
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
underrated jrpg
战斗不错,剧情有点拉,但美术巨好
Gutes Game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Scarlet Nexus: The "Brain-Punk" Breakdown The Concept: A high-speed Action-RPG where humanity uses psychic powers to fight surreal mutants ("Others") by throwing cars, pipes, and lampposts with their minds. ⚔️ Combat (The High Point) Psychokinesis: Seamlessly weaving physical sword/knife combos with environmental debris feels incredible. SAS System: You "plug into" teammates to borrow powers (Fire, Teleportation, Invisibility). It turns every fight into a tactical puzzle. Flow: It is fast, fluid, and visually spectacular. 📖 Story & Structure Dual Campaigns: You choose between Yuito (melee) or Kasane (mid-range). You need to play both to get the full story. Presentation: Plot is mostly told through static manga panels, not full cutscenes. It’s stylish but can feel "budget." Social Links: Features a Persona-lite system where you gift items and "bond" with your squad to unlock combat buffs. ⚖️ The Verdict Play it for: Some of the best, most creative combat in the ARPG genre and a unique "brain-punk" aesthetic.
heck naw
春节假期最后一天成功全成就,战斗挺有新意,到后期成型也有种无双的快感。希望万代再出类似战斗风格的arpg游戏吧6
美术,剧情,战斗太完美了,尤其战斗容易上头停不下来。不知道这游戏为什么评分没那么高,期待绯红结系2,话说过了几年了,记录人封笔主角的故事,时间有点久了,结系2该端上来了吧!
The characters are fine, story is good only the combat that I dislike despite how fun it is to throw stuff with your psychic powers you can't dash away mid combo to dodge and it forces you to take damage no matter what.
模式是很经典的JRPG,但是剧情漏洞很多,前期各种谜语人,后期想一出是一出,看到后面各种 啊?这也行? 的感觉。战斗则是不同模式下体验差异很大,前期打后期打,打小怪打BOSS,单人BOSS多人BOSS,怪物BOSS人形BOSS感觉根本不是一个游戏,系统挺复杂功能特别多但是好用的就那几个。我是打骨折大概二折买的,依然觉得不值得。
战斗方面:战斗系统优秀,打击手感好,队友集结后各种技能切换爽到不行,可惜怪物后期同质化严重,而且关卡后期基本上就是一路杀过去,再爽的体验打上几小时也会无聊的; 剧情方面:只打一条线可能会给出不合格,两条线都打就是及格,把DLC剧情打完和队友好感剧情打完那就是经典自动和解,已原谅了一切,剧情达到优秀评价; 家园方面:送礼系统设计的非常好,看着队友拿着你送的礼物一步一步装饰起空荡荡的基地,到最后基地被礼物填满的样子真的很有成就感,至于跟队员的好感度剧情,那是用来补全队友人设的,本来不错,可惜这些好感度剧情代入主线的时间有些不合时宜,有点小破坏氛围感。 推荐只想打一周目的先打女主线,想打二周目的就先打男主线,要是二周目都打了,那DLC剧情那就不能错过了:)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
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