
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
再见玛丽
个人最喜欢第三章 画面很棒
thank you for make
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 321 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wzruszająca gra o empatii i trudnych ludzkich sprawach, w której wcielamy się w rolę ostatniej powierniczki tajemnic i problemów głównych bohaterów. Schrodinger's Call ma też piękną muzykę. Wszystko rozgrywa się podczas najbardziej epickich rozmów telefonicznych w historii gier wideo. Za tytuł odpowiada małe studio, przez co nie usłyszymy tu niestety żadnego dubbingu. Szkoda też, że jest to kinetyczna visual novelka, więc wybory są tu w zasadzie bez znaczenia, bo gra i tak kończy się w jeden wymyślony przez autorów sposób. Sam osobiście dałbym przynajmniej opcję wyboru graczowi innego zakończenia, bo widziałem dziesiątki znacznie znacznie gorszych novelek niż ta, ale były tam przynajmniej jakieś wybory i inne ścieżki fabularne. Liczę na to, że w przyszłości autorzy będą dysponowali większym budżetem przy produkcji kolejnych swoich dzieł, bo Telefon Schrodingera naprawdę potrafi chwycić za serce i pozostawia w czytelniku niezapomniane wrażenia.
接下来有可能剧透 这个游戏流程很短,但是讲的东西很多 在救赎时,有一首bgm,人声吟唱一直在重复着模糊不清的呢喃,那声音,既像"Mary"又像"Ari",这种不确定的模糊,正是薛定谔的底色,是这个游戏的底色 不愿意面对真相,或者没办法见到真相,但是如果不知道是否死去,那么每当想起时,他都在不断地死去,这就是这个游戏对“叠加”赋予的浪漫意义 不管是自我厌恶抑或是嫉妒他人,其实都是在那种情景下会产生感受,只是如何看待,或者内心的倾向如何,是绝望的两面 在游玩第四章时,我以为我已经猜到了后续的剧情,主角却傻傻的还未发觉,我以为制作组的水平突然下降,结果正是这样的思维,让我在后续受到了成倍的震撼 最后,月亮坠入世界,她或许再次变成孤身一人,也可能与无数的人团聚,毕竟月亮已经坠入世界,想要什么样的真相,只管去相信就行,毕竟, 坚信就会心想事成
BETTER THAN WHAT I EXPECTED!!! I thought this was going to be like a lot of other emotional visual novels out there, but I was wrong. The art and soundtrack really make it a masterpiece. Thank you, Mary, and goodbye...🥹
画面好看,剧情拖沓,对话信息量也不高,同一件事翻来覆去地讲,感情线基本全靠音乐、光影和氛围硬烘托。游戏一直在告诉我“他们感情很深”“这段关系很重要”,但我玩下来其实没什么羁绊感。看了半章之后,我直接把文字播放速度拉到最高。然后发现……好像也没错过什么。 画面精美,音乐舒缓,剧情又慢,玩着玩着真的睡着了好几次,整体特别像一本精美的儿童绘本。适合当睡前读物,不适合当游戏玩。世界毁灭之前,我先睡了。
美术演出很棒,这方面绝对的神作。音乐方面只能说普通,且重复太多,也就无功无过吧 ,游戏里角色说话时哔哔叭叭的声音听多了不太舒服,我曾经安利过我的朋友玩这个游戏,因为我挺喜欢游戏的美术演出和故事的,但是她直接被角色说话那个重复的电子音劝退了,说听多了脑子有些难受,这是我很遗憾的。 故事方面,如其他评论所说,车轱辘话来回说 ,未完通话演出重复的问题当然存在,这游戏每章的故事大多数都比较简单,但是都要两小时左右才能打完就能看的出来,但是还在我的接受范围内。 几个故事里我最喜欢的是第二个狐狸和兔子的故事《嫉妒朋友的感受》,第一个母子的故事太简单白开水,第三个富家千金被骗婚复仇的故事更是算得上老套,但是美术演出的优秀把这些简单的故事表现得很好。最后玛丽自己的故事,[spoiler] 怎么说呢,我大概能看明白她有多孤独,想要家人,但是完全理解她也是做不到的。剧情里说她被人渣爸爸抛弃一个人生活,我无法理解她这样的小女孩要如何独自一个人生存下去不饿死。还说她因为孤独没人说话,乱给陌生人打电话骚扰别人,还有为了引起爸爸注意假装把房子烧了打电话求救,这爸爸也是神人一个,让她自己去找房间里装水的花瓶自己逃出去,不然就死了算了,神人。她还为了有伴儿,吸引别人注意,主动说自己被诅咒会引发火灾把自己送进了实验收容机构里。[/spoiler]总之因为这些设定内容太不常见奇葩离谱,很难理解共情这些情节。 [spoiler] 虽然不能共情玛丽的行为动机,但是我能理解她为什么一定要全程扮演其他人跟小故事主角打电话了,因为她就是这样的人,这样的设定,非常的自卑,孤独,可怜,觉得不做别人就不会有任何人理她,就不会得到爱,这些我都理解了。但是我最遗憾的是,为什么游戏都到了最后结尾了,我扮演的都不是玛丽了,我就是我自己,我不是那个觉得不扮演别人就不行的玛丽了,为什么我最后救她的时候,我还是得假扮那个讨厌甚至仇恨她的假爸爸给她通电话,说些我爱你我关心你的假话来骗她。前面的剧情都能看出那个爸爸有多后悔愧疚不想和她继续扯上关系了,还要伪装他来安慰玛丽。都到故事结尾了,就不能打破伪装,不再进行什么角色扮演,跳出伪装来让玩家来安慰她吗?[/spoiler] 除此之外,这个游戏都挺棒的 ,美术演出绝对满分,我很喜欢和章节主角们对峙时的万花筒演出,[spoiler] 还有玛丽抹去自己,戴上面具决定成为另一个人的那部分,她自己化成沙的部分太震撼了。[/spoiler]
震撼的视听演出
在此一瞬,月亮坠入世界。 从2020年起到现在,仿佛世界就被时间加速了,我能想象到Achabox是如何在疫情期间感悟出何为沟通、何为救赎。5月28日我的朋友向我推荐这款游戏,说是像魔裁我就整来玩了,和大家一样全程都被这个演出震惊了,什么叫视觉小说啊,这才是“视觉”小说。3个多月后才把这部短篇做完,和很多作品一样,在快结束的时候脑海里蹦出一堆想法,等真正瘫坐在电脑前擦拭眼泪的时候我才知道其实我就是一个很容易被打动的人,我很多想说的真正打字的时候我又说不出,只能夸夸美术、夸夸剧情,看看大家是怎么说的,害...还是想哭,最后玛丽一直在填埋自己的空洞,也暴露了自己渴望被爱,这21纳秒的世界她永远都在被迫打电话,而哈姆雷特打破第三面墙问我能不能帮忙救赎的时候我就像看到BT7274被顶尖猎杀者抓走急迫地像库博一样qwq,从蓝色的房间到月坠后的世界,晚安,玛丽。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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