
Explore the island, fight monsters, use various combat combinations to defeat bosses, and earn a reputation. Who knows, maybe one day you will be able to kill the DEATH itself. Hunt and Fight is an exciting Action RPG in which you must overcome difficult challenges to find the way to get home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, Ukrainian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Гарна українська пригодницька гра, проста та приємна, але якій багато чого бракує. Хотілось би більше різноманіття, розвитку умінь, лорних історій та всього іншого. Втім її варто спробувати. Гра не продається на росії та не містить мови окупанта. Моя повага!
DO NOT take this not recommend as 'this game is bad' I just felt that, it could be a more but atm it's not offering enough to keep me interested. Now this is a solo dev, so some slack should be given. For a solo game, it's pretty nice. but as a game 'game' I gotta be honest about it. I was interested on this game and requested it on keymailer. Hunt and Fight is an adventure game where you try to get off the island by fighting and doing quest to get reputation to build towards something. I only played until I got bored, so if there was some more interesting mechanics later on, the game didn't keep my interest long enough to discover them. Pro - runescape graphics, it really made me nostalgic for it and I like the look it being simple. - it's strategic with having to maintain your stamina in a fight against enemies and fighting multiple enemies can be tense. - quests get turned in automaticall when you approach the quest giver. I like that. Meh: - combat is simple, BUT devolves into lots of hit and run tactics because it's the best way to survive so many fights end up being this. Needs some work to make it more dynamic. - countering is neat, but needs work. It doesn't work consistently when you hit counter, you don't surprisingly lose stamina when blocking attacks, you don't open yourself up to attacks on a failed counter because there's none so there's no risk/reward for attempting to counter. Con - Music is not very interesting, I muted it and put on some runescape music. Why is it boring? tracks are aren't very exciting, the music doesn't change when say you go into combat to pump you up. It's mostly mellow and boring. - The combat could use more depth, you just hit a button to attack, that's it. there's no variation like light and heavy attacks with their own pros and cons. it's just one series of light attacks and if you combo long enough you do a heavy attack. Where is the control for the player? There's not much. - Lack of depth, you're just going from places to places doing quest, you get only money as a reward which is boring as there's nothing interesting to buy except potions, food, and armour upgrade which are boring. - Controller is not taken advantage of, there's a bunch of buttons that could have been taken advantage of to do other things like other attacks. - every fight is the same, an enemies doesn't mind it's own business and attacks you, and depending on the enemy, you either rush them down or do hit and run tactics till they're dead. Every fight ends up being samey. it's all melee, no range like throwing rocks or shooting arrows. You keep hitting them in the same generic fashion until one of you is dead. - every weapon is the same, they're all melee, they just do different amounts of damage, and use up different amounts of stamina. some are one handed, some are two handed. they all do the same type of damage, no bludgeoning, slash, or piercing. When you find a weapon they're all the same category of weapons, you find a hammer, they're all the same. -- they could use unique stats like some do more/less damage, some use more/less stamina, some have special abilities like poison, stamina sapping, hp steal, special attacks, etc. SOMETHING to make it interesting. atm they're all bland. - no item variety, they're just items with different numbers. There's no backpack to expand your inventory, a place to store your items, no armour types you can buy. it's just dull. - no growth of your character, the only thing that changes is what gear you obtain, from the start to where I got to. you only get stat increases which is expected, but it's boring. There could have been some skills you earn to change up your gameplay such as learning dodge rolls, use less stamina, move faster, attack faster with certain weapons, see enemy stamina, improved attack combo, bigger counter window, learn special attacks, etc. SOMETHING to make it feel like you're making progress. atm you're the same thing since the beginning only with bigger numbers. - the stupid jump attack and lack of control, You can't really control what your character does for an attack, there are times they just attack normally, another where they spin and attack, and worst of them all is the jump attack. it is involuntary. I thought my movement affected what kind of attack I did, but not really. 99% of the time I want to do a non jump attack and your character just does it whenever they feel like it and it's awful because the jump attack leaves you vulnerable to attacks and I hate it. Needs more control with your attacks. Maybe some of the unused buttons could let me use certain types of attacks because in a game like this it needs control. - Enemies cheat, they can do more than you in a way that feels unfair. They can dodge(Which you cannot do, only block), they power smash your guard(which you can't do on command only after a long combo), they read your inputs so they instantly react to your attacks, - every enemy feels the same, they spot you and immediately decide to come attack you, they all fight you the same by going into melee, they fight to the death and don't retreat when low on health. They all act the same with the difference being how much health and damage they do. - Game does not save your settings, everytime I die and reload it keeps reseting my audio settings so I have to go back and fix it. it's annoying and shouldn't be an issue. - Quests need to give more interesting rewards aside from just money. - Shops need to sell more interesting items, atm they only sell 3 things; potions, food, and armour upgrades. very bland. - Map could show the level requirement on the quest so I don't have to keep checking back which quests I am allowed to do. I really wanted to like this game, but in it's current state, if I had bought this. I would not have been happy with it. It's just bland and generic. it didn't keep my interest long enough to continue and I played pretty good into the game. Again this is by a solo dev so some slack should be given. I hope the dev gets a game designer to help with polishing the game so it improves, and I can change this review and tell you all to get this game, because I think it CAN be a cool game.
[b]Hunt and Fight - це інді Action RPG, яка занурює гравця у світ виживання на таємничому острові, наповненому монстрами, нежиттю та бандитами. Гра пропонує дослідження, полювання на скарб, розвиток персонажа та епічні битви з босами.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3466688428 [h1][b]🔥 Що сподобалося:[/b][/h1] [list] [*] [b]Атмосфера:[/b] Чудово передана атмосфера дикої природи з приємним саундтреком та звуковими ефектами. [*] [b]Геймплей:[/b] Збалансований геймплей, який тримає в напрузі та дарує відчуття свободи. [*] [b]Досягнення:[/b] Гра включає 25 Steam досягнень, які додають мотивації та викликів. [/list] [h1][b]⚠️ Що потребує покращення:[/b][/h1] [list] [*] [b]Бойова система:[/b] Деякі гравці зазначають, що бойова система потребує доопрацювання, особливо в частині таргетингу та анімацій ударів. [*] [b]Розвиток персонажа:[/b] Бажано більше інформації про вплив рівнів на характеристики та можливість налаштування персонажа. [/list] [h1][b]🏆 Досягнення, які варто отримати:[/b][/h1] [list] [*] [b]Adventurous Spirit:[/b] Відкрийте всі локації. [*] [b]Battle-hardened:[/b] Переможіть Коваля Жнеця. [*] [b]Legend:[/b] Виконайте 15 квестів. [*] [b]The Way Home:[/b] Знайдіть шлях додому. [/list] Загалом, Hunt and Fight - це перспективна інді-гра з унікальним стилем та цікавими механіками. З нетерпінням чекаю на подальші оновлення та вдосконалення. https://steamcommunity.com/sharedfiles/filedetails/?id=3466688394 Щиро дякую Валерію та команді Two Cakes Studio за можливість спробувати цю гру. Особлива вдячність за українську локалізацію гри. Це дуже важливо для нас, і ми цінуємо вашу увагу до українських гравців. Бажаємо успіхів у подальших розробках! [b]👍 Рекомендую![/b]
不推荐,说客气点事属于小小小小品的游戏,不客气的说是中学毕业的学生作品。 1。 内容太少,很快就能通关。 2。 没有什么战斗深度,敌人AI非常低。 3。 作为动作游戏,没有任何打击感,就像空气刀。 4。 没有故事,非常敷衍。 别买。
ハッキリ言って、全実績解除が割と簡単なことくらいしか褒める点がない。 主人公のおっさんはレベルが上がってもスキルやパークを覚えるわけでもない。ステが上がるだけ。 基本的に、サシの勝負でしか勝てないのでチマチマ敵を釣りながら、後は地味な殴り合いに終始するだけ。 装備、敵ともに種類が少なすぎる。武器と盾は非売品で、鎧は三段階強化したら終わり。 鎧を最大強化したら、お金の使い道がポーションとリンゴを買うだけ。 Q.メインメニューでおっさんが武器を鍛えてるけど? [h1]A.そんなシステムはない。[/h1]
Гарний перший проект. Приємно сблаоансована бойова система, велика кількість зброї та різноманітні супротивники. Гарний стиль для інді гри - лоу полі це перемога. Якщо хочете почілити в не погану гру, то рекомендую!
I want to believe there are decent people behind this game, though half the positive reviews are from people who've only played 20 minutes or so. I tried to like it, but after 40 minutes, there's just nothing to it. I'm guessing it's possible that there's more to it if I keep going with it, but progress is VERY slow, seeing as it's extremely unforgiving. Health items are far and few in-between, and when you die, you lose all progress. On top of that, the enemies randomly attack, while your attack is slow enough that after blocking, you can't strike them fast enough to guarantee you'll hit them before they get a shot in. What this means is that you'll most certainly get struck during a lot of battles, there are enemies everywhere, and you can't heal most of the time. If this is only the case in the starting area, that gives me even less hope that considerations will be made for player enjoyment, later on, as one would think the starting area would be slightly more forgiving than later areas, seeing as this is where one is still learning to play. I like the art style, and I hope the game can do well in development, but I currently wouldn't recommend it. It all just feels too early in its development to be sold as a game.
Стильна low-poly графіка, атмосферна музика, прикольна локація і срані павуки. Геймплей має недоліки: предмети не завжди видно, удари не завжди реєструються, парирування працює нестабільно. Також мені не сподобалась система розвитку персонажа, якось не відчувається. В цілому добра арпгшка, сподіваюсь далі розробники будуть робити тільки кращі проекти.
It's a Classic Style Action RPG - basically "relaxing Diablo" lol. It's not crazy fast paced and in your face. It's more of a calm adventure with some rough action here and there along the journey. The one thing I love is the art direction! It's cartoony look is very well done, and just works! So far, really enjoying it!
ほー いいじゃないか こういうのでいいんだよ こういうので
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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