
A chill exploration game with physics-based magnetic cubes! You're Hope, a lil' robot on a quest to restore the water flow. Build structures, expand your inventory, help the villagers, and pet the dog!
Modeled estimate, not a reported figure. How we estimate →
Media

About
A chill exploration game with physics-based magnetic abilities!
You're Hope, a lil' robot who can manipulate cubes.
Build bridges, stairs, or any structure you can imagine to solve puzzles and find secret chests.
Explore a cozy open world and uncover the secrets of Cydonia Village. Collect Energy Cores with the help of a loyal companion to restore water to the desert, and meet villagers along the way.

A cute, tiny open world full of secrets, collectibles, and activities.
Follow the path or explore freely, it's your choice!
Create cube structures by moving, rotating, attaching, and detaching magnetic cubes.
Use cubes to solve puzzles, reach high places, and discover hidden areas.
Find Energy Cores and bring them to the AI to help her maintain balance in the desert.
Chat with the villagers of Cydonia, you might be able to help each other out!
Enjoy a unique and nostalgic 3D pixel art visual style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Full Walkthrough: https://youtu.be/_ut0p3jHF6g Gameplay: Good Story: Decent Graphics: Retro Game Time: 1.5 - 3 hours Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__)
I really wanted to like this one. The music, visuals, and character/environment design are great, and the genre (puzzle/exploration) is one of my favorites. But I just couldn't get into it for a number of reasons, all centered around the base mechanic: 1) There are some major underlying issues with the physics, with blocks clipping into each other, not attaching to the surface you want, or worse. 2) The puzzle designs are just very shallow. No puzzle ever really felt more than just "build a bridge". Combined, I spend most of my time (out of the 60 mins it took me to reach the end) fighting with the physics and not really engaging with the world/exploration/puzzles. I wish the devs the best with their future work, as the art style and direction were clearly there, but the mechanics and gameplay could've used more time to cook.
A beautiful and relaxing start. I’ve only played about 30 minutes so far, but Sands of Hope has already won me over with its peaceful atmosphere, charming visuals, and creative puzzle mechanics. The magnetic block system is fun and intuitive, and the world feels handcrafted and full of heart. Can’t wait to dive deeper!
Lovely exploration and puzzle game. The cube mechanic is really entertaining. Super chill vibe, perfect for a relaxed vacation afternoon. I also really enjoyed the visuals. I've never seen a game with this kind of aesthetic and camera movement. Congrats to the team!
In this game, you take on the role of Hope, a robotic character crafted by a mysterious, colossal floating head. Your mission is to venture into a desert and restore three ancient shrines scattered throughout it. Hope possesses a unique magnetic ability that allows you to manipulate and move energy cubes, something no other being can do. One of the first things that stands out is the game’s visual style. At first glance, it appears similar to many other modern 3D games, complete with detailed textures and assets. However, what makes it visually unique is the pixelated filter layered over everything. This design choice gives the entire experience a nostalgic, retro-inspired aesthetic, but does not feel outdated or distracting. Because the environments can be quite detailed and densely packed, you will frequently find yourself rotating the camera to inspect all angles and ensure you are not missing anything important. When it comes to controls, the scheme is fairly intuitive. While you can play using a gamepad, using a mouse and keyboard offers far more precision, especially since most of the gameplay revolves around manipulating cubes. Movement and interaction are handled with the keyboard, while the magnetic abilities for grabbing, moving, and rotating cubes are controlled via the mouse. The cubes themselves are easy to identify thanks to their distinctive appearance. Grabbing a cube with the left mouse button lets you move it freely, rotate it in all directions, and attach it to other non-active or dead cubes. These inactive cubes appear dark and cannot be moved, but they can still serve as anchors for active ones. One key mechanic is that cubes automatically attach by matching full sides, so abstract, floating structures are not possible. A yellow line appears between two cubes to indicate how they will connect, which helps with precision. Placement is reliable, and if you ever misplace a cube, simply use the right mouse button to detach it instantly. Hope also has an inventory feature, allowing you to store and summon cubes at will. Initially, you will only have two cube slots, but more can be unlocked by solving environmental puzzles and opening treasure chests. These small puzzles typically require you to create a pattern by using dead and active cubes, or rotate a block and lead a little ball to its goal. Completing these often leads to additional cube space. In addition to storage upgrades, you will also find chips inside certain chests or buried beneath star-shaped patches of sand. Your dog can help you dig them up. Chips function as in-game currency, primarily used to purchase cosmetic items and occasional upgrades like more battery capacity or extra cube slots. Batteries are also spent on customizing your hover bike, which helps you travel slightly faster across the desert. However, the bike feature feels more like a secondary gimmick since its primary use is limited to a few scattered races and does not significantly impact gameplay. Most puzzle patterns are fairly simple and revolve around completing basic cube formations like large blocks or squares. The game typically provides just enough active cubes in the area to complete each challenge, and you do not need perfect alignment since cubes snap into place once they are close to the correct position. That said, once an active cube completes a puzzle, it turns inactive and can no longer be retrieved. More advanced puzzles center around locating three essential energy cores hidden throughout the desert. Well, it’s actually two because the first one is received right at the start. These challenges require a bit more creativity and problem-solving, as the game offers no direct solutions. Instead, you are encouraged to experiment, often building staircases or platforms using cubes. Fortunately, physics do not apply to cube stacking. Structures remain stable no matter how you build them, and you can climb them freely as long as they are connected. Still, the game is not without its frustrations. Some puzzles require precision, and the dynamic camera system does not always help. The camera automatically zooms in and out depending on what you are doing, but this can sometimes place you too far from action, making it difficult to position cubes accurately. Since the camera control is not manual, this can occasionally be annoying when more precision is required. In terms of length, the experience is very short. The game world is small and does not include a map, but navigation is made easy with clear paths and signs. Most players will be able to complete the entire game in about one to two hours. If you choose to skip the optional puzzles and extras, it is possible to finish even quicker.
[h2]Beautiful world and artstyle, but the game suffers from serious physics jank[/h2] I really tried to like this game, but the movement and physics just ruined my experience. First 10 minutes I ran into a gamebreaking bug, which broke my save as well. The way cubes, assets and characters interact with each other is just so amateurishly jank, the movement and controls, especially with the cubes are awkward, unintuitive and cumbersome, glitching the game often in unintended ways. The rotatable isometric view is not helping here. It is just not fun to manually adjust all the time to give you the best view. The fastest way to get around is not your vehicle, but abusing a bug (?) with standing on top a cube and moving yourself wth it. The dog is unnecessary and just gets in the way. Give me a shovel and let me do the digging. And the core gameplay? Nothing to write home about either. Just build bridges from A to B with cubes, and RPG elements sprinkled around the world.
Great exploration game if you fancy a different visual style mixed with a clever thought mechanic. The atmosphere it has goes very well with the music, giving the player the freedom to complete the game at their own pace. Recommended!
Sands of Hope is such a chill and beautiful game. The world is super inviting—once you start exploring, it’s hard to stop. Every area feels like it’s hiding something cool, and the puzzles keep you curious the whole way through. The main ability, the magnetic hand, is just awesome. It’s super fun to mess around with, and it adds a unique twist to the gameplay. Honestly, I’d love to see more games use this kind of mechanic—it’s got a ton of potential. Visually, the game nails it. The 3D pixel art style feels fresh but still gives off strong retro vibes. It’s like a perfect mix of old-school charm and modern design. Really cool look overall, especially if you’re into that kind of aesthetic. It did feel a bit short—but that’s just because I was so into it that time flew by. I could’ve easily spent lots of hours in that world. Although, for the price is more than worth it. Games like these make you feel the indies ;) Oh, and I found a hidden mechanic that’s a lot of fun to play around with. No spoilers, but I dare you to find it—it changes up how you play in a really cool way. Might try speedrunning the game with it soon 😉
Cute little game (and it has a dog you can pet) Will keep playing it
Congratulations to the team for their great work on Sands of Hope! The world is very interesting and the graphics help you immerse yourself in it. The cube mechanics are very well thought out and work perfectly, giving the player the freedom to complete the puzzles and uncover all the secrets. Congratulations also on the music! It fits perfectly with the atmosphere of the game and adds a lot to it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fjong | $3.3K | 110 | 77% | $1.99 |
| Post Soviet Zombies | $3.3K | 90 | 89% | $1.99 |
| Three of Us | $3.3K | 51 | 65% | $2.99 |
| Twig's Adventure 64 | $3.3K | 69 | 99% | $2.99 |
| JQ: chemistry | $3.3K | 221 | 79% | $0.99 |
| Beyond This Side | $3.3K | 56 | 59% | $4.99 |