
Here is Scarecropia! Lead at most 400 people to build a settlement. Arm your village to fight against the Goblin army, or invest limited resources in yourself to become unparalleled! Take every cost to survive!
Modeled estimate, not a reported figure. How we estimate →
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About
Do not doubt! This scarecrow-like thing is the incarnation of a god! Assign your villagers to automatically collect the resources needed for settlement development, or you can personally carry a dozen logs!


Expand your territory, build houses for your people. And make them work for you! Don't forge to build extravagant solid gold statues to praise your wise leadership!


See these laser towers, built specifically to roast kobolds! There are also turrets and archery towers you can use to defend your home.

Allocate manpower according to your needs (or pure bad taste), and you can even make your creation work 23 hours a day!


Lead your army to face the invasion of darkness, transform into a warrior or archer and join the battle.

Up to 49 kinds of divine powers for you to explore: make traps to hunt goblins, summon fire rain and lightning to torture monsters. And even cast magical magic to change the landscape!

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Thai +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能玩
没中评有点尬,因为是白嫖的勉强给个好评 底子和机制其实还可以,最大的问题是要快速发育就得自己做牛马,玩得犯困。资源再生的速率也可以优化下,前期正常运营很容易卡木材,如果改好了还是值这个价的。
还行,无尽貌似才做一半,门出来后到50天每天都是加一个诡异小屋其他什么都没有
挺有意思的家园养成建造防御游戏 有些细节可以考虑是否改进, 如玩家弓箭化身瞄准加引导线比较清晰,战斗单位好像不会巡逻,天雷操作不太顺畅,小地图上看不见造物,当前交互物体不太清楚挨得近的经常弄错 未来可期
恭喜“稻草启世录”正式版发售 这次的新关卡和无尽模式让我的稻草“帕鲁们”有活可以干啦 从demo时期的朦朦胧胧接触玩法,到抢先体验版征服前四关大陆,一直到昨天正式版发售勇闯第五关,都是对“稻草启世录”世界探索的心路历程。 期待未来游戏能够有更多的玩法和机制,让“稻草启世录”真正达到“光辉永存”
第五关认真的吗,哥布林根本打不过来 而且更新之后射手模式案件怎么回事,按住瞄准经常莫名其妙自己往前走,箭也是射着射着就停一下,手感稀烂 ----------------------- 用了长按射击之后确实不会出现莫名其妙的断箭和移动了,应该是鼠标连点导致了什么东西 难度不是问题,英雄站桩不带小兵不带防御建筑也是能守住的,问题是节奏。爆桶和炸弹哥布林比例太高,诡异小屋上来就刷在一坨,导致近战形态基本没有用,英雄几乎一直是远程形态,远程形态输出又不够,全程站桩射箭,纯塔防游戏了,收集资源全靠村民。 --------------------- 又试着玩了一会,完全玩不下去
好玩,找回小时候纯粹的快乐,以前玩《魔域传说4-波斯战记》时,就喜欢和自己兵一起冲锋陷阵。这个小游戏的框架很不错,如果能推出大地图沙盒攻城略地就更爽了。
时间太长容错太低,
沙盒建造与塔防游戏,玩家围绕稻草人神明进行村庄建设,分配牛马村民采集木材、矿石等资源,建造住房、仓库等设施,过程都是全自动的,同时也能够自定义小牛马的资源消耗,但是也不要过度压榨。玩家可以亲自采集资源,在敌人来袭时也可以进行战斗,控制人物切换各种职业,掌握的技能也十分丰富。游戏内容还是比较多的,养成,资源管理,塔防,建造,总能找到一个喜欢的点玩下去。
目前感觉游戏整体内容还不错,就是第一关太快了,看后续更新
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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