
8-Bit Styled dungeon-crawler wherein you assemble a party from 12 Classes to brave The Depths in search of the Dragon God's Sacred Treasures!
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About

The God of Dragons beckons you to Scarmonde.
Gather your most trusted and skilled companions, then brave The Depths to locate each of the Dragon God's Sacred Treasures. Legends say paradise awaits the one who gathers all three, but will you and your band of adventurers be the first to have their wildest dreams become their new reality?

Before departing into The Depths below Scarmonde, you're tasked with assigning each of your nameless companions a Class. There are 12 Classes to choose from, all designed after the classic Knights, Clerics, and Thieves we all know and love.
The Classes you'll be able to mix-and-match to forge your ultimate team of adventurers is as follows:
The Knight.
The Warrior.
The Cleric.
The Mage.
The Thief.
The Monk.
The Paladin.
The Hunter.
The Sage.
The Duskar.
The Bard.
The Dancer.
In this retro-styled RPG adventure, you're immediately thrust into the world and made to fight for your lives! Although the graphics may say otherwise, there's many modern conveniences to aid you on the journey to acquiring all the Sacred Treasures.
This game is being made for anyone who just wants to jump right into a classical RPG experience without any of the thick layers of story and dialogue bogging them down. If you're here, you're here for the gameplay!
KEYBOARD CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
"Spacebar" = Confirm/Talk.
"X" Key = Open/Exit Menu.
"Arrow/Directional" Keys = Move character.
""Q and W" Keys while Equipment Screen is open = Switch between Characters.
CONTROLLER CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE:
Triangle or Y Button = Open Menu.
Circle or B Button = Cancel/exit.
X or A Button =Confirm/talk.
Square or X Button =Run/Dash.
You can activate Windowed Mode/Fullscreen Mode by pressing the Function (Fn) key and then F4. Doing so again will put you back into Windowed/Full-Screen Mode.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a perfect little game for when you don't want to think too much and you just want to dive into some oldschool, turn-based JRPG action. Very little in the way of hand-holding save for some early advice, and then suddenly there's way more options than you were planning for. A bunch of different classes to put into your party, or you can go it solo -- and oh yeah, there's a random version of the game that it doesn't even tell you exists that you can just... go into, instead of the main quest. This game is simple, effective, and does what it set out to do well.
Really fun campaign and a good class system with some interesting choices (some of which aren't immediately apparent). The game has some flaws (dungeon's lack meaningful puzzle elements, open world is a disappointment), but there are flashes of brilliance and it's short enough that you can see it through to the end.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Thoughts after 60 hours:[/h3] I love it. An FF1-style RPG that feels really unique thanks to its mysterious/engrossing world and modern approach to mechanical depth. The battle system is still turn-based but incorporates things like aggro and procs, and emphasizes buffs/debuffs, status effects, resistances, and misc modifiers. Equipment stats aren't randomized, and almost every item and piece of gear has its use even through the postgame. Your characters level up and you also spend orbs to purchase their active and passive skills. Despite the complexity, combat is still snappy and includes 2x, 3x, 4x speed modifiers. The majority of the game is dungeon crawling, so don't expect story beats per se. More like a Souls-style atmosphere where you're traveling through the ruins of a miserable world and learning its history piecemeal through NPC interactions. I found the premise very engaging and the postgame does a great job of concluding the "mystery" of what's going on/answering all your questions. The art and music were also wonderful. I would've liked to see more enemy variety, and there were a few instances where I got lost and wasn't sure how to proceed (shout out Steam guides). I see some other reviews saying menus felt clunky and classes lacked identity, but I disagree. There are unique aspects to each class with enough overlap to ensure you're able finish the game with almost any party combination. (Lots of people have done solo runs and "four of one class" style challenge runs too.) Menus felt fine. [h3]Some tips for starting out:[/h3] - [b]Buy weapons and armor before you go down the stairs into the dungeon![/b] Your party starts weak and naked (ask me how I know). Spend your orbs to buy a couple skills too. - [b]Don't sell the gear you find through chests/enemy drops!![/b] Almost everything stays useful, and even gear your class can't wear now COULD eventually become useful once you start adding subclasses halfway through the game. - [b]...and that includes extra accessories,[/b] because there are times when you'll gain a lot of value from stacking duplicate accessories on one or more party members. - [b]You can use the Return Tome as many times as you want.[/b] Don't be like me and horde it like a consumable until you "find another one." - [b]Save before fighting a boss![/b] Bosses (and minibosses) are the only enemies represented by a sprite on the map. You can save anywhere in this game, even right in front of them. Most mid- to late-game bosses will likely wipe you on the first attempt. That's okay. The first attempt is always just for gathering intel on what you're up against. - [b]Sage AoE spells are great for farming.[/b] Invest in some MP+ passives and stack speed gear to wipe groups first round. - [b]Paladin is a great straightforward tank.[/b] Stack aggro and DEF and guard-spam your way to victory. - [b]Steam guides are a great resource for this game in particular.[/b] Any question about mechanics can be answered there, as well as full maps and a walkthrough. - [b]Leveling is useful but skills and gear loadout are usually more important[/b]. When you get wrecked by a boss, don't assume you're underleveled. It's more likely that some proper resistance accessories/passives, or a new healing/buffing skill, will tilt the odds in your favor.
Great game. The dungeon design is extremely messed up, in a good way. Random battle frequency isn't too bad and battles are fun enough that I didn't mind much, anyway. Also, this game does what most RPG's do not, which is fair MP management. MP restorative items are readily available and don't cost a limb or limit you to an arbitrarily low number. Additionally, the Bard class has a spell for passive MP restoration during battle. A lot of these games pad runtime by making MP scarce, so you can only explore for so long before you have to port back to town and then retrace steps. Scarmonde does NOT do that, which is noteworthy. The job system is fairly well done. You're not free to switch at will so you really do need to think about team composition, but I think it's balanced well enough that just about anything can work. The item and passive system also helps out quite a bit. In fact, your equipment is probably just as, if not more important than your job. It's crazy the depth you have to build your team. The story I didn't think was anything special when I started out, but as the game went on, it actually got incredibly interesting. And by the end, I was fully invested and even had that "stare at the screen" feeling after I got the true ending. Incredible game, especially for the price
Excelent game for fans of NES era Final Fantasy. The game has a lot of focus on party composition and character build, with almost to none direct story (but with some lore alas soulslikes).
Enjoying this so far, having just reached what looks to be the second main stage of the game. It's been nicely balanced so far - fun options for party selection, meaningful decision-making in terms of character growth and equipment selection to generate interesting approaches, and relatively little need to grind for levels.
godazo
Enjoyed Highly customizable party
great game
Scarmonde is what happens with you take Final Fantasy 1 and integrate the game design decisions and lessons learned over almost 30 years of RPG design. Party Composition is important to consider, but allows for excellent min/maxing as well as just throwing a team together and seeing what happens. The jobs all feel unique in either their roles or passive boons. Gear and trinkets always have a use case. Status effect magic is useful - nigh critical - for many standard enemy fights and boss battles. If a fight is ending poorly, consider your options. Itemize for elemental or physical defense. Silence enemy mages, blind enemy physical combatants - figure out ways to neuter your enemy's strengths. Transit options open up reliably after major boss battles, serving as solid shortcuts through already-trodden roads. Additionally, very early on, you are granted an item that allows you to return to the surface at-will, and greatly reduces frustrating backtracking. Combined with the ability to save anywhere, and you have a game that can simultaneously support picking up and putting down as well as punching your way through 45-minute boss fight because you're just too stubborn to restart and that boss HAS to be getting low on HP sometime. I strongly recommend it - and this is after I was initially skeptical of its appearance and description. I originally considered writing it off as a retro-inspired cash-in or knockoff, and have been exceedingly pleased to have my expectations be proven wrong.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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