
Sands of Aura is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.
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A ruinous cataclysm unleashed by a tormented god descended the world of Talamhel into perpetual night. The hourglass of time was shattered and its essence poured across the land, creating an endless sea of sand. The once-flourishing world of Talamhel became a putrid lesion of its former glory and those who called it home are now husks of corruption--violent, undying, unyielding soldiers of death.
But Talamhel is not lost--not yet. For generations, the righteous few have endured. You are one of those few.
On the eve of your induction into the Order of Remnant Knights, the last protectors of man, Talamhel is once-again wracked by calamity. The corruptive nature of the Night Plague has mutated, and the realm of man needs the Remnant Knights more than ever.
Track down the emergent evil and destroy it. Protect the realm of man.

From the helm of your nimble grainwake, carve across the perilous sandseas to confront the source of this newfound terror, but don’t expect a guiding light or a red X on a map. You’ll chart your own course forward--behold the open seas, and choose the heading you best see fit.
But familiarity is a far-flung concept aboard the grainwake--the shifting sands are always changing, revealing secrets, dangers, and paths unseen. Things are not as they seem…
Talamhel is an open world, free to explore and discover as you please.
Every island is a unique, colorful encounter of combat, lore, and plunder.
With tiered levels of difficulty, locations offer challenges that will reward those who overcome.
With a trusted (undead) companion rested in the crow’s nest, you’ll never sail the seas alone.

The corruption that plagues Talamhel has created a horde comprised of both man and other Talamhelic natives: The venerable Ferrum and the insectoid, hive-minded Hashara. Once warring nations have become an abominable army of undying malice.
From doomsday cultists to fallen kings, the foes that guard the answers you seek are determined to see your end. Prepare for an unrelenting, unforgiving combat experience not to be taken lightly. Swing true, dear knight, swing true.
With hundreds of weapon components to be reclaimed from the crumbled remains of civilization, there are thousands of unique weapons to be forged. Find the hilt that fits just right.
Cleave through the corruption with 7 distinct fighting styles.
Bolster yourself with dozens of armor sets, each with their own unique defenses.
Combine and modify your devastation with magical augments, creating a personalized build.


Starspire is the sanctuary that you call home, and its doors remain open to those you deem worthy of its hearth. Along your journey, you will encounter refugees in need of shelter and a Remnant Knight can see they find it in Starspire.
Each person deserving of Starspire will make their new home stronger and safer, but not all are deserving.
Working as an optional companion to core gameplay, Starspire offers an opportunity to test your Remnant traits of leadership and judgment. The choices you make regarding Starspire’s residents will alter your story and affect your fate, as well as the fate of others--but only if you choose to make those choices.
New Starspire residents unlock perks like gifts of exclusive equipment and unique services.
Discover the lives of others, their choices and actions, and decide their fate.
Engage with characters unlike any you’ve ever met, and rebuild a community.
Decisions not easily made: become familiar with the grey area between right and wrong.

The symphony of the sands are brought to life with an evocative, soul-stirring soundtrack composed and produced by the incredible Eduardo Lopez.
Sands of Aura will feature a fully symphonic soundtrack, with a wide selection of instrumentation--from the haunting strings of the antique Viola Da Gamba to the resonant thunders of a professional Bulgarian choir.
These are the unforgettable sounds of Talamhel. The score of a wounded world.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aventure-se nesse deserto caloroso e encontre em suas ilhas, seus mistérios e belezas ocultas. Excelente soulslike isométrico indie, com bons desafios e builds interessantes.
This is a top down soulslike with a very unique world and feel. I am a sucker for sandships and sandseas. I mean, I don't like sand, but somehow in games it has a certain romance. The aesthetic and setting are very unique and charming. The game itself is challenging, as one would expect from a soulslike. I would say it is a little more difficult than I would like, but as I played more I felt my gear improving and the experience becoming smoother. I am enjoying it so far, and think that the world and gameplay are both very good. Recommended if you like isometric soulslikes.
[h3]Torchlight aesthetic, Souls-lite gameplay, in a [strike]Wind[/strike] Sand Waker world[/h3] It's got charm. It's cute. I was going to say unique... but I mean, Wind Waker did most of this already. Camera is locked to an isometric view (vertical adjustment is minimal, horizontal is 360). Movement is... fine? It's fine. Weapon swing feedback is... fine-ish? Could use some more weight and hefty sound effects. Parry+block+light source should not all share the same input. Oh, and every godd*mn load screen reminds me to [b]UPGRADE YOUR ARMOR!!!!![/b] I'm still in the first area and I've got like 5 load screens telling me to upgrade my armor. But... HOW THE F**K DO I DO THAT?? Well, you can't do that until you leave the first area and reach the surface. But, uh.. thanks for the preemptive reminder. Now I know to definitely UPGRADE MY ARMOR once I reach somewhere not here. Navigating the ship is fine, until you try to dock or try to even find the dock. The controls get wobbly, and the camera resets to the isometric view again. It pans out vertically once you're out in the open sand sea, but resets trying to dock... like, when it would most help to see right in front of you. I dunno.. seems a bit kiddie overall. Maybe it evens out if I give it like 5 more hours, but I'm not going to give it 5 more hours. It had until now, and did not quite sell me on itself within that time. TL;DR - Not for me, but may be for others who don't mind a wonky camera angle in an open-world Souls/Torchlight-like.
從音樂、美術、地圖設計、引導、翻譯品質到打擊手感都找不出任何優點,不推薦買
Was für eine Perle! Wunderschöne, geheimnisvolle Welt, präzise Steuerung, niedlicher Artstyle und trotzdem voller Melancholie. Leider scheint das Marketing eine Katastrophe zu sein, habe es nur durch sehr viel Zufall entdeckt. Dieses Spiel verdient so viel mehr Aufmerksamkeit, schade. Magst du ein leicht zugängliches Soulslike in einer fabelhaften Welt? Dann greif zu, ein Spiel zum verlieben.
挺好玩的,cdk很便宜,量很大, 性价比极高,就是太冷门了攻略基本没有。 一周目难度并不高,正常升级武器装备就好了,看似开放世界(部分地图需要做前置任务)实则软锁,有本事顶着高伤害怪刮痧也可以硬推图,但我选择换个地图推。 美术风格还不错,画面比较暗,我阴影直接不开了。 优点是地图设计很不错,虽然没地图,但是场景辨识度还不错,没有迷过路,捡到的东西基本都是有用的,探索感很足。 缺点是官中机翻,凑合能看懂,引导差,游戏老手都要迷糊一会儿,任务也很迷。
This is a pretty fun, simple, not hard soulslike. There were a couple of bugs, 2 of them being quite annoying. The first was my camera would just lock itself after talking to someone or interacting with something. I could move it left and right but not up and down, so I would be stuck staring at the ground. The only thing that fixed it was going back to the main menu. The second one was after my first playthrough I would start speedrunning the main quest. I didn't end up going into the burnt church immediately. And when I had to eventually go into the church to get into the nexus, the guard blocking the door wouldn't be there, but when I got close to the door, it would teleport my camera into a black void and make me talk to the guard, and then my game would completely freeze. The only way I found to fix this was to use the universal Unreal Engine unlocker to teleport myself right up against the door to enter the church. Other than bugs, I wasn't the biggest fan of the camera at first but got used to it, and the parrying felt off.
Классная ARPG. Графика, сюжет, боёвка продуманная - всё на месте. У разработчиков интересный конечно подход к возможности самому по всей карте искать задачу что бы её выполнить. Игра на твёрдую пятёрку. Однозначно рекомендую.
https://youtu.be/zzUYe3ME51U There is a distinct lack of urgency as players deal with small number of enemies in large areas that fails to apply much pressure to the simplistic combat controls.
你设计一个和前期就能去的地方,并且还有任务,结果boss设计一个前期达不到dps检测,何意味? ························································································································································· 引导太sb了,任务说断就断,都来不及回档,吐了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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