
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extract camping is cancerous, incredibly common, and often done by cheaters Small arms pvp is meta or nothing Ramming is a buggy mess (people can just phase through walls and pop up anywhere on your trampler somewhat consistently) Late game tech tree grind is cancerous and relies entirely on farming ai for multiple hours (one ai drops one alloy steel and i believe the number needed to complete the tree is 200 give or take a bit) Overall, the game is very fun in large crews, alright in 3-4 man, and goes downhill from there. The grind is about as enjoyable to shoving a cactus up your ass though, so you should probably consider running with someone who already has a majority of the tech tree unlocked and asking for help and pointers as you go along.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pior jogo que já joguei 1 JOGO MERDA, 2 JOGO PIOR AINDA, 3 NÃO COMPRE
Honestly the worst letdown of a game ever... -The game is Horribly optimized -CONSTANT CRASHES -You will lose 2+ hours of progress to one bug -Horrible Community
Update this trash. Balance the game. Punish exfil campers. Bullet recognition is terrible. Great concept of a game ruined by toxic players and a dev team that caters to cheaters and toxicity. WASTE OF TIME AND MONEY YOUR ARE NOT REWARDED FOR YOUR TIME.
ゲーム性は楽しいが、装備による性能差を埋める手段に乏しい。 裏を返せばtarkovのように金をかければかけるだけ生存率が上がるのでそこは申し分ないが、軽量装備だからといって戦闘を避けて逃げられるわけではなく、割と普通に追い付かれる。戦わないという選択肢がなかなか取れない。 そして一番の問題点は、チーミング。 ただのシューターなら実力でやり返せるが、戦車が資本のこのゲームで1対2はまず勝てない。(戦車を奪う機能があるので2隻いても不思議ではないが、チート対策で戦車を奪えない期間だったのでチーミング確定。人数も3人マッチなのに相手は6人だった。) 1時間かけてようやく脱出するときに、出口の手前に2隻の船が待ち構えていてタコ殴りにされてから完全に萎えてやめました。
Як сказати Вам відверто... Якщо ви не почали задротити ночами від початку в цю гру то у вас на даний момент як новачка -100 процентів шансу тут досягти хоч чогось... Ваші начальні тамлери будуть розвалюватися кожного заходу в гру з двох тичок, а отже, ви ніколи не вийдете хоч з якимись ресурсами для майбутньої прокачки... Це я вже не кажу про тонну чітерів, багів та вильотів які напроч псують той ж самий хиткий баланс та задоволення від гри... На даному етапі не рекомендую грати взагалі, якщо очікуєте якогось прогресу та росту...
Fundamentally it's a really cool concept, the trampler combat is engaging, trampler movement is fun, adrenaline rush is great like in all extraction games, you can have great laughs with friends. Unfortunately, the devs are completely incompetent. The optimization is absolute ♥♥♥♥♥♥♥ but lets overlook that since most games nowadays have horrid optimization, The game is riddled with (game breaking) bugs. At first it might be fun to laugh at with friends but it does get old quite quickly when you lose hours of progress due to things completely out of your control. Game was riddled with cheaters just teleporting around, interacting with objects from the other side of the map, etc. In short, the devs had no clue how to build a real multiplayer game since basically absolutely everything was client-side. To "fix" this cheater issue, the devs decided that the correct choice is to disable the CORE game mechanic (capturing other tramplers) until the cheating issue is fixed. The estimation was 1 week. It took over a month. That obviously led to the exodus of over 80% of the playerbase that will never return due to the sour taste left behind. Now, a lot of that can be overlooked and we could give the devs some time to cook, learn from their mistakes and fix the game. IF there truly was any hope. Unfortunately the fundamental progression in this game has zero thought put into it (it's even worse if they did put thought into it and this is what they came up with). In short for the people who don't play - once you get to the last "extraction circle" a massive dreadnought ship spawns which is the ONLY way to get "experimental cannons" (alongside an insane amount of loot, like truly unbalanced and incomparable to anywhere else in the game) which are basically 2x upgrades to the cannons in even 1 tier lower (which are also very hard to get btw). What this basically leads to is an insanely snowbally game where only the strong can get stronger. The only way to win against experimental cannons is having experimental cannons and so if the only way to get them is through there, you can basically never get them unless you luck out into an empty lobby. Sounds fun, huh? There are so many more fundamental issues like: - absolutely no matchmaking system meaning that it's basically impossible to progress when all new players are quitting and the only people running around are massive tramplers with experimental cannons who have been nolifing the beta since the beginning - only the 2nd zone having extraction points (which 90% of the time spawn outside of the "safe zone" and hence are not usable). This zone spawns after you had time to loot 1 town. If you are lucky and it spawns right next to you, you can extract but at that point there is no point in even playing Storm Dive over Voyage (permanent map, no red zones, permanent extraction points). After that, the only way to extract is at the "dreadnought" ship which as I've mentioned above, for someone progressing rather than full end-game, fully-upgraded, experimental cannons ship, is impossible - Pre-teaming on discord in solo/duo modes - Some tech tree materials are absolutely useless while some are incredibly bottlenecked with insanely braindead and boring ways of farming them (literally go outside of the map and run in circles shooting npcs who dont even really fight back. Might as well just watch brainrot on the side). - Gun hit-reg is the worst that I've seen in any shooter. It's literally worse than games from the 90s. As I said, devs are absolutely incompetent. Probably their first game ever, wouldn't be surprised if it's their first coding project - this is genuinely just the beginning of the list, there is so much more in the game that I just look at and think, "who the ♥♥♥♥ ever thought this was even a consideration to suggest" but the more worrying thing is "how the ♥♥♥♥ did this ever make it to live". This game could have been so good, it genuinely had so much potential. There are so many ways to fix the issues tied to progression but it's been months now and if devs still don't see the fundamentally flawed progression and haven't reworked it or publicaly addressed it, there is no hope anymore. I cannot recommend anyone to buy this game. With that being said, the devs made a ♥♥♥♥♥♥♥♥ of money. I'm sure they do not give a ♥♥♥♥ anymore and are completely fine with letting the game rot and die in an awful state.
the gunplay is unfortunatre to put it mildly.
Genuinely one of the worst, buggy, boring, ♥♥♥♥♥♥ no skill games I have ever played. There is no skill, it's whoever has a better tech tree, there is no fun exploration, every town is the same boring loot runs, there is no uniqueness, no special enemies or ideas. Just not worth any hype.
Гра тоне в чітерах, в соло катках чуваки пробираються в капітанську рубку через ноу кліп (наразі захоплення тремплера відключене, але він спокійно виносить лут з холодильника та інших полиць твого тремплера), або ще краще коли тебе розмотує тремплер втричі більший за розміром (відсутність гір-бейсд матчмейкінгу) і серед членів екіпажу є чітак який в інвізі стоїть і по КД тушить тобі реактор, шансів виграти файт просто немає, категорично не рекомендую дану гру, дуже шкода, гра цікава, але наразі безперспективна.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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