
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5Kreviews | 97% | — | $3.4M |
| $9.75−35% | 31ratings | 96% | #136 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1442 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Banned from their discord for trying to keep them on-topic related to the game but they insist on talking about current events instead. Told the "mods" with "APP" next to their name that they were blocked and they couldn't figure out how I did it so they banned me over it LMFAO Very one sided discord that CONSTANTLY talks about current events and NOT the game. This downvote is the result of your actions and I hope it brings the glaring issue to light that this ♥♥♥♥ is starting to happen EVERYWHERE and it needs to be stopped.
I played through this in just two (admittedly way too long) sessions, the concept is super fun and addicting. It's also one of the most well-polished games I've ever played, getting close to Factorio-levels of technical perfection, even though it's still in early access. Insane to think it's made in JavaScript. You can absolutely feel how much love, care and attention the developer puts into this game. Content-wise there is still potential for expansion and progress rebalancing to increase the playtime you get out of it, but that's not to say it feels incomplete or anything. I'll be happy to play through Sandustry again and again as future content updates come out, and I'm also very hopeful for its modding scene to grow.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #72, worst JP #96 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its not the best executed factory game i have played, but something about the sand physics is just... right. 8/10, highly recommended for its price.
カジュアルに楽しい工場ゲーム
9/10 По скриншотам игру не поймешь, надо пробовать самому. Игра понравилась с первых минут. Очень советую. Недорого и увлекательно. Это не Террария и не Факторио. Это другое.
Перспективная игра. Пока что контента мало, на пару вечеров, если добавят больше видов ресурсов и их взаимодействий то станет достойным правнуком факторио. Жду гиганских и сложных модов.
Клёвая маленькая песочница. Конечно, до Террарии или Фактории не дотянется. Но очень классная попытка. Физика, прокачка, исследования, конвееры - тут есть это и сделано классно! Может не на долго затянет, но своих денег точно стоит.
66時間で100万貯めれた。 心残りとして、時間で解決した部分が多いので次のアプデが来たらもっと良い自動化をしたい。 そう思わせてくれるぐらいには面白い。
It's been out 5 days and I have 153 hours into this game. I don't think that adds up properly but the metrics don't lie. Needless to say its an amazing and addicting game. The systems you can design are endless. Great for problem solvers. Here is my rundown so far: It’s an idle-friendly game that you can just let run, but I honestly can't step away because I get completely consumed by the instant problem-solving. If you are into factory building, resource management, and setting up automated systems, this is exactly what you are looking for. What makes Sandustry so uniquely brilliant is the developer's pixel-based physics engine. Every single material particle in the game has its own mass, volume, and density, and the game's gravity topology obeys those rules. It creates beautifully frustrating logistical puzzles. For example, trying to drop specific petals into a sorting bin on a belt mixed with wet and dry seeds gets wild, because the heavier wet seeds will clog the sorters. My solution? I ended up building this crazy locomotive belt system using staggered launchers matched perfectly to the floating density of the target item so it sifts in perfectly while the junk bounces off. It's meticulous to build, but incredibly satisfying to watch run. The game is incredibly open. There are no strict rules other than the physics of the objects themselves. I constantly find myself thinking, "Well, if that's how that component works, I can just do X, Y, and Z," and then I just get to build it and test it. You can build amazing self-reciprocating systems like self-fueling flamethrowers or self-cooling condenser systems. I played the demo first and found some frustrating nuances, but luckily the Early Access release essentially addressed every single one of them. There are still a few buggy things here and there, but the developer has a great feedback process in place and is actively working them out. I've already essentially "beaten" the current Early Access content, but I'm still playing because I'm chasing that $1M gold mark (currently 2/3 of the way there!) and upgrading my power grid. I usually burn out on games quickly after the tutorial on some stubborn mechanic, but Sandustry has kept me hooked the whole way. Highly recommended.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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