
The Thrill of the Fight is a room-scale only VR boxing game focused on authenticity. Face off in the virtual ring where you'll jab, dodge, and sweat your way to the top of the boxing world. Grab your gloves, step through the ropes, and become a champion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sucker punched my pc. Completely reccomend
I'd love to reccomend this game but you should only buy it if you have at least 3.5x3.5m (12x12 feet) of play space. Because the game doesn't respect or honor anything else and half my time is spent pressing re center (and the game doesnt pause itself during this, unlike most games). Which just leaves you getting punched while the ref is yelling back up gentlmen. And the game demands you backup while your oponent never will. When i can get it working, its a great workout, but 80% of the game shouldnt be space managment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I shower twice a day now after each session from the amount of sweat and cardio this game gives you. Getting your ass handed to you by ripped Joe Biden and Yukio Mishima in less than fifteen minutes has never been this fun. Old Joe can pack a punch, I tell you what.
Вспотели яйца и началась туберкулёзная отдышка (7 минута игры), а так всё очень нравится
Good game, fun and simple. As an MMA fan who has been training for 3 years, I think the game is very well made and realistic. But it still doesn’t feel right to me. The opponent is always way too close, and I would prefer being able to switch between punching range and a longer range. Right now it feels like you’re stuck in a brawl the entire fight. Also, the defence mechanics feel wired. Dodging barely works, and blocking only works about half the time. I still recommend the game though, because for what it is, it’s great, and 10 bucks is a fair price.
The Thrill of the Fight – VR Boxing, developed and published by Halfbrick Studios Pty Ltd, is widely considered one of the most realistic boxing simulations available in virtual reality. Rather than presenting boxing as a stylized sports game filled with exaggerated punches and arcade mechanics, the game focuses on delivering a physically authentic experience where the player’s real movements determine the outcome of each fight. From the moment players step into the virtual gym and face their first opponent, the game makes it clear that success depends not on quick button presses but on real-world stamina, reflexes, and technique. By fully embracing room-scale VR tracking, the game transforms the player’s body into the primary controller, creating an experience that feels closer to an actual sparring session than a traditional video game. The premise is simple but effective. Players enter a boxing gym and work their way through a lineup of AI-controlled fighters, each with distinct behavior patterns and combat tendencies. These opponents vary in speed, aggression, defensive ability, and endurance, requiring players to adapt their strategies as they progress. Early matches introduce the basics of movement and punching mechanics, while later fights demand far more precision and physical endurance. Because the game relies entirely on the player’s physical actions, each match becomes a test of coordination, stamina, and tactical awareness rather than a scripted sequence of inputs. Combat is entirely driven by real movement. Players must throw jabs, hooks, uppercuts, and defensive blocks with their own hands, while also physically moving within their VR play space to dodge incoming strikes or reposition themselves in the ring. The game carefully tracks the speed, angle, and location of punches to determine their effectiveness, meaning that a well-timed strike thrown with proper form will deal far more damage than random swings. This system encourages players to think about proper boxing technique rather than simply attacking recklessly. Effective fighters learn to manage distance, wait for openings, and counter their opponents with controlled and deliberate strikes. One of the most impressive aspects of the game is how it captures the rhythm of real boxing. Opponents do not behave like simple game enemies with predictable attack loops. Instead, they move around the ring, raise their guard, and attempt to bait the player into making mistakes. Some fighters rely on quick combinations, while others focus on defensive strategies that force players to break through their guard. This variety keeps matches engaging and requires players to remain attentive throughout each round. A single lapse in concentration can result in a heavy punch that knocks the player down, reinforcing the importance of maintaining both physical and mental focus during fights. The damage and stamina systems further reinforce the sense of realism. Instead of relying on traditional health bars, the game simulates fatigue and cumulative damage. Repeated strong hits can gradually weaken an opponent’s ability to defend themselves, making them more vulnerable to knockdowns later in the match. At the same time, players must manage their own energy levels carefully. Throwing too many punches too quickly can lead to exhaustion, making movements slower and less effective. This balance encourages a strategic approach where patience and timing are often more important than brute force. Because the game requires players to physically move around their play area, immersion becomes one of its strongest qualities. Dodging a punch by leaning backward or stepping to the side feels natural and instinctive, and landing a powerful counterpunch after avoiding an attack creates a strong sense of satisfaction. The absence of artificial locomotion systems means that everything happening in the game corresponds directly to the player’s real-world movement. This design choice greatly enhances the feeling of presence inside the ring but also means that players need enough physical space to move comfortably. Visually, the game takes a minimalist approach that prioritizes clarity over spectacle. The boxing rings, gym environments, and character models are functional rather than overly detailed, allowing players to focus entirely on the combat. While the graphics may not push the limits of modern VR hardware, they effectively serve the game’s purpose by keeping the player’s attention on the action. The animations of opponents are particularly important, as their body language and stance help players anticipate incoming punches and react accordingly. Sound design complements the gameplay with a straightforward but effective audio presentation. The impact of punches, the subtle sounds of gloves cutting through the air, and the reactions of opponents contribute to the physical sensation of being in a boxing match. Ambient sounds from the gym environment help reinforce the setting without distracting from the fight itself. The overall audio design supports the immersive nature of the experience, making each round feel tense and immediate. Another major appeal of The Thrill of the Fight is its unexpected role as a fitness tool. Because every punch and dodge requires real physical effort, matches can quickly become exhausting workouts. Many players find themselves sweating heavily after only a few rounds, turning the game into an intense cardio session. Unlike traditional fitness routines, however, the competitive nature of boxing keeps players engaged and motivated. The desire to defeat a challenging opponent often pushes players to exert themselves far more than they would during a normal exercise routine. Despite its strengths, the game does have some limitations. The overall structure is relatively straightforward, focusing primarily on a series of single-player fights against AI opponents. There is no extensive career mode or elaborate progression system, and players seeking a more traditional sports game format may find the content somewhat limited. Additionally, the physical demands of the gameplay mean that it may not be suitable for players who prefer more relaxed VR experiences. Even with these limitations, The Thrill of the Fight remains one of the most compelling sports simulations available in virtual reality. Its commitment to realism and physical interaction creates a uniquely immersive experience that few other games in the genre can match. The sensation of stepping into the ring, facing an opponent, and relying entirely on your own movements to win the fight gives the game a sense of authenticity rarely seen in VR titles. For players interested in sports simulations, virtual reality fitness, or simply the challenge of mastering a physically demanding game, The Thrill of the Fight offers an intense and rewarding experience. Its blend of realistic mechanics, immersive movement, and strategic boxing gameplay makes it stand out as one of the most memorable VR sports titles available. Rating: 9/10
This game rules. You mean to tell me I can play an awesome vr game while getting a killer workout? Sign me up!
This is a great cardio workout, and tons of fun. Highly recommended for those looking to mix up their cardio routine!
тайлер дерден
straight ass game if your not directly hitting these tiny little dots on your opponent with maximum accuracy then none of your shots mean anything, aside from that when you do actually hit them they do ♥♥♥♥♥♥♥♥♥ im a trained boxer i know when my hits are significant and when theyre not theres damn near no defense in the game the only options you have is spam swings to make them stay back and if they get close just ♥♥♥♥♥♥♥ stand there basically while every shot they throw (even ♥♥♥♥ that very obviously doesnt land) its a ♥♥♥♥♥♥♥ knockout! how fun of a game! my hits do nothing while the opponent is ilia topuria
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