
Sands of Aura is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.
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About

A ruinous cataclysm unleashed by a tormented god descended the world of Talamhel into perpetual night. The hourglass of time was shattered and its essence poured across the land, creating an endless sea of sand. The once-flourishing world of Talamhel became a putrid lesion of its former glory and those who called it home are now husks of corruption--violent, undying, unyielding soldiers of death.
But Talamhel is not lost--not yet. For generations, the righteous few have endured. You are one of those few.
On the eve of your induction into the Order of Remnant Knights, the last protectors of man, Talamhel is once-again wracked by calamity. The corruptive nature of the Night Plague has mutated, and the realm of man needs the Remnant Knights more than ever.
Track down the emergent evil and destroy it. Protect the realm of man.

From the helm of your nimble grainwake, carve across the perilous sandseas to confront the source of this newfound terror, but don’t expect a guiding light or a red X on a map. You’ll chart your own course forward--behold the open seas, and choose the heading you best see fit.
But familiarity is a far-flung concept aboard the grainwake--the shifting sands are always changing, revealing secrets, dangers, and paths unseen. Things are not as they seem…
Talamhel is an open world, free to explore and discover as you please.
Every island is a unique, colorful encounter of combat, lore, and plunder.
With tiered levels of difficulty, locations offer challenges that will reward those who overcome.
With a trusted (undead) companion rested in the crow’s nest, you’ll never sail the seas alone.

The corruption that plagues Talamhel has created a horde comprised of both man and other Talamhelic natives: The venerable Ferrum and the insectoid, hive-minded Hashara. Once warring nations have become an abominable army of undying malice.
From doomsday cultists to fallen kings, the foes that guard the answers you seek are determined to see your end. Prepare for an unrelenting, unforgiving combat experience not to be taken lightly. Swing true, dear knight, swing true.
With hundreds of weapon components to be reclaimed from the crumbled remains of civilization, there are thousands of unique weapons to be forged. Find the hilt that fits just right.
Cleave through the corruption with 7 distinct fighting styles.
Bolster yourself with dozens of armor sets, each with their own unique defenses.
Combine and modify your devastation with magical augments, creating a personalized build.


Starspire is the sanctuary that you call home, and its doors remain open to those you deem worthy of its hearth. Along your journey, you will encounter refugees in need of shelter and a Remnant Knight can see they find it in Starspire.
Each person deserving of Starspire will make their new home stronger and safer, but not all are deserving.
Working as an optional companion to core gameplay, Starspire offers an opportunity to test your Remnant traits of leadership and judgment. The choices you make regarding Starspire’s residents will alter your story and affect your fate, as well as the fate of others--but only if you choose to make those choices.
New Starspire residents unlock perks like gifts of exclusive equipment and unique services.
Discover the lives of others, their choices and actions, and decide their fate.
Engage with characters unlike any you’ve ever met, and rebuild a community.
Decisions not easily made: become familiar with the grey area between right and wrong.

The symphony of the sands are brought to life with an evocative, soul-stirring soundtrack composed and produced by the incredible Eduardo Lopez.
Sands of Aura will feature a fully symphonic soundtrack, with a wide selection of instrumentation--from the haunting strings of the antique Viola Da Gamba to the resonant thunders of a professional Bulgarian choir.
These are the unforgettable sounds of Talamhel. The score of a wounded world.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ЕЙ! Ещё одна игра в копилочку пройденных на 100%! Выполнил в игре абсолютно все Побочные квесты. Собрал все доступные в игре предметы. И улучшит Оружие и Броню с Рунами до уровня - Артефакт! Так-же не знаю зачем, но так-же накопил и улучшил все доступные Волшебные заклиная. Хоть и проходил всю игру лишь с Книгой - Боевых атак. Которая наносила Доп. 1500+ урона. (Что если сравнивать в теми-же ХП БОССОВ это примерно за один такой удар -10-15% ХП. Это в счёт идут предпоследние БОССЫ! На уровне ХАРДКОР! А если брать обычных БОССОВ не Сюжетных. Но тоже на уровне ХАРДКОР. То один удар примерно выносил им 25-35% ХП! Что боссы улетали с 3-4 Магических ударов! Прикольно-же!). :3 Больше замучался со второй концовкой. Чтобы выйти на хорошую концовку с Девчонкой по имени Аура. Там немного скрип поломанный. И игру пришлось перепройти аж Три раза! Но Третий раз Я уже в режиме Спидран пробегал все бои и выполнял лишь нужные для этой Концовки моменты. В итоге, кое-как. Но игру прошел на все (Две) доступные Концовки и на самой Сложной Сложности!) Игра мне понравилась! И советую может и вам её пройти! Даже не смотря на неудобную камеру обзора. Игра годная! Что на удивлении по сравнению, если сравнивать с более популярными играми. Эта игра не вылетела ни единого раза. А это уже о многом говорит! Что на движке UE4 разработчики постарались как над Оптимизацией, так и над Стабильностью! А этим уже мало кто может похвастаться! Игре ставлю 8 из 10. (Тупо из за кривого скрипта с сюжетной концовкой - Aura.)
gran juego
莫名其妙,死了多少钱都给你掉了,几乎全部浪费在好奇心探不该存在的地形,死了原地给你留下你的钱,你以为是好心,实测就是个蠢到极致的陷阱,走进回不去的地形钱就没了,用铃铛回去就跟自杀原地掉钱一样,去捡钱又回到走不回去的地形那里无限循环,什么脑子能设计出这种玩意,划个安全的死亡掉落区域不行吗,纯遭人厌
好玩的上帝视角ARPG
26h,一周目通关浅尝二周目 这游戏就是明显小制作小体量的游戏,在一片沙漠里开船然后去打通一个个的箱庭,有的箱庭设计的还比较巧妙,但是大多比较凑数,战斗部分就是很普通的攻防闪,加了几个法术可以给武器附魔,武器6种风格可以匹配,玩下来感觉双头剑是最爽的。游戏角色不能升级,角色的成长都在武器和装备强化上,装备可以升级,可以附魔宝石,通过不同的宝石还能组一些build,不过深度不够。我也是通关后刷小黑盒才知道原来法术也能升级,并且升级的伤害体现非常明显。装备成型后战斗部分有点像魂like和暗黑like的结合体,有点小爽,所以通关后火速二周目继续体验了一下。 游戏最大的问题就是视角,虽然也是能调整视角的,但是只能调整到比俯视角稍微高一点的程度,需要自己适应,游戏很多隐藏都藏的很深,我通关后解锁的护符也才四分之一左右。
there's like one spawn point per island... the hell. yeah there's shortcuts but i'm tired of dying at the end of the level and having to run half way across a DAMN ISLAND....
Это странная, но интересная игра, я играл с интересом
https://youtu.be/zzUYe3ME51U There is a distinct lack of urgency as players deal with small number of enemies in large areas that fails to apply much pressure to the simplistic combat controls.
你设计一个和前期就能去的地方,并且还有任务,结果boss设计一个前期达不到dps检测,何意味? ························································································································································· 引导太sb了,任务说断就断,都来不及回档,吐了。
the games movement is unplayable i get stuck on nothing all the time is feels like the player is ice skating its a shame this game dose look good
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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