
When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Astonishing effort from a small indie team that deserves all the praises it can get. This is probably my 2026 GOTY and yeah, I play a lot of games. Trust me, a complete stranger, and buy this.
序章结束:世界已然末日,唯有羁绊永存
クリア済み 最近やった中では頭一つ抜けて好き 注意書きの通りイヤホンorヘッドホン推奨 気持ち大きめの音でプレイしても良いと思います ストーリーはおそらく一本道 攻略とかはないと思います ゲームやる前からアートワークは気に入ってたけど 作中を通して絵本を読み進めるような丁寧なアートワークは素晴らしく BGMも演出も気持ちよくて どちらもシナリオをマッチして物語を彩っていた様に思う 終わってからサントラ買いました 全体的にハイレベルでまとまってます 印象としては きめ細やかな「誰か」への贈り物 ラブレターと言ってもいいかもしれない 内容はある意味ではベタともいえる でも上記の「誰か」にあたる人には物凄く刺さると思います 触れ合えない交流っていいよね ボクはこういう作品に出会うためにゲームをしている 長年、色んなゲームやってきたけどそれらと 比べてもお気に入りの一本になりそう いつかまたリプレイすると思う
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《薛定谔的电话》给人的第一印象极为惊艳,在音画方面下了极大的本钱。虽然在剧情和节奏方面有着很大的问题,不过既然是一部氛围作,主打一个情绪的调动和爆发,那么适度的放空一些大脑,就能更加体验到游戏的乐趣。 在美术资源上本作肯定是顶级中的顶级,在演出上下了极大的功夫,笔记本上的美术更是上大分。但是在某些时候,元素堆砌的有点过于绚烂,视觉上接受的信息太多。这就导致它会比其他同类型游戏更容易疲劳。别的视觉小说可以一口气打通关,而这里打上一章就得歇一歇。也好在剧情比较简单,故事几乎只要点点点就可以推进,称不上推理,也不需要什么思考,不至于用脑过度。 而在故事上,主题的薛定谔啊观测者之类的高大上的名词基本就是噱头,就算换个词甚至删掉,故事也还是一样的讲。月亮坠落的背景板和月之子的设定也是一笔带过,属于日本人最擅长的都合主义,怎么方便怎么来,深究逻辑的话没有几个地方是讲明白的。当然,既然卖的是演出,那不去追究细处似乎也说得过去。但除了上述内容外,一个以亲情作为第一驱动的故事,父亲这个角色在游戏中却完全没有得到塑造,甚至连一个完整的故事线都不配有。其他的可以用都合主义一笔带过,但涉及到主题还这么做,就成了游戏最大的败笔。 但相对的,虽然故事本身有问题,但是讲故事的结构做的却很好。以最好的第二章为例,章节的开头由掌声、太阳和幕布引出故事。而在章节最后又用这三个意象来进行收尾。再比如终章中,之前章节的线索、评价和心理活动在最后一张重新赋予了意义。或许作者不懂怎么创作故事,但他对怎么讲故事还是有心得的。 电话成为了人与人之间的桥梁,守候在电话旁的观测者让不确定的结局收束到了一个更好的方向。这是一个感性远大于理性的故事,之前拯救过的人成为了自己的救赎。整个故事就像是梦里的童话,开始与孤身一人的活着,谢幕在感谢与你相遇。
完美的演出,完美的BGM,温暖的故事 美中不足的是每章的剧本稍显平庸,比较一眼到头没什么惊喜,而且会“不厌其烦”地让你反复整理剧情和特别多实际上无意义的选项 玩下来感觉在用一本画风很对胃口,人物是喜欢的人设,服装完全戳在XP上,但是玩法让你不太能给高分的本子手冲,能冲,但是你会没办法地觉得“这里要是再好点就好了”。但是到最后射出来以后,心里暖暖的,也进入了贤者模式开始思考一些作者想表达的东西 这时候那些缺点都不是问题了,只有“阿里嘎多”一个念头了
Believe it into reality
演出、音楽、物語。全てが大事な役割を持って一つの芸術作品を作っているように思える素晴らしいゲームです。演出と音楽が主人公メアリや彼女の通話相手の登場人物たちの心情をうまく表現してくれているおかげで、シュレーディンガーズ・コールの世界観への没入感がとてつもなく高くて、どこでゲームを切り上げてどこからプレイを再開してもすぐ感情移入できました。シーンの切り替えに伴うBGMの変化があまりにもシームレスで自然すぎて、まるで映画を見ているかのようでした。電話の音が音楽と一体化したところがまさに天才で感動しました。ゲームをクリアしたあと、しばらく椅子から立ち上げられず、ただただ泣きながら誰もいなくなったタイトル画面へ拍手を送っていました。本当に唯一無二で素晴らしい体験でした。ありがとうございました。
Thank you Mary
クリア済みです。 プレイヤーをゲームに引き込むのが上手に感じました。 良い雰囲気系のゲーム特有のクリア後に数十分ほど何も手に付かなくなり、その世界にまだ浸っていたい感覚に襲われます。 クリアまでに要した時間は8時間程度ですが、続けてやるよりも1章ごとに休んでやる方がより引き込まれるのでお勧めです。 購入するのであれば最後までプレイしてほしいのですが体験版でも十分に面白いので、「最後までやれそう」「この先が気になる」と感じてから購入してもいいかもしれません。
Jogo muito bom, eu como nao falante do ingles tive um pouco de dificuldade, mas deu pra sentir o jogasso. Recomendo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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