually we’re done with this one, go checkout our next game”
I love this concept way more than TCG simulator, but ohhh boy. This game feels like it's still early access. So many bugs with the little time I've played it. One bug was a empty box being stuck on the floor with no ability to interact with it. Not a huge deal, but definitely immersion breaking. What killed this for me more than the rest is the constant rubber banding? I use a question mark, because I can't tell if it's that or stuttering. I played around with my settings for a bit and couldn't find a fix, even with reboots. I really love the the piece designs and decorations. So cool! There's so much potential here, and if the developers really care about this game, I'm sure it will only get better in the future. BUT, as of right now, I can't recommended it. I plan on revisiting this after some more updates and look forwards to the progress, especially the QOL improvements.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*, Simplified Chinese*, Portuguese - Brazil*, Russian*, Italian*, Korean*, Japanese*, Polish**languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just buy TCG simulator.
There's no way to make this super constructive. This game is just.... bad. There's no grace, no finesse, no appeal. They didn't even bother to take the time to make opening and closing doors have animation. Customers leave trash on the floor, which is fair enough, but why would that trash be an empty bean tin? At least make the assets that are being used make sense in the context that they're being used. The sounds are painful, even to my very poorly working ears, they're bad. Massive potential, fumbled with a very low effort asset flip.
Only one actual update in EA then shipped to "1.0" what a disappointment
What a great idea, held onto the game hoping for something. This is a BIG RED FLAG. Cash Grab bare bones game. Sad. This had potential.
Is it a business ownership simulator worth your money? Yes. Is it a GREAT business ownership simulator? HELL no. I'm writing this the moment after I've gotten all of the achievements after 65 hours of selling expensive plastic to upper middle class Warhammer and Stargrave nerds. While this game is certainly more [i] polished [/i] than other simulator games on the market...it's still has the same and new problems that simulator games have. [h3] THE GOOD [/h3] Tabletop shop like I said is a very polished game with a lot of care in the details and simulates the environment of tabletop game stores, particularly in the figurine models. Forge wars has three awesomely designed factions with figures to gawk at, and Tech wars has two lesser loved factions with a smaller and admittedly not as cool model lineup. The game has a nice warm style to it that was a breath of fresh air from the sloppily made unity assets of other games. Although the foundation of similar systems are still present, it's got a good paintjob to make it pleasant on the eyes. The actual shop running segment is pretty smooth and reliable now that the AI's been fixed. You can automate the place pretty well with the employees and there's a big enough limit to the expansion to upgrade the shop comfortably. There also aren't a lot of factors that PREVENT you from making money like poor reviews or stinky customers...so there's virtually no pressure of going bankrupt, especially since you have multiple sources of income in the game. There's also more to the game than simply running the business...you can actually interact and utilize the assets you've paid for by playing the tabletop game and assembling then painting the figures you collect with little minigames. So there's stuff for the people who genuinely enjoy tabletop games and want to do more than make money. The collecting aspect is also quite fun. I enjoyed finishing the figure displays for each of the armies like filling out a pokedex. [h3] THE BAD [/h3] There are- a few problems... Firstly, and I think more importantly. [b] IT'S SO ♥♥♥♥♥♥♥ SLOW! [/b] There's a reason it took me longer to complete this game than most Bethesda games, and that's because the level grind in this game is HORRENDOUS. The only notable way to get EXP is by making transactions, and with how limited your control over customer attraction and spawn rate is, there's no reliable way to increase your gain by much. It starts to drag around the 30's where you're rearing to the final upgrade tiers for furniture, to the point it takes you multiple in-game days just to level up once. By the 40's it'll take you a genuine hour or longer to get a single level. Secondly, there really isn't that much to sell or spend money on in the game. There's miniatures and their parts, art supplies, boardgames and books...but that's about it. You can blow a mortgage payment on a new playing table or art desk, but you only NEED 3 of each. Even after getting all the upgrades, miniatures and maxing out production...I was just slogging through the last 20 levels idlily because there was nothing else to spend money on besides storage. I understand it's focusing on the core of its gameplay, the figurine game...but there's not a great variation in products to oogle at when you're getting bored of handling plastic figures all day...and while I appreciate there being minigames tied to the figures... THEY ♥♥♥♥♥♥♥ SUCK. Like, the painting game's cool for two minutes then you throw your poorly paid teenage employee to mass paint your figures because there's no enjoyment in playing a stupid QT event while you want to watch the figure slowly get painted. [b] AND THE WARGAME IS SO ♥♥♥♥♥♥♥ ATROCIOUS [/b] it demotes half a star to this game's rating on just how ♥♥♥♥♥♥ it is! There's virtually no way to win it unless you deliberately craft a meta abusing team because your sweaty opponents all have hideously cracked teams like competitive Pokémon players...and the game itself is just Yahtzee with a health counter, IT'S NOT EVEN FUN! However...both of those minigames are entirely avoidable and don't hinder your progress, so you're not forced to suffer the horrid side content if it's not your thing. [h3] OVERALL [/h3] This is a pleasant shop owner simulator for people that enjoy the sort of genre, however flawed it may be. I only recommend this game to people who GENUINLY enjoy this niche AND tabletop games...as there really isn't much for the casual player to get invested into. [h1] "★★★☆☆" - Mr. Stuffy [/h1]
The game rushed out of early access with a lack luster customization for your store and a ton of bugs and lacking a lot of QOL things and not much in new content at all. In the same post as the 1.0 release the company stated they are moving to make a new game and supposedly leaving a team to keep this game going with fixes and and new content which i highly doubt this game is dead and the company is moving on to their new cash grab game
It can be fun but is also way too grindy. Pretty sure the developer doesn't even playtest the game. There's no way they could consider this acceptable, at least i hope not. Most of us know what this game is, a supermarket simulator clone that separates itself with a warhammer twist. You open boxes of components until you complete a figure, then paint it in a very boring minigame. then place it on a sales shelf to watch it sit there for days because the customer AI isn't interested in buying the literal main selling point of the game. Gameplay is way too slow. Not enough customers enter, nor do most of them buy significant amounts. the game also has broken assets, such as the shelves. The game tells you buying higher quality shelves will result in more sales, however after replacing all my shelves with the 3rd tier units, i did not see even a small increase in sales. Your store has a rating system that is based on two factors, Cleanliness and Non-commercial assets, Non commercial assets are things such as painting tables and game boards. However, after replacing all my assets with the 4th tier units, my store rating has only decreased despite a perfect cleanliness score. So, while i have had some fun with the game, i can't give it a recommend at this time. It needs a lot of balancing work. Hire some playtesters and listen to them. Gameplay: 4/10 Story: N/A Music/Sound: 4/10 Graphics: 6/10 replay value: 1/10
It is a good sim game. The concept is very alike tcg, but better graphics. It has a nice minigame to assemble and paint the figures, but after the first 20 times it gets very repetetive, and the only way to make the process faster is by dedicating a whole employe to do it. The battle game is a cool idea. The restocker ai is extremly ♥♥♥♥, even after the patches. - It gets stuck in trashcans. - Fully stops working and just walks arround doing nothing. For some reason empty shelves with an assigned product doesnt higlight when holding the product, making restocking annoying. The game is good, but alot of quality of life features are missing and the bugs make the game unplayable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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