
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
去希望,去相信,去爱。还有,玛丽不是坏孩子
氛围和演出不错,但故事比较一般,频繁的选项互动说实话很累人,其实可以减少一些。四个故事比较有感觉的是第三个,活在谎言里的悲痛更为强烈。月之子的设定给的挺突然的,后面的展开反而让人觉得离谱,电话的意象结合月之子的遭遇似乎是想突出聆听他人关注他人的意义,但多少表达有些乏力。
音の洪水
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我的天呐
Cool game. Didn't cry but the story was awe some
I AM IN TEARS
ちょっこれ、見事なまでに安楽椅子探偵モノにもなってるじゃないですか!? 誤解を恐れずに言うんですけど、 私のように、逆転裁判とかダンガンロンパとか、推理ADV好き難民にも刺さる内容でした。 あと、アンダーテイルのPルートが好きな人にも刺さるかも。 個人の中ではsteamやインディーで間違いなくトップオブトップのADVゲームです。 なお、推理ADVのメカニクス(証拠集め→適用)と事件の解明の目的を犯人との対決ではなく、電話をかけてくる魂たちの救済に差し替えているのがこのゲーム最大の特徴。 このゲームでしか得られない成分アリアリのアリです。 迷ってるそこのキミ!いいから体験版だ! ▼個人的に嬉しかった誤算ポイント 絵本調の見た目に反して割と骨格がロジカル。 安楽椅子探偵の推理ADVとしても楽しめます。 エピソード毎にボスフェーズ相当があり、伏線回収しつつ、盛り上がる場面があり、真相知った時の感情報酬がしっかり用意されています。 ▼驚いたが納得したポイント あえて没入感と緊張感の為に、バックログ、スキップ、個別セーブは外してると思われます。 その代わりに、手帳機能(証拠、証言に相当)が、かわいく丁寧親切に作られていることに加えて、演出面でユーザを取り残さない工夫がされてるので、攻略に詰まらずにストーリーに集中出来る作りになってます。 ▼その他 シナリオのバランスの取り方も絶妙で、 脇役のオジサン達が本当に良い仕事してます。 「真実で打ち負かす」ではなく「真実を知った上で受け止め、優しく向き合う」繊細かつ緻密なゲームデザイン、本当に素晴らしいです! 是非この路線で、次回作、めっちゃ期待してます!
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雖說是自選冒險,但選項自由度不高,劇情可以說是一條路通到底,玩家無法實質性影響劇情的發展。 遊戲靠玩家的選擇推進,但選項在某些時候有點缺乏帶入感,也時不時要玩家在沒有選擇的情況下做出選擇,甚至做出選擇後還要先被NPC反駁一遍,重複幾次後難免對選擇感到有些抗拒。 玩法上帶有一點點推理要素,但感受上只能算是個閱讀測驗,錯誤選項的誘答力幾乎為0,還能隨時翻閱筆記,根本開書考。 儘管遊戲機制和敘事節奏都不太好,但美術和音樂都很不錯,劇情部分可能見仁見智,玩法的緣故,敘事偶有重複、拖沓的感受,整體來說還是滿好的一部視覺小說。建議還是先下載試玩版,感受一下電波合不合再決定買不買。
一个关于爱 谎言与希望的故事
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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