
Mystery of Silence is a point-and-click adventure where William, a young writer in search of inspiration, enters an abbey shrouded in silence. What William finds within those walls is not just a story to tell, but a secret that should never be discovered.
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About

William is a young writer in search of his first literary success. He travels to a distant abbey, shrouded in a vow of silence. Among thick stone walls and unspoken secrets, William slowly immerses himself into the life of the abbey and its silent inhabitants.
What begins as a search for inspiration soon turns mysterious, leading William to uncover not just a story to tell, but a secret that was never meant to be discovered.

Scholar Adventure: Mystery of Silence is a classic 90s-style point & click adventure featuring dark, detailed pixel art, environmental puzzles, and a deep narrative with touches of black humor.
Explore the abbey, solve mysteries using the items you find along the way, and uncover the secrets hidden within its silent walls.

Mystery of Silence is the first game in the Scholar Adventure saga, created and developed solo by Ayose Trujillo, with music and sound design by Antonio Vozmediano.
With an approximate playtime of 2 to 3 hours, the game is a tribute to classic adventure games, where the experience lies in exploring, discovering, and solving puzzles as you put your logic to the test.
The game was developed using PowerQuest, by Powerhoof.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Catalan, Basque, Galician, Portuguese - Brazil, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice art, fun concept, decent puzzles, slightly let down by narrative. 3.5/5. As others mentioned, it's quite short (I played for 2.5 hours but most of that is because I left the game running and went to cook and do various other things.) Length isn't really a problem for me, but others might feel let down. The puzzles are fun enough. Some seem thrown in mostly to break up cutscenes without really adding anything or making sense but 1 or 2 were genuinely quite clever and pleasing to solve. The problem for me was the narrative. I was sold immediately on the concept of a silent monastery but at no point did I care about any of the characters or, really, what was happening. In fact, I found the main character actively unlikeable. He wasn't annoying-but-charming like a Guybrush Threepwood or a George Stobbart. He was just annoying. The writer clearly has some interesting ideas that haven't been fully executed. It felt like maybe they'd cut big parts in order to meet a deadline or because they were hard to create gameplay for. I'll definitely be keeping my eyes open for a sequel where the designer can really stretch their muscles.
Moody and well crafted, short game. The puzzles aren't very complex, but fit the narrative and keep you going. Sound is good, graphics, too. Only thing that was lacking was the story which isn't bad, just failed to create a sense of mystery. Wasn't scary, either. Still had a good time, perfect for a grey weather afternoon.
It's a good game with an interesting plot and some amusing characters with a bit of creepy (but not too much). I only wish it was a longer and more challenging. I beat the game with all achievements in just over 3 hours, which definitely felt too short. I would still recommend this game and hope that the developer makes a second one, but would like it to be longer and with harder puzzles.
Very good adventure, I love that it's just a few - very well used - rooms to explore. It makes the most of these rooms and tells a unique and interesting story. I only wish there would be more feeback on why certain things can't be used on others/persons. There was one instance where my idea of using what with what was right, but the location was wrong. More feedback and some better english localisation would make this game a 10/10.
Un juego corto, y de puzles sencillos, y con una buena historia. Recomendado
A short but mysterious point and click game with wonderful art and an intriguing atmosphere. I found some of the puzzles a little unintuitive, with interaction prompts highlighting some spots but missing from others. But mostly the puzzles were fair and enjoyable. The story was more of an interesting occult setting than a fully fleshed out plot, but I didn't mind that simply because I did enjoy the art and the setting. I suppose there are longer games of this ilk with a better structured plot, but this was still worth my time and I look forward to seeing what the developer comes up with in the future.
A short but solid point+click experience. There were a couple of places where I got stumped for a bit, which I appreciated. I enjoyed the atmosphere of the game but wish there was more narrative to discover throughout the course of the game.
Aventura Point&Click clásica con una buena ambientación e historia. Aunque se me ha hecho algo corto, puede que veamos a William en alguna otra aventura
This game was so enjoyable for it to be so short! One puzzle part had my chat and I so confused!
Tal y como percibí en la Demo, una aventura corta pero interesante e intrigante. Manejo general: - El manejo es sencillo e intuitivo: examinar, recoger y combinar objetos es muy lógico en este juego. - Los puzles son lógicos: y rara vez requieren soluciones rebuscadas, algo que agradezco. Historia: - Me enganchó en la Demo y ahora que he jugado el juego completo he quedado muy satisfecho con el resultado en general. Música y sonido: - La música crea una atmósfera coherente e intrigante. - El sonido está bien logrado y resulta inmersivo. Gráficos: - Pixel art bien elaborado: los objetos, los personajes y los escenarios se distinguen muy bien. No me ha gustado: - La historia pese a que tiene toques de humor inesperados es bastante oscura. Entiendo que es lo que demanda el público en general pero debo compartirlo por si el tráiler no transmite lo suficiente y puede servir de aviso a futuros jugadores.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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