
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
万代出品,必属精品
I'm not even into these games usually and I like it. And when you think you got it down, the game gives you a whole new skillset to your toolbelt. And there are 2 story lines and I'm 8 hours into 1 and still havent beaten it. I went straight to the hardest difficulty and the challenge level is perfect. You're not going to go run in there and spam attack and win. But you're not dodging non stop. I've ran into few very bugs so far. Can recommend
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主观评论。无聊的游戏,不推荐游玩。 ◆我得承认,游戏中的动作设计很流畅,主角性能足够优秀,各系统之间的契合度很高,武器与念力的互相追击;利用SAS取消后摇;穿插垫步组合技灌伤害以及空精后的处决斩杀,这种高速战斗带来的感觉真的就是一个“爽”字。 ◆尽管脑驱动会自动使用,尽管脑内空间意义不明可能只是为了演出或是符合设定才存在,这在我看来也都是微不足道的小缺陷而已,而我真正搞不懂的是,作为一个动作游戏,为什么要在地图设计上如此拖慢节奏?尤其是后阶段的几张图,渡月、荒吐神和皇陵。地图绕没关系,我可以按个select开地图慢慢找路,那你为什么要搞一个当玩家到达某个区域时会强制封路强行战斗的设计呢?你设计的怪物种类很多吗?去除掉特殊BOSS和换皮类,还有几种?一个区域还喜欢堆很多怪,又多是铁车轮和远程b圣诞的粪怪,本身破壳就很麻烦,还带着一堆飞行小怪各种论剑。说我菜那我认,但还是那句话,你怪物种类很多吗?一个地图有多少次强制战斗?来来回回那么几个怪打的枯燥又乏味,我也算是第一次玩到能直接把我玩睡着的游戏。 ◆抛开跑图,游戏的优点其实不少。动作系统已经说过了,而在沉浸感与氛围的营造上,我认为是极其优秀的。只挑一点,送的礼物会反映到基地中的装饰上,随着赠送礼物的增多,是可以很明确的感受到基地从冷清变得热闹,变得越来越像一个“家”了。游戏的双主角双视角模式叙事我同样很喜欢,做到对故事细节的补充完善以及对同伴们个性上的补充完善。[spoiler]以及可以让玩家花时间再重新玩一遍狠狠水时长)[/spoiler] ◆剧情上比较主观,我不作评价。 依然不推荐此游戏
又是买了好久但是没玩过的游戏,上手稍微玩一下发现意外的不错 剧情上虽然老套但是很紧凑,发展很快让人很意外。建模放现在看也不算差比隔壁比目鱼强太多。 手感上虽然闪避不能打断攻击但是配合伙伴的连接和影像攻击玩起来意外的不错,有点小爽,处决动画也很多好像每种怪都有不同的处决方式,有点小帅。 剧情表现上没有那么多动画都是ppt有点出戏但是也可以接受,配音倒是意外的多,全程都有配音差不多 不知道现在打折是多少钱但是我觉得值得体验
absolutely love this game. Cutscenes in powerpoint mode kinda blow but when animated are goated. I think the combat's really really fun and enjoyable. I'm not someone who really replays games in New Game + but this game has hooked me enough to make this game a comfortable pick when I don't know what else to play.
amazing combat and nice story. cool graphics for a budget game. bought it on sale.
Después de conseguir todos los logros de este juego, puedo decir que es una experiencia única. La historia me encantó, si te gustan los juegos de RPG y te interesa la historia, la conexión con los personajes y los eventos entre fases, te van a encantar. Es muy parecido a los Persona en ese ámbito. El combate, los combos y los diferentes escenarios hacen que sea un hack and slash divertido y dinámico, cada enemigo tiene su debilidad y su combo necesario para derrotarlo, lo que te hace encontrar tu estilo de combate y los aliados que te hagan sentir más comodo a la hora de luchar. Lo más destacable de este juego son las dos misiones principales que podemos jugar dependiendo del protagonista elegido. Ambas se entrelazan y se conectan explicativamente, y da igual por cuál de las dos decidas ir primero. El único problema es que las fases 11 y 12 no varían casi en ningún personaje. Aun así, puedes omitir toda la historia si no es tu estilo y concentrarte solo en el combate. Por otro lado, las misiones secundarias no son realmente misiones secundarias, son más bien retos que debemos completar para conseguir objetos, pero esto pierde sentido porque las recompensas son bastante malas en comparación a lo que puedes conseguir en la tienda. El mapa se puede volver repetitivo al estar farmeando cosas, sobre todo en la primera historia jugada. Cuando juegas el New Game+, realmente ya tienes todo y los enemigos no son tan difíciles, así que vas sobradísimo. Por todo lo mencionado, y si te gustan los juegos tipo Persona, es muy bueno y merece la pena. Si no, y solo quieres probarlo, es mejor esperar una oferta. Como juego le doy un 10/10 porque no es algo que yo haya jugado con anterioridad en otros títulos. Me pareció novedoso y fresco, a pesar de su repetitividad en algunos aspectos del juego.
打斗很帅,很有感觉,特别是最后一章。角色很漂亮,买了dlc以后再加上一些小饰品更漂亮了。这种类似ppt的对话我以为会很不习惯,结果完全没有不习惯,因为平常游戏对话也就是两个人站着对着说话,顶多有一些动作,第一次见ppt对话还挺稀奇的。游戏的画风我还挺喜欢的,各种建筑挺震撼的。令人恶心的地方就是,谜语人,(还好不是全程谜语人,后面就说了)大体就是,我知道是什么原因,哎,我就不告诉你,就算你们和我一起拼命我也不告诉你,就算你们一直在不停的求我说出原因我也不告诉你,谁问我都不说,问了就是:说了白说,就不想说。推荐先玩女主,在玩男主。女主剧情结束以后,玩了三四章男主,发展剧情重复的挺多的,不想玩了,看视频补一下算了。
♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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