
Fish, scale, sell, repeat. Scale the Depths is a casual fishing game built around this simple but satisfying loop. Feed hungry customers, upgrade your gear, and uncover the many secrets hidden beneath the surface.
Modeled estimate, not a reported figure. How we estimate →

About

Catching fish is only the beginning.
Cast your line, hunt for the perfect catch, scale it with care, serve it to hungry customers, and turn your hard-earned cash into better gear. Then go deeper. Catch stranger fish. Make more money. Upgrade again.
You know, just one more run.
Each improvement pushes you further into the depths… and further from whatever counts as normal.

Explore four distinct fishing spots inspired by real places – from Loch Ness to Outer Banks, Point Nemo, and beyond.
Each location comes with its own:
atmosphere and environment
gear
fish species
hidden paths and secrets
puzzles, treasures, and strange things waiting below
The deeper you go, the less this feels like a simple fishing job.

Your customers are not human. Some are cute. Some are mythical. Some are exactly the kind of creatures you wouldn’t expect to order dinner from a tiny robot on a boat.
Serve wild animals like otters, axolotls, and herons, alongside beings inspired by myth and folklore, including legends such as Nessie and Kelpie. Each customer has their own personality, appetite, and favorite fish.
Learn who likes what, deliver the right catch, and you might earn a very generous tip. Serve badly, and… well, they’ll have opinions.

There’s more than fish hiding underwater, and definitely more lore than anyone reasonably expects from a game about fishing.
Search the depths for:
hidden treasures and collectible artifacts
messages in bottles
secret passages
environmental puzzles and levers
Every scrap of old notes and logs brings you a little closer to understanding why this tiny robot is busy fishing in the first place.

Progress isn’t just about bigger numbers (although bigger numbers are very nice).
Upgrade your fishing gear, unlock better tools, customize your boat, and dress up your tiny robot fishmonger before sending them back into increasingly strange waters.
Improve your rods, hooks, bags and scaling tools
Unlock new boats and cosmetics
Scale tiny fish with increasingly ridiculous tools
Look good while feeding ancient beings from the deep
Because if you’re going to prepare fish for strange creatures, you might as well do it in style.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
Engagement
Hours played at review time, across 186 reviews with recorded playtime.
Reviews
Themes across 184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After the First fishing area (Scotland, UK) on the globe you move on to the next one (Oaxaca, MX) and you loose all your progression to your Hook and Knife type which is a lightly annoying to grind to get. Then you realize they don't mix anything up in the new area, its the same autopilot motions as the first area, and then you feel like "why should I continue playing". Don't get me wrong, its an interesting little game, but not interesting enough for me to waste more time on. *Edited Note: I noticed the currency you earn in the first area does not carry over to the second area as well.
按理说钓鱼刮鳞投喂升级的循环应该是能做到有趣的,但现阶段体验有点不上不下的,内容量称不上充实,时间几乎大半都在重复劳作,每个地图还要强行从零重新来实际体验一模一样,而且大概也不是特别多人想在这类游戏玩地图解谜吧……
존말할때 한글 내놔라
I 100% the game in the time i played and actually took my time with it. It's a cute, silly chill game although ngl some fish were a pain in my neck to find but hey, that's RNG for you. You are getting exactly what you see and if you're into small games like this you will enjoy every minute of it.
my thalassophobia is strong but my autism is stronger
[b]WARNING TO ANYONE WITH AN NVIDIA GeForce 10 series graphics cards:[/b] NVIDIA does not support modern games very well, if the game lags despite being a simple pixel game, it's probably your GPU's fault. I finished the game in a day, now i'm working on 100% it. Overall I'd rate this game a 6.5/10, but as a game for casual players it's perfect. The gameplay is fun, satisfying, and feels rewarding. It can get monotonous so it's nice to take breaks while playing. The game has quite a bit of content for it's price, but don't expect as much content as dave the diver or other unicorn indie games lol, this game is just a fun and relaxing experience to hop in and out of. You can probably beat the whole game in 4hrs. It has a bit of jank so it could definitely use more polish, but there was nothing that was a deal breaker for me. Personally, I REALLY loved the ambiguous nature of the story, it's similar to plants vs. zombies, there's a little bit of story and it's fun and playful without overexplaining anything. love love loved that.. It's so rare to see that nowadays. Not everything needs 100 pages lore that reads like it was written in 2 days by a sleepless caffeine fueled college student. There's also a lot of real life mythology added into the game that was cool and fun to see and read about. the BGM and SFX were alright, not bad not amazing, just BGM and SFX lol. The art is the worst part of the game for me. I like pixel art, but this game's art style looks very cheap and rushed to me, i think they're going for a grungy look and a lot of that is achieved, but sometimes the choice of line variation and lighting/shading is very poor, like the artist just thought "welp, that looks good enough" and barfed out art for a deadline Other nitpicks/bugs: -The game's humor kept teetering between being charming + funny and really cringy to me, it had some witty jokes but also a lot of brainrot dead meme references lol -Weird bug where sometimes when I click E on the fish prep station it opens the almanac/encyclopedia? -Most of the game's content is on the steam page, so I'm glad I didn't look thru all of the images because it would've ruined a lot of the novelty for me -The 1 second loading screen with text each time you exit "prep fish" station, it's so quick that there's never enough time to read the text, and if it took longer it would be very annoying since you use the prep station for 50% of the game. I wish the loading screen just wasn't there -NO SAVEFILES, you get 1 save and that's it Overall tho it was worth the time and money, and I'm excited to see more stuff from the devs!
Fih
Das Spiel macht echt viel Spaß. Fische angeln, die Fische filetieren und zum Schluss an Kunden zu verkaufen ist eine schöne Spiel-Idee.
game is good but gets boring because its repetitive
КРУТАЯ ИГРА ЧУТЬ ЗАДУШНИЛО АЧИВКИ СОБРАТЬ ВСЕ ПОТОМУ ЧТО ТАМ ИНОГДА РАНДОМ НО ПРИКОЛЬНАЯ РАССЛАБЛЯЕТ ХОРОШО
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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