
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't normally play visual novels but decided to try the demo for this game. Don't know what possessed me to do so but I'm glad I did. The game took me for a beautiful (and heavy) emotional ride that I was not expecting at all. It's a well-written, well presented experience that will stay with me for years if not decades like a handful of other games that were this masterfully crafted. I can't say much without spoiling but if you want a gripping narrative with really impressive audiovisual experience not seen in any other games, give the demo a try. It's the entire Episode 1 for free and if you're hooked after that, the game gets progressively more interesting after every episode. It's rather amazing how the game can tell its story not just with the text, dialogue and the usual visual novel mechanics, but goes even further and it uses everything even to the dialogue option placement to emphasize its points and themes. The game feels like a hand-crafted masterpiece where every little detail is intentionally placed and serves to drive the narrative point. At this point it's a game of the year contender for me and will be counted among some of my favourite story-focused games such as To the Moon, Off!, Journey and Undertale etc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
答应我,接一辈子的电话。
一个关于爱 谎言与希望的故事
别的都很感人但是塞拉斯那个故事怎么这么恶心啊太恶心了啊感觉强行喂吃了一口答辩,就非要爱这个人吗太恶心了啊太恶心了啊太恶心了啊
Just finished episode 1 and it has already made me cry an unbelievable amount
5초 전에 자기가 했던 말 까먹는 중증 치매 환자들과 넋두리하는 게임. 그 덕분에 내가 모든 대화 내용과 단서를 다 기억하고 짜맞춰야해서 추리장르가 성립하는 신기한 작품이다. 작품의 분위기는 한 때 네이버 웹툰에서 유행했던 죽음의 관하여와 유사성을 띈다. 내가 이 게임을 전부 클리어한 이유는, 그 치매환자들의 사연이 썩 들어줄 만했기 때문이다.
没入型のADVでした。 このゲームには「ドラマ」があるのですが、体感としてはゲームをプレイしているというよりも、そこに居合わせていると感じさせるような工夫が随所に散りばめられています。 「シュレディンガーズ・コール」のファーストインプレッションは、とってもイマーシブなビジュアルノベル!
초반 흡입력은 진짜 좋은데. 마지막에는 스토리가 갑자기 억지로 전개되는 듯한 느낌 연출력은 진짜 좋은 게임 스토리만 보는데도 연출이 좋아서 초반 5시간은 진짜 시간 가는 줄 모르고 함
올해 한 게임중에 마노사바만큼 재밌는 게임은 없을 줄 알았는데 사자마자 7시간만에 게임을 다 퍼먹었네오 이해하기 어려운 내용도 크게 사용 안했고 뭣 보다 브금이랑 연출이 좋은데 챕터 뒤로 갈수록 장점이 더 커져서 더 좋았는듯 :3
一个奇迹
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $342.9K | 2K | 96% | $14.99 | |
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| $343.4K | 724 | 49% | $29.99 | |
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