
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
故事很感人,好玩!!!
演出十分婉美,故事在終章串聯度蠻強的
E' un buon gioco con una narrativa toccante ma francamente mi aspettavo un po' piu' di interattivita'. Ci soino alcune sclete da fare ma non hanno quasi nessun effetto
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然只玩了两个章节, 但是即将成为我今年度游玩过的最具沉浸感的视觉小说 音乐渲染和交互非常非常的精致, 每一个人物的挣扎与执念被放大后完整地呈现出来 我很喜欢 !
[h1] 世界に引き込まれる感動の作品[/h1] 結論から言うととてもよかった。 ネタバレ投稿を含めると私の感想は低評価ではないのか?とこの感想を見た方は思うかもしれないが、やってよかったと思っています。 以下はネタバレですが、しっかりフォーマットで伏字にしております。 ↓↓以下ネタバレ↓↓ [spoiler] クリア時、感動と同時にモヤモヤした。 きっと私はハッピーエンドが好きで、本当の意味でメアリちゃんも救いたかったのだと思う₍感情移入してプレイしているので₎。 結局最後にしたことはフィリップになりきって絶対に本人が言わないことをプレイヤーがなりきって言っているだけで、フィリップ本人の言葉ではない。 ただ、同じこと思った人も居ると思うけど…。 メアリちゃんもエイミーちゃんのジッパーをちゃんと閉めていたら? いやそもそも青い施設の脱出自体を止めれていたら? あと青い施設、ダニエラが監視しているとかいう割になんでエイミーの脱出はあんな簡単にできたのか? 少なくとも2人の脱出劇のような描写はありませんでした。 正直これがなければメアリちゃんに100%救いたいとなれたというか、やっぱり間接的にエイミーを手にかけたことによってここでモヤモヤし始めた。 でもこの青い施設の脱出直前に満月に1回しか通話できないフィリップとの電話を勝手にメアリちゃんがでてしまっているので、青い施設の脱出を断りにくいのもわかる。 恐らくこれは2話の妬みの部分でジッパーを開けっぱなしにしたか中途半端にしたのもわかるけど、エイミーちゃんが亡くなったことに少なくとも関与してほしくなかった。 例えばフィリップにメアリちゃんを引き取ってハッピーエンドにしろ、なんて蛇足なことはもちろん言いませんし、プレイヤー側の勝手な意見で、なら自分で作れや、などあるとは思いますが…。 2回目になりますが大事なことなので書きます。 [h3] 私は本当の意味でメアリを救いたかった。 [/h3] [/spoiler] ※ 本当の意味でという綴りを3回も使ってすいませんでした
다른 감동적이라는 혹은 눈물난다는 게임들 몇개 해밨는데 너무 지루하고 공감도 안되는 그저 그런 삼류 스토리 게임이었는데 이건 엄마와 아들, 연인, 친구들의 이야기가 공감도 되고 연출과 음악이 마음을 울려서 너무 좋았어요. 나중에 기억에서 잊혀질때쯤 또 하러 올것같아요.
没入型のADVでした。 このゲームには「ドラマ」があるのですが、体感としてはゲームをプレイしているというよりも、そこに居合わせていると感じさせるような工夫が随所に散りばめられています。 「シュレディンガーズ・コール」のファーストインプレッションは、とってもイマーシブなビジュアルノベル!
An easy recommend if you're a fan of Alter Ego, The House in Fata Morgana, or Urban Myth Dissolution Center. The plot isn't the most novel thing out there, but it's carried by strong visual and sound presentation. Definitely one I'll be thinking about for a while.
打完之後會多一個賽博女兒 瑪莉從今以後是我的女兒了
I don't normally play visual novels but decided to try the demo for this game. Don't know what possessed me to do so but I'm glad I did. The game took me for a beautiful (and heavy) emotional ride that I was not expecting at all. It's a well-written, well presented experience that will stay with me for years if not decades like a handful of other games that were this masterfully crafted. I can't say much without spoiling but if you want a gripping narrative with really impressive audiovisual experience not seen in any other games, give the demo a try. It's the entire Episode 1 for free and if you're hooked after that, the game gets progressively more interesting after every episode. It's rather amazing how the game can tell its story not just with the text, dialogue and the usual visual novel mechanics, but goes even further and it uses everything even to the dialogue option placement to emphasize its points and themes. The game feels like a hand-crafted masterpiece where every little detail is intentionally placed and serves to drive the narrative point. At this point it's a game of the year contender for me and will be counted among some of my favourite story-focused games such as To the Moon, Off!, Journey and Undertale etc.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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