
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Satisfying mechanics, tolerable story, and not-horrible characters with development corresponding to maturity level. I like this game, and I wish I could see a sequel. If you want a game more souls-like, go for the hardest difficulty level, but if you want to progress, the second to hardest difficulty level is pretty satisfying.
Одна из не многих игр по Аниме в которую можно играть нормально. Лукас
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's like i wished for a tales game on a monkey's paw. So let it be said I got the game because I'm a fan of the tales of franchise and a lot of my friends called it a spiritual successor and in many ways it is by inheriting the worst parts. Okay Pros- The combat is very much like someone combined everything that worked about Tales of Xillia and Zestiria into one system and it's very fun to play with a lot of cool combo tricks that make it really easy to just relax and flow into the button mashing. The soundtrack is pretty fun and a good enough time. The map designs are cool fun Cons- ok for one I mean it when I say this game is like someone heard every complaint ever made about the tales of games and crammed it into one title. For one this game very much plays exactly like tales of xillia 2 in the worst ways. Almost immediately you will notice the maps being repeated over and over and while it's very easy to fall this under the game having a low budget at times I am left to wonder if instead of making long maps that were mostly empty or just long hallways could we not have made shorter but more varied maps as a lot of he side quests or character quests just have you backtracking over the same 5 maps that are mostly just long hallways with no variation. A lot of the side quests also are annoyingly based on killing specific enemies with certain combo finishing moves that require a lot of timing. It's not that it's extremely difficult it's simply it becomes so annoying that unless you're a completionist or are just really good at the combat it's just not worth it. The characters within the game itself are largely flat, uninteresting, and very clearly rip offs of other tales characters throughout the series once you note certain behavioral ticks. Almost all of the game is side content around interacting with these characters and yet none of it actually has an impact if you don't bother engaging with it. In fact the game dialogue is repetitive because of this as the characters will repeat information from the side stories as if it is new. The side stories themselves are also largely just talking head cut scenes that end in running through a map you've already been through multiple times by that point killing enemies. It's almost exactly how the side stories functioned within tales of xillia 2 but these don't even have a broader impact on the plot of the game. The characters overall also don't act as if they live in the world they do. There are so many moments the game stops to deliver exposition or have the characters ask about the world they live in ways that make them seem more like isekia protagonists than child soldiers that have been living here their whole life. It often unnatural and jarring how little the characters know or care about their own world and how it operates. the dual protagonist system creates for a really annoying experience as Yuito is definitely intended as the first time playthrough much like how Jude was for Tales of Xillia and almost all of Kisane's plot doesn't make sense until you backfill it with Yuito's. Kisane and Yuito also just don't have personalities in the first place. There's nothing actually narratively to Yuito or Kisane other than positive boy and sister complex girl and the process means both feel dragged along by the entire plot of the game. Which is stupid. I say this with love the plot is extremely b movie schlock level of nonsense the overall design of everything feels incredibly slapped together at times. It's a cyberpunk world but there's no rhyme or reason for why certain things are just holograms now other than to convey that element. I wouldn't normally complain about this if it wasn't for the fact that the game has really ableist world building logic that it brings into it's plot that makes the use of holograms even more stupid. That's another weird element to this game. It has an extremely weird and at times uncomfortable tone towards disabled people that to me at least is really distasteful. and finally this game has so many ads for its own anime and it's genuinely cringe I won't say there's no reason a person wouldn't like this game just that i don't think it's worth it to buy full price or to 100%.
地图指引闹麻了,谜语人剧情,也就地图看得下去了
キャラは魅力あるしバトルシステムと操作はめちゃくちゃ爽快で面白いのに、肝心の戦闘が終わってる 通常攻撃に念力攻撃を挟んでコンボを繋げてスピード感ある戦闘をできるのが楽しいはずなのだが、それを気持ちよくさせてくれない要素が多すぎる ・途中回避ができない 攻撃中の回避キャンセルがないので、コンボに中に敵の攻撃を回避して更に攻撃を続けることができない。雑魚は攻撃食らいながらでもなんとかなるが、ボス戦は攻撃に怯えながらペチペチ殴るしかなくて爽快感がない。 ・ジャスト回避しても気持ちよくなれない ジャスト回避するとスロー演出が入り直後に反撃できるが、その反撃が目の前をただ攻撃するだけ。敵に近づかないのでめっちゃ外れるし、攻撃が当たっても怯まないし、気にせず敵は攻撃してきてやられる。ストレスしかかからない回避システム。 ・戦闘アイテムが使いづらすぎる 回復やバフで10種類くらいあるアイテムが同じ所にまとめられているから敵から離れて一個づつ切り替えていちいち探すのが面倒。状態異常回復なんて探すより時間経過で回復したほうがいいから使わない。 ・敵の攻撃動作がカス 敵の攻撃前の予備動作が小さいしエフェクトもないから分かりずらすぎる。特に人型の敵が酷い、見えづらい上に初撃の予備動作がないやつが多すぎ。途中まで我慢してたが中盤から人のボスばっかりになってマジで楽しくなくなった。 他にもロックオンの挙動だったり細かい所で言いたいことは色々あるが、今あげたものだけでも他の魅力的な部分を上回るストレスでアンストさせるには十分だった
Ещё один кусок **вна от Bandai. - Боёвка по началу кажется интересной, но затем понимаешь всю её кривость и убогость. На 9 часу у мобов и боссов здоровья становится столько, что бой превращается в пытку. В бою происходит какая-то вакханалия, делаешь серию ударов - половина промахивается - либо монстр на шаг отодвинулся, либо камера начала скакать. Я уже отключил всякую помощь в прицеливание и захваты цели, иначе играть вообще невозможно. Камера и цель скачут как сумасшедшие. Боссы максимально неудобные и жирные. Я прокачал больше трети всех перков, однако на уроне это никак не сказалось. - Шмотки и магазин - ну это вообще какой-то абзац - 9 часов игры, а я так ничего полезного в магазине не купил. В продаже кроме желе ничего нет, а на обмен не хватает ресурсов, которые не то, что выговорить название, а хрен вообще прочитаешь, что за Опыт боя Кузахара - 0718, ЧТО ЭТО ВООБЩЕ! Где это брать? - Связь и подарки - нихрена она не растёт. Уже по 2 истории посмотрел со всеми и по 2 подарка подарил, а связь не растёт. - Тупые тиммейты - хотел посмотреть, что они делают - отошел, а они бегают как дегенераты вокруг врагов, не бьют их, а только получают по башке. При любых настройках поведения! - Сюжет наркомания. Вот сколько игр уже поиграл у Bandai и прихожу к выводу, что кроме игр Миядзаки у них ВСЕ игры это клоны одного и того же д**рьма, по одной и той-же кривой логике! Что SAO, что God Eater, что все Tales... что остальное - это тупой гринд ради гринда, МАКСИМАЛЬНО УРОДСКИЕ БОЁВКИ, плоские тупые персонажи и сюжеты. Больше ни одну их игру играть не буду. Это халтура и нае***ательство. Чтоб всем этим разработчикам жена суп варила из продуктов с помойки, из кастрюли, в которую закидывают лук с кожурой, слипшиеся макароны, зелёную картошку с глазками, вместо мяса жилы с донышка тушёнки, вместо капусты подорожник из канавы и потом заставляла жрать это хрючево китайскими палочками, которыми их тёща соскабливала чиркаши с унитаза! Вот примерно такое хрючево почти все их игры. Продолжайте делать низкосортное де**мо и успех вам обеспечен (нет).
SCARLET NEXUS is an instanced-based action RPG with a strong anime aesthetic, set in a post-apocalyptic world. I purchased this game because I love CODE VEIN and expected a similar souls-like experience. However, this game is very different from a souls-like and moreso resembles hack and slash like GOD EATER. The gameplay feels fast and snappy, and the animations are pretty nice, but the controls felt awful to get used to. Even during the forced tutorial stage near the beginning, I was stuck for multiple minutes trying to figure out how to perform a single action. The menus are also a bit tacky and not really my style. And I'm not really a fan of how they delivered their story through these strange comic-style panels. Personally, I haven't played many of these super anime-like RPGs. I haven't explored much of the game at all but find it difficult to come back to it. Maybe will give it a try in the far future when I have more time and feel ready to tackle an experience like this. No score/10
game bagus, grinding pun seru juga
只能说喜欢这类风格的玩家值得试一试,游戏深度玩法马马虎虎,流程又特别长,男女主都要重头开始培养一遍,玩到中后期就感觉枯燥。剧情本身应该来说是不错的,虽然有槽点同时能感觉到下足功夫的,但是谜语人式拖沓的节奏又把这个闪光点给抹灭了。只能给个中评。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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