
Build a living pond where every fish has a unique genetic code. Breed for rare traits, balance oxygen and hunger, unlock new species, and watch your ecosystem compose its own soundtrack in real time. Part sim, part idle game, part science experiment gone beautifully wrong.
Modeled estimate, not a reported figure. How we estimate →
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About
Every fish in your pond is born with a 12-trait genome — speed, size, hunger, fertility, color, and more — all inherited from its parents and twisted by mutation. Two fast parents might produce something faster. Or something weird. That's the fun part.
Grow a real ecosystem, not a screensaver. Stock your pond with six species, each with its own personality. Minnows school in nervous swarms. Bass lurk near structures and ambush anything that swims too close. Crawfish scuttle along the bottom eating whatever died. Every fish makes its own decisions — hunting, fleeing, mating, resting — based on what's actually happening around it.
Breed with purpose (or reckless curiosity). Use the Genetic Splicer and Sampler to cross-breed fish and chase down rare genetic variants, from "Quickfin" speedsters to the elusive "Perfect Specimen." Save your best genetics to a library, clone them, splice them, and push your lineages further. Over 50 named variants are waiting to be discovered in the Trophy Room.
Keep the balance or watch it collapse. Oxygen is finite. Hunger is relentless. Overpopulate and your pond suffocates. Neglect your scavengers and carcasses pile up. The Harmony system tracks everything — diversity, stability, starvation, extinction — and gates your progression behind it. A thriving pond earns more money, unlocks new species, and opens up powerful tools. A dying one spirals fast.
Your pond writes its own music. A built-in 32-bit audio engine generates the entire soundtrack in real time. Each species contributes its own instruments — minnows bring shimmering bell chimes, bass lay down deep predatory lines, salmon add flowing pads. As populations grow, the tempo climbs. Switch between orchestral, funk, and electronic modes and listen to your ecosystem play itself.
Automate, optimize, expand. Hire fishermen with configurable targeting logic to harvest your pond automatically. Upgrade your auto-feeders, expand your pond to 7x its starting size, and run experiments that reward both stability and controlled chaos — yes, there's a mission for causing an extinction on purpose.
Key Features:
12-trait genetic inheritance with mutation, specialization, and visual variation
6 species with distinct AI behaviors, food chains, and ecological roles
Real-time procedural music that reacts to your pond's population
50+ discoverable genetic variants across four rarity tiers
Harmony-driven progression — balance your ecosystem to unlock everything
Oxygen management, predator/prey dynamics, and carcass cleanup
Automated fishermen with targeting modes and safety buffers
Experiments that challenge you to grow, crash, and rebuild
Time scaling from 0.1x slow-motion to 3.0x fast-forward
Fish cages for isolating breeding lineages
Expandable pond up to 7x screen size
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Reviews
gameplay is awesome, the UI needs some serious help. its hard to look at or just straight buggy. if it was a smooth experience with lots of hotkeys and easy controls this game would be a 10/10
Экскрементальная игра
I can clearly see that this game is a labor of love, a lot of effort was put into the visuals, such as animations and sprites. But I also think that a lot of improvements can be done. Maybe some chill modes where things like oxygen, feeders etc are not that important. Currently, the game feels like a never-ending rush - check oxygen, check food, check fish age, check this, check that. There is not much time left to just sit back and observe the beauty of the pond. But anyway, I can recommend this game, it really CAN entertain you even at it's current state.
Installed it thinking, why not? next thing i knew, i was way to invested and it was 4 hours later
Best Fish game ive ever played and look at me, im a fish!
Exactly as it says it is. If you think you will like what it promises, you probably will. UI could be clearer and easier to navigate though, and either more hotkeys (especially for the fish net) or assignable controls would be appreciated. It'd be nice if we can name the 3 clones too.
thank you for fixing the ui
[h1]水族馆模拟器[/h1] [h3]游戏介绍[/h3] 本作的玩法比较简单吧,所以新手引导一般,内容挺少的 更多的是需要看一些游戏手册里的东西。还有奖杯室可以观察变体以及历史的变体奖励,还有独特的声望值系统,在一个池塘中放置一些自动喂食器之类的,买点6种不同的鱼苗在这里养,有一些基因的判定标准,把鱼养好,还可以用商店用金币买点一些帮助抚养的,比较偏向挂机增量式的。 [h3]结语 [/h3] 本作是一款挂机增量游戏,主要的玩法就是鱼缸模拟器,用6种生物来模拟了池塘。每条鱼甚至有着独特的基因组,它们会在此自行的繁育,同时我们也要注意要平衡氧气与食物的关系,可以添加六种不同的鱼类在你的小池塘,加点补给氧气或者一些设施可以采样,基因库有不同的判定标准打分。玩法丰富,喜欢增量的玩家可以看看!赛博养鱼的体验是真心不错,还能做有关的基因实验,或者把鱼卖掉去换钱,买点补给、装饰设备、基因科学池塘方面等东西,增加效率! [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
[h1]FishPond 简评[/h1] 很难说的一块模拟类的挂机增量游戏,游戏作为增量游戏来说内容较少,作为挂机游戏倒是不错,摸鱼的时候看看 鱼卖一卖还是挺不错的 游戏玩法就是买鱼,喂鱼吗,卖鱼,嗯,就这么简单,我们通过放鱼和提供食物,氧气等等让鱼自己在鱼缸里面繁殖,然后找优秀的鱼克隆 其实我自己都没看明白怎么繁殖的,而且游戏目前就做了六种鱼,内容还是挺少的,稍微挂机了一会就可以自己收鱼卖了,也可以根据基因培育更 优良的鱼 整体玩下来感觉还是挺迷的,反正就没事挂着,时不时卖卖鱼,感觉关于鱼繁殖部分还是没怎么看明白,似乎是全自动的 且游戏商店中可以购买的更多道具作为增量游戏还是太少了,以及鱼的种类也少,不知道后续会不会更出更多的鱼或更完善的内容 总之游戏底子还是不错的,好好优化加更多的内容可以作为及格的增量游戏,且全自动的繁殖也是相当不错的设计,游戏推荐给上班摸鱼或上课摸鱼,以及喜欢鱼缸模拟类的玩家游玩 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
This game surprised me with its deep genetic twist on idle fish games. I still have a lot to dig into with it and look forward to getting the remaining achievements and goals set. My only gripes is that the music can get a bit grating and repetitive and that some functions could do with more of a tutorial (I am aware of the handbook in the menu) to ease you into the loop and tools. I can't wait to see if we get more fish and decor too! There's a great amount of potential in this game and has a really solid base to it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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