
Sands of Aura is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.
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About

A ruinous cataclysm unleashed by a tormented god descended the world of Talamhel into perpetual night. The hourglass of time was shattered and its essence poured across the land, creating an endless sea of sand. The once-flourishing world of Talamhel became a putrid lesion of its former glory and those who called it home are now husks of corruption--violent, undying, unyielding soldiers of death.
But Talamhel is not lost--not yet. For generations, the righteous few have endured. You are one of those few.
On the eve of your induction into the Order of Remnant Knights, the last protectors of man, Talamhel is once-again wracked by calamity. The corruptive nature of the Night Plague has mutated, and the realm of man needs the Remnant Knights more than ever.
Track down the emergent evil and destroy it. Protect the realm of man.

From the helm of your nimble grainwake, carve across the perilous sandseas to confront the source of this newfound terror, but don’t expect a guiding light or a red X on a map. You’ll chart your own course forward--behold the open seas, and choose the heading you best see fit.
But familiarity is a far-flung concept aboard the grainwake--the shifting sands are always changing, revealing secrets, dangers, and paths unseen. Things are not as they seem…
Talamhel is an open world, free to explore and discover as you please.
Every island is a unique, colorful encounter of combat, lore, and plunder.
With tiered levels of difficulty, locations offer challenges that will reward those who overcome.
With a trusted (undead) companion rested in the crow’s nest, you’ll never sail the seas alone.

The corruption that plagues Talamhel has created a horde comprised of both man and other Talamhelic natives: The venerable Ferrum and the insectoid, hive-minded Hashara. Once warring nations have become an abominable army of undying malice.
From doomsday cultists to fallen kings, the foes that guard the answers you seek are determined to see your end. Prepare for an unrelenting, unforgiving combat experience not to be taken lightly. Swing true, dear knight, swing true.
With hundreds of weapon components to be reclaimed from the crumbled remains of civilization, there are thousands of unique weapons to be forged. Find the hilt that fits just right.
Cleave through the corruption with 7 distinct fighting styles.
Bolster yourself with dozens of armor sets, each with their own unique defenses.
Combine and modify your devastation with magical augments, creating a personalized build.


Starspire is the sanctuary that you call home, and its doors remain open to those you deem worthy of its hearth. Along your journey, you will encounter refugees in need of shelter and a Remnant Knight can see they find it in Starspire.
Each person deserving of Starspire will make their new home stronger and safer, but not all are deserving.
Working as an optional companion to core gameplay, Starspire offers an opportunity to test your Remnant traits of leadership and judgment. The choices you make regarding Starspire’s residents will alter your story and affect your fate, as well as the fate of others--but only if you choose to make those choices.
New Starspire residents unlock perks like gifts of exclusive equipment and unique services.
Discover the lives of others, their choices and actions, and decide their fate.
Engage with characters unlike any you’ve ever met, and rebuild a community.
Decisions not easily made: become familiar with the grey area between right and wrong.

The symphony of the sands are brought to life with an evocative, soul-stirring soundtrack composed and produced by the incredible Eduardo Lopez.
Sands of Aura will feature a fully symphonic soundtrack, with a wide selection of instrumentation--from the haunting strings of the antique Viola Da Gamba to the resonant thunders of a professional Bulgarian choir.
These are the unforgettable sounds of Talamhel. The score of a wounded world.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sands of Aura is a fun, janky game that is easy to get into. I enjoyed the gameplay, but it has some of the worst camera angles I have ever seen. Even when I followed the intended path, it was far too easy to go out of bounds or get stuck, forcing me to reset and lose progress. If you enjoy janky games, this might be worth trying. Personally, though, I am not willing to reset my character every 30 minutes.
the games movement is unplayable i get stuck on nothing all the time is feels like the player is ice skating its a shame this game dose look good
莫名其妙,死了多少钱都给你掉了,几乎全部浪费在好奇心探不该存在的地形,死了原地给你留下你的钱,你以为是好心,实测就是个蠢到极致的陷阱,走进回不去的地形钱就没了,用铃铛回去就跟自杀原地掉钱一样,去捡钱又回到走不回去的地形那里无限循环,什么脑子能设计出这种玩意,划个安全的死亡掉落区域不行吗,纯遭人厌
Beautiful isometric souls like. Hope to see a sequel. I liked the graphic style very much. Unfortunately the right side of the map was very empty. I had a hope of a DLC , but the DEVS are working on a new game. This is sad and cruel at the same time. Müsst ihr wissen..
Super
* I am changing my vote to NOT RECOMMEND. I don't know if the game is broken or what but I have these talismans that I cannot equip. Game says I need to speak to a member of the church. There is no one anywhere. I have ran around and spoken to every character in Starspire. NO ONE. Nothing makes sense when I try to look it up. Some character named Navae? Where is she? NO WHERE. Is this a glitch? If so, major fail. Entire system of the game locked out with no explanation. I have the Ashes and Dirt quest completed. So???? Stuff like this, just when I am starting to enjoy the game, honestly makes me want to give up on gaming altogether. Such an inexusible glitch or bad game design... both.. Something like this should just be obvious. **After calming down and evaluating the actual cause of my crash out, I decided, even though I stand by the point that you should never have to worry about not remembering where a core mechanic in the game is located, since I was really just angry with gaslighting A.I., the game does not deserve a down vote. It is a decent game. Still has some early access style jank...you can get your sand boat stuck in the environment...that sucks. Lots of grind, utilities in the hub are way too far apart for no reason...just annoying. My biggest gripe, and its a real doozy for me, almost down voted the game because this sort of oversight just seems inexcusible, you can exit the game and go to the main menu at any time, with no warning about saving or anything... I totally assumed I could just continue back where I was...nope... over an hour of game play lost... Sort of thing that makes me put a game down for a while and maybe never come back...
手感纯屎
这下真挖到了冷门小宝藏,游戏有趣的地图设计、探索激励,独特的战斗风格和交互体验,不错的剧情甚至包含cg(倒是有点粗糙),让我可以忽视视角地形bug和丐版汉化。游戏的根本框架还是类魂作品,但是俯视角3D,也可以说是类银恶,但是其上做出了自己的ARPG特色,融合了一下类暗黑的宝石、词条,武器拼接等,还囊括了世界探索等,可以说很有设计想法,实际玩起来也十分有趣。
中文是机翻,别买。
思ったよりは面白いです。 改善してほしい箇所はいろいろありますが・・ 以下は気になったとこ。 ・カメラワークの縦の範囲が狭く、敵やオブジェクトを認識しにくい。 ・各島の埠頭がわかりにくく、カメラワークが上記のごとくアホなので船が操作しにくい。船は移動だけなのに。 ・クエストマーカーがないので攻略サイトなどを見ないとなかなか先に進めない。 ・ミニマップはおろかローカルマップ(ワールドマップしかない)もないので道に迷いやすい。 ・ムービーの質が悪い。ムービーグラフィックもいまいち。どちらかというとプレイ画面をムービーにしてるよう。 ・キャラがオブジェクトに隠れる場合、前を向いたままだと、強調されたキャラ以外が見えないので角度を変えないと落下死してしまう場所が多い。(敵との戦闘中も含む) ・ニューゲーム+は難易度があがるだけで追加要素や追加クエストはないもよう。 レベルとかないので、死んでも、お金を失うだけでそこはストレスないです。 全体的には人を選びますね。個人的には割と最後まで楽しめました。 ラスボスはさすがに他のボスよりは強いですが、スタンが付いてる武器なら楽。 このような上から見下ろしで敵をばったばったと倒すのが好きな人にはお勧めですが、カメラワークがあれなんでそれ以外の人にはお勧めできないですね。 一応お勧めとしておきます。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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