
Brawlout is the platform fighting game, designed for couch play, online ranked matches and competitive tournaments. Now at 2.0!
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Decent Smash Bros. clone. Smooth animations, different moves, characters from other games like Hyper Light Drifter, Yooka-Laylee, Deadcells, Guacamelee, what's not to like? Music from aforementioned games. Only downside is limited number of characters. This one is actually good. [/h1]
This game is good but i wish all the characters were oiled up and gagged
Brawlout is an energetic and unapologetically aggressive platform fighter that seeks to put its own spin on a genre long dominated by heavyweight franchises. Developed and published by Angry Mob Games, it positions itself as a faster, more offense-driven alternative to traditional platform brawlers, favoring constant movement and pressure over defensive play. From the moment a match begins, the game makes it clear that it wants players to stay on the attack, rewarding momentum, quick reactions, and confident execution rather than cautious spacing or turtling strategies. At the mechanical level, Brawlout follows familiar genre foundations: players battle on side-view stages, building damage percentages on opponents in order to launch them off the screen for knockouts. Where it diverges is in how it handles defense and flow. Traditional blocking is absent, placing greater emphasis on dodges, air movement, and precise positioning. This design choice pushes matches toward a relentless pace, where hesitation is often punished and aggression becomes the safest form of defense. Advanced movement options such as wavedashing, directional influence, and air dodging give experienced players room to express skill, while newcomers can still grasp the basics quickly thanks to responsive controls. The roster is one of the game’s strongest features, blending original characters with recognizable guest fighters from well-known indie titles. These crossover characters add personality and familiarity, while the original cast establishes Brawlout’s own identity. Each fighter is built around a clear archetype, whether it’s a heavy-hitting bruiser, a speedy rushdown specialist, or a more technical combo-focused character. The inclusion of character Variants, which alter stats and sometimes movesets, expands the roster’s functional size and encourages experimentation, even if some variants feel more impactful than others. In terms of content, Brawlout offers a standard suite of modes designed to support both solo and multiplayer play. Local multiplayer is clearly the centerpiece, delivering chaotic free-for-alls, team battles, and competitive one-on-one matches that shine best in couch-play settings. Online multiplayer extends these modes further, though the experience can vary depending on connection quality. Single-player offerings, such as arcade ladders and challenge-based trials, provide a way to learn characters and mechanics, but they are largely utilitarian rather than deeply engaging, serving as training grounds more than narrative or progression-driven experiences. Visually, the game adopts a bold, cartoon-inspired art style that emphasizes readability and motion. Characters are expressive and distinct, with animations designed to clearly telegraph attacks and movement despite the speed of combat. Stages are colorful and functional, though they tend to prioritize gameplay clarity over spectacle. While the presentation is polished enough to support competitive play, it lacks some of the visual flair and personality that help genre leaders feel iconic. The soundtrack complements the action with energetic themes, though it rarely leaves a lasting impression outside of matches. One of the more divisive aspects of Brawlout is its balance between accessibility and depth. The game is easy to pick up and immediately fun, especially in casual settings, but some players may find that its systems lack the nuance and long-term complexity needed to sustain deep competitive engagement. Certain characters and matchups can feel uneven, and the absence of more layered defensive mechanics reduces strategic variety. For players who enjoy constant forward momentum and high-pressure exchanges, this is a strength; for others, it can make matches feel repetitive over time. Ultimately, Brawlout is a confident, high-energy platform fighter that understands its niche and commits fully to it. It may not rival the polish, content breadth, or cultural impact of the genre’s biggest names, but it succeeds in delivering fast, aggressive combat that feels satisfying in both casual and semi-competitive play. Its best moments come from local multiplayer chaos, where quick rounds, explosive knockouts, and constant motion create an immediately enjoyable experience. For players looking for a streamlined, offense-focused alternative in the platform fighting space—especially those who value speed and momentum over defensive depth—Brawlout offers a solid and spirited entry that stands on its own terms. Rating: 7/10
this has so much personality to it i love it so much
Brawlout is bland and uninspiring, unlike the indie franchises its character roster features. Character controls feel floaty and funky, progression is artificially inflated and unrewarding with new characters simply being reskins and stages are downright atrocious to play at times. Do not bother with this game; you're better off getting Rivals of Aether if you want an alternative to the Smash Bros. and/or Brawlhalla experience.
best game ever but it needs more updates maybe evenm a 2nd game (wink wink) (farts) (poops a little)
コラボキャラとしてDead Cellsの主人公が使えるので神ゲー
一言で言うととんでもない神ゲーです このゲームはジャンルとしては2D対戦アクションという分類になるのですが 対戦ゲームってどうしても待ち戦法が強かったり攻められた側が簡単に反撃されたりなどが多いです しかしこのゲームは違います まずガードがないのでガードで待ってガーキャン反撃とかはできません 回避がありますが回避もあまり強くないため 攻めることを強要されます 次に挙げる点は、このゲームをかなり面白くしている要素でもある「レイジ」による吹っ飛びキャンセルです このゲームにはゲージがあり、ゲージが半分にまでたまると 相手の攻撃をくらって撃墜されそうな時などにLR同時押しでその吹っ飛びをキャンセルすることができます このレイジによる攻撃を喰らってる側の救済措置のおかげで 攻める側、攻撃を受ける側の間で とてつもない駆け引きの面白さが出来上がっています また、必殺技(B技)を使うと レイジのゲージが減ってしまうため、B技が多用できないのも素晴らしいポイント キャラはベースとなるキャラとコンパチキャラが何人かでまとめられています どのキャラも楽しいので自分が見た目で気に入ったキャラを使えるのも流石といったところです 個人的にはコンドルX(白い鳥のキャラ)とアプカリプス(灰色のロボットのような猿)がお気に入りです セールでかなり安くなることもあるため、格闘ゲームとは違った2D対戦を楽しみたい人は是非購入を検討してみてはいかがでしょうか
Switch版スマブラとか一時期ネタにされていたのを見た事がある方もいらっしゃるかもしれないスマブラ風ゲーム、それがBrawloutです。 その風評とコミカルな見た目からどうしてもネタゲーっぽさが拭えませんが、プレイしてみると完成度が非常に高く愛好家がひっそりと存在するのもうなずけるゲームとなっています。 バリエーション違いのようなキャラクターが多いのは手抜きに見える方も多いかもしれませんが、その実は細かなモーションの違いとそれに伴う性能の差別化、スペシャル技やキャラクター体重にも差が設定されていて掘り下げれば掘り下げるほど深く作られている事に気づく事が出来るでしょう。 セール機会も多くキャラクター課金なども不要のゲームとなっておりますので、ちょっとした時にでも手に取っていただきたいと思うタイトルです。
English review: I recommend it, especially on sale and if you have friends to play with. Brawlout is very similar to other games in the genre, but it also has a pretty original and beautiful character and map design. It feels like a game made with care, and you can notice several nice details throughout the experience. Another strong point is performance. The game runs very well, is lightweight, looks good, and can reach very high FPS, which is great for this type of game. For local multiplayer, it is excellent. For online play with friends, joining matches and starting the game worked fine for me. The issue is more about ping instability during matches. I played with one friend and we had several moments of high ping, which caused the match to freeze or slow down, as usually happens in fighting games when the game is waiting for information. With another friend, however, we had almost no problems. Most of the time, the game ran smoothly, with only occasional ping spikes that quickly stabilized. The biggest downside is that the game is very unknown and basically has no active players. So if you are planning to find random online matches, you probably will not be able to. This is a game to play locally or with friends. Overall, I think Brawlout is a good game, made with a lot of care, with nice partnerships, interesting characters, good visuals, and great performance. The main issues are the possible ping instability when playing online and the lack of active players. I bought it with 90% off, and for that price, it was absolutely worth it. Análise em português: Recomendo, principalmente em promoção e se você tiver amigos para jogar. Brawlout é bem semelhante a outros jogos do gênero, mas também tem um design de personagens e mapas bem original e bonito. É um jogo que parece ter sido feito com bastante capricho, e dá para notar vários detalhes legais durante a gameplay. Outro ponto muito positivo é o desempenho. O jogo roda muito bem, é leve, tem gráficos bonitos e consegue atingir taxas de FPS bem altas, o que é ótimo para esse tipo de jogo. Para jogar localmente, ele é excelente. Já para jogar online com amigos, entrar na partida e começar a jogar funcionou bem para mim. A questão é mais a instabilidade de ping durante as partidas. Joguei com um amigo e tivemos vários momentos de ping alto, o que fazia a partida travar ou ficar lenta, como normalmente acontece em jogos de luta quando o jogo fica aguardando a informação. Com outro amigo, porém, praticamente não tivemos problemas. Na maior parte do tempo, conseguimos jogar bem, com apenas alguns picos ocasionais de ping que logo estabilizavam. O maior ponto negativo é que o jogo é muito desconhecido e basicamente não tem jogadores ativos. Então, se a ideia for encontrar partidas online com pessoas aleatórias, provavelmente você não vai conseguir. É um jogo para jogar localmente ou com amigos. No geral, acho Brawlout um bom jogo, feito com bastante capricho, com parcerias legais, personagens interessantes, visual bonito e ótimo desempenho. As principais ressalvas ficam para possíveis instabilidades de ping no online e para a falta de jogadores ativos. Peguei com 90% de desconto, e por esse valor, valeu muito a pena.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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